Ahri General Guide by kwxp
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ahri, like a lot of ad char, can't handle a lot of damage. That why it s important to focus minions before your ulti. The gameplay is the same as kassadin in a way, you can't kill someone beeing sure that you will kill him before he will kill you.
So focus minion, lvl 6 you're suppose to have your mejai & ur simple boots. Now you can start your hunting (under turret like kassadin again :p)
You have to know exactly your max range, because an ad carry can kill you with 4-5 auto-shot (i speak earlie game). All the time MAX RANGE. That why exhaust might be a good spell for you if you don't really know your exact max range.
The coffee cat ahri is a char who give you the time to drink coffee & roll your cigz coz of this "warmup" early game, after lvl 11 you will be in the position of engaging ennemy easily.
Think about use charm & ulti priority against ad! Never use it to engage a battle, prefer the way to use it in the middle of a teamfight, as a burst middle fight or to escap if the ennemy is pwning you
I m use to put mana/5sec as yellow rune to help with a mejai build.
The rest is kind of logical, i just prefer my blue runes with +x/lvl because it give you advantage after 20mn in the game.
My skill sequence depend on my job.
As mid i will take 1 lvl on each spell than boost my orb & my fox-fire, but 1st orb than fox-fire.
Fox-fire is a good skill but this spells required low range, so i use it as combo with ulti or when i m hunting / running (until lvl 12)
So basicly i play against the ennemy with my orb, & when he is btw 75% & 50% i use ulti once / fox-fire / ulti scd / orb / ulti thd / fox-fire (& ignite just in case somewhere in the sequence if you feel using it)
On lane, i prefer to start with the charm and then upgrade orb & fox-fire at the maximum (combine to xin/cho' or etc... with a stun / bump / snare / ... it give you easy the first kill)
I put ignite as attack spell to help me earlier game & have 6-8 stack before lvl 10 on my skill sequence.
In the other hands, i put ignite as defense spell that i combine with fox-fire, when someone is hunting you, fox-fire -> ignite -> (no break time during casting) -> fox-fire & your ennemy is btw 75% & 50% hp. Just turn you, charm -> orb -> fox-fire -> orb & he is suppose to die
Flash is not mandatory, but, what i did, & will use as example is, when you have ward at baron area, & you want to steal it, you can use your ulti to make damage & combine fox-fire for champ (& ignite or what ever on baron). 3 use on ulti = go at baron / come back jungle / go at baron -> block. You can use your flash easily as a first or X sequence ulti.
Ahri ulti give you the possibilitie to cross 2 turret in 2 sec, an ennemy can't stay 1 turret back as you. So you can flash as offensive, flash -> ulti (may hit ennemy) / fox-fire / ulti / orb / fox-fire.
You will have a /all ***in" OP champ coz you cross half of the map on 6 GCD -> 6 Sec
Exhaust is a good spells to play def. It give you range for ad (combine with charm & ulti they can't touch you) or it give you an easy way to kitting/run if you charm one & exhaust the other one (charm = snare)