Ahri Build Guide by divisorer
Champion Build: Ahri
| Health | 2700 |
| Health Regen | 16.3 |
| Mana | 1130 |
| Mana Regen | 42.02 |
| Armor | 74 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 104 |
| Attack Speed | 0.895 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 600.65 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
It's me again, this time I am writing a guide on
Ahri.
Ahri is a burst mage with a high damage output. This build will allow you to spam abilities more, as well as having great sustainability.
This is not a complete guide as of yet, but I will try and make it one if I get some votes.
Read on as I explain my choices, as well as give insight into
Ahri's abilities.
Pros & Cons
Pros:
- Very high damage
-
Orb of Deception deals some true damage
-
Spirit Rush is the best escape in the game
- Great combos
- Good harass
-
Hextech Revolver gives unlimited health
Cons:
- Squishy
- Uses a lot of mana when harassing and taking down enemies
- If
Charm misses they can easily dodge your attacks
- fox fire is difficult to land
- Not even with
Spirit Rush can you escape from
Master Yi
Runes
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 3 |
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 6 |
Greater Seal of Scaling Mana Regeneration 3 |
Greater Glyph of Ability Power 9 |
|||||||||||
-
-
- greater seal of replenishment &
-
Masteries
I take the standard AP caster 21/0/9 set. This setup maximizes ability power and mana as well as improving the duration of blue buff. You can also use a 9/0/21 mastery set if you like.
Summoner Spells
My favorite summoner spell, this allows you to get back in lane immediately, which can save your tower, raise your creep score and gold income, and occasionally destroy one of their towers.
I always take
Good but not necessary here, you have
This is a good summoner spell for when you're stunned or silenced and you cant use
Good but you have
I have made up for the need of this spell with runes, masteries and items.
See
Skill Sequence and Explanation


This spell is maxed first because it is the only spell that can pass through minions, this makes it your only decent harass. However this spell deals a great amount of damage and scales well to AP (+0.66% overall). This spell also hits tanks hard on it's return journey, as it deals true damage. Use

This spell is difficult to land, but it offers great damage. I max this second because it doesn't work well for harass. Use this with

This spell is most useful for helping to land your other spells, as well as suppressing dps champs such as

Three flashes in a row. This spell is excellent for escaping and chasing enemies, it's cooldown is low, and gets even lower with blue buff so don't be afraid to use it to escape even if it's not dire. When using this spell to chase you should activate
Items
Meki Pendant is my usual starting item, it gives significant MP5 to allow you to spam abilities.
Doran's Ring is another good choice, it offers everything you need, but it doesn't build into anything and hence is useless late game.
Boots of Speed are also good.
My next item is
Boots of Speed. I find it necessary to build this before I get any more items as it helps you to reposition yourself and harass the enemy a significant amount.
Fiendish Codex is necessary here. It allows you to harass with much less mana difficulties, and gives CDR so you can spam your
Orb of Deception more.
Hextech Revolver is my next item. The spell vamp and ability power allows you to harass and remain close to full health. With this item, as long as you have mana, you will be able to heal yourself with
Orb of Deception, so it is helpful to get blue buff.
Sorcerer's Shoes are my next item, they are good against the small amount of magic resist that most champions have early on. Another good choice is
Ionian Boots of Lucidity, which will give almost full CDR all the time, or
Mercury's Treads to counter a CC heavy team.
At this point you have two choices, you can take
Giant's Belt if you plan to build
Rylai's Crystal Scepter, or
Catalyst the Protector if you prefer
Rod of Ages. Both are good but I generally prefer ryali's crystal scepter.
Now you can take either
Morello's Evil Tome or
Deathfire Grasp.
Morello's Evil Tome gives higher stats but
Deathfire Grasp offers an active which can deal a lot of damage.
Your next item is
Will of the Ancients. This will allow you to heal (no pun intended) just by using
Orb of Deception on a minion wave.
Now for
Rabadon's Deathcap. Your AP will skyrocket and your spells will now deal ridiculous amounts of damage.
Now take
Void Staff if they have magic resist or
Abyssal Scepter if they didn't buy magic resist. This will raise your effective damage drastically.
Now take
Rylai's Crystal Scepter if you bought
Giant's Belt or
Rod of Ages if you bought
Catalyst the Protector. If you prefer you can substitute this item for survivability such as
Guardian Angel,
Banshee's Veil or
Thornmail.
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