Ahri Build Guide by Exzor

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Exzor

Ahri,the foxy lady

Exzor Last updated on December 19, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 3

Honor Guard

Defense: 0


Utility: 27

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Hello my name is Raistlin and My summoner name is Exzor on US server. My guide is on Ahri The nine tailed foxe... But I'm sure you already know this if you have gotten this far. I consistantly win with Ahri. I will probably have typos in my guide as I am in a hurry some times. I will try to keep my guide updated and will also like constructive feedback. I will also try and go through it and fix whatever mistakes I made. Enjoy my overly texted guide :D

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For runes as you might have seen..I take magic pen marks. The resoning is,I don't get any magic pen in my build. Ahri normally does not need it too much asd her orb does true damage on it's way back to her. I take mana regen per level seals because I run out of mana alot if I doe (kinda self explanatory). And for glyphs, I take flat ap because Ahri has strong early game and getting per level ap doesn't make her shine near as much early on. As for Quintessences I take spell vamp because It provides aot of survivability before Will Of The Ancients or Rylai's Scepter. I take meditation because obviously mana regen is good.

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I will go over this in pretty big detail because I'm sure to have alot of people disagree with me and I want to show my reasoning on why I do what I do here. I take summoner's insight because I use flash every game.. 15 sec cd, Obviously take this. I don't take good hands because You should not be dieing enough for it to matter. I expanded mind because it helps strength of spirit and allows more mana regen. I take improved recall because You will obviously be going back at one point or later..and maybe that extra 1 sec off might save you. I take swiftness because It helps you in so many ways. It makes it all the more harder for people to catch you. More spell vammp from transemutation is freaking kick ***. Awareness and sage is kinda obvious because 1:you should be killing alot of champs, And 2: more exp makes you get ahead of everyone faster..atleast in theory. Strength in spirit is more hp regen. Sometimes you might need to rely on it and it's there if you do. I take intelligence becuse your ulti had a bit high cd early on and it makes you get close to max cd reduction if you get it with my build. I take master mind because it's just...good,no questions asked. summoners wrath is for ghost and mental force is for a little extra ap on early game.

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I'm gonna give it to you straight..It didn't take me too long to figure out this build,no I did not spend hours theory crafting. I am simply giving you my build example for what I do almost every game. I do want to tell you the other items you can use in other here they are. Void Staff if they are stacking alot of magic resistence. I guess if that is not enough Abbysal Scepter is another item. I also thing you could Mejjais Soul Stealer if you are just getting kills or assists left and right non stop. Rod Of Ages is not my cup of tea but it is viable on Ahri.

If I knew how to make pic show I wuld. If I find out or someone tells me I will edit this and make pics happen =)

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Skill Sequence

This section is really self explanatory though..Um charm is really exspensive at later levels,It doesn't go up enough for matter. Orb of deception is like the center of your damage and survivabilty through spell vamp. Fox fire is good because it does damage well and locks on to enemy champs.

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Summoner Spells

There is only one other subsitute...Cleanse for the jackasses who only can kill you because of that ****ing ignite. >.<

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Use orb of deception on lines of creeps before they spread out for maximum damage and inturn more health back is your hurt. Foxfire can alo be used for farming if you want to. If you are dominating mid you should try and only last hit the minions so you can deny them more exp and it's generally better to stay closer to your side because if they want exp they have to go further away from their turret and therefore making your chances of a kill better.

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Team Work

Using charm on someone while they are getting buttraped can really make people like you and the other team get pissed at you. Using your ulti to zigzag back and fourth through enemy spells or blocking cait's ulti can really help you and your team as well as make it harder for them to hurt you.

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This is the just of how I play Ahri. I will keep this guide updated and even try and thing of other builds. please vote,comment and stop people's blood pulse on mass scales! =D