Ahri Build Guide by
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Strategy, skills and build
Ahri's Essence Theft grants her more spell vamp than Morgana's Soul Siphon, but is only applied once per 4 spells cast at best. This gives her high sustain but is subject to mana constraints.
The healing potential granted by Essence Theft is at its best when used with Orb of Deception, as it deals a very decent amount of damage and can hit the largest number of targets.
Against a single target, however, Fox-Fire will return more health, since each of its fires are single-target spells which gain the full effect from spell vamp. This is assuming the target has relatively low magic resistance.
Consider leveling Orb of Deception and Fox-Fire over Charm; this will make you a primary source of damage mid-game, although the lower CC time is a noticable loss.
You can aim Ahri's Orb of Deception and Charm and activate Fox-Fire while in the air after using Spirit Rush; she will cast the spell after the dash.
Initiating with Charm will allow you to maximize your damage, as the target will be unable to dodge Orb of Deception and they will take the brunt of Fox-Fire's damage.
Orb of Deception is a boomerang skillshot, meaning you can move after casting and it will change the path of the orb as it comes back. Spirit Rush can help you to lead the orb's return.
If you hit an enemy with Charm and then leave its area of vision, for example, by walk5ing into a brush, it will no longer follow you until you get into its sight again. The slow persists in any case.
Though Spirit Rush itself is only one spell, each dash will reset the cap of Essence Theft, making it possible to gain up to 9 charges with it.
In the early game, Spirit Rush is great for finishing off running champions as you can usually turret dive safely since the skill can be used three times before going on cooldown.
It is best to save the last spirit rush for escaping from turret range if it is used for turret diving.
Using Spirit Rush all at once may not be the smartest choice in a fight. Try saving them using them to position yourself for your skillshots, chase down stragglers, run away, or to turn the fight with another quick burst to the right champions.
Spirit Rush's cooldown is fairly reasonable, and will be available in most team fights. It is also great for escaping, as it can also be used to jump through thin walls.
Orb of Deception, Charm and especially Fox-Fire are really good at kiting enemies and whittle away at their health.
Ahri's damage is benefited greatly by her getting close to her enemies. This is why it is recommended that you build items that give a mix of both damage and defense.
As a fragile mage that needs to get close to output her maximum damage, a health-granting AP item such as Rod of Ages or Rylai's Crystal Scepter is a good pick-up for Ahri.
Note that Fox-Fire and Spirit Rush proc the single-target slow on Rylai's Crystal Scepter, making it a great item for kiting and durability.
Abyssal Scepter helps Ahri greatly as she will be close to the enemy team in many fights, however; since the nerf on Abyssal Scepter's range, it's magic resist aura may be less consistent, as many of her spell's range exceeds the 700 range aura.
Spell vamp from items such as Will of the Ancients can increase her already high sutain, making it possible to better survive a fight.
Since Spirit Rush's Essence Bolt range is the same as Ahri's auto-attack range, she can deal high amount of burst by dashing towards an enemy and immediately auto-attacking them to proc Lich Bane's passive without getting into melee range.
Deathfire Grasp helps her nuke when you need more single target damage.