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Ahri General Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Ahri the coffee cat

Last updated on December 16, 2011
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Team 1

Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
14
Ability Key W
2
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Ahri, like a lot of ad char, can't handle a lot of damage. That why it s important to focus minions before your ulti. The gameplay is the same as kassadin in a way, you can't kill someone beeing sure that you will kill him before he will kill you.

So focus minion, lvl 6 you're suppose to have your mejai & ur simple boots. Now you can start your hunting (under turret like kassadin again :p)

You have to know exactly your max range, because an ad carry can kill you with 4-5 auto-shot (i speak earlie game). All the time MAX RANGE.

The coffee cat is a char who give you the time to drink coffee & roll your cigz coz of this "warmup" early game, after lvl 11 you will be in the position of engaging or not ennemy easyly


Guide Top

Runes

I m use to put mana/5sec as yellow rune to help with a mejai build.
The rest is kind of logical, i just prefer my blue runes with +x/lvl because it give you advantage after 20mn in the game.


Guide Top

Skill Sequence

My masteries depend on my job.
As mid i will take 1 lvl on each spell than boost my orb & my fox-fire, but 1st orb than fox-fire.
Fox-fire is a good skill but this spells required low range, so i use it as combo with ulti or when i m hunting / running (until lvl 12)

So basicly i play against the ennemy with my orb, & when he is btw 75% & 50% i use ulti once / fox-fire / ulti scd / orb / ulti thd / fox-fire (& ignite just in case somewhere in the sequence if you feel using it)


Guide Top

Summoner Spells

I put ignite as attack spell to help me earlier game & have 6-8 stack before lvl 10 on my skill sequence.
In the other hands, i put ignite as defense spell that i combine with fox-fire, when someone is hunting you, fox-fire -> ignite -> (no break time during casting) -> fox-fire & your ennemy is btw 75% & 50% hp. Just turn you, charm -> orb -> fox-fire -> orb & he is suppose to die

Flash is not mandatory, but, what i did, & will use as example is, when you have ward at baron area, & you want to steal it, you can use your ulti to make damage & combine fox-fire for champ (& ignite or what ever on baron). 3 use on ulti = go at baron / come back jungle / go at baron -> block. You can use your flash easily as a first or X sequence ulti.
Ahri ulti give you the possibilitie to cross 2 turret in 2 sec, an ennemy can't stay 1 turret back as you. So you can flash as offensive, flash -> ulti (may hit ennemy) / fox-fire / ulti / orb / fox-fire.
You will have a /all ***in" OP champ coz you cross half of the map on 6 GCD -> 6 Sec


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