get
prime

Ahri Build Guide by Toomxz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Toomxz

Ahri - The Nine Tailed Carry.

Toomxz Last updated on July 26, 2012
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Ability Sequence

1
4
7
9
12
Ability Key Q
3
5
8
13
14
Ability Key W
2
10
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction.

Hi, my summoner name is ToomxLv and i play Ahri since she came out. Ahri is fun and powerful champion she can do pressure on enemy team all the time so. Since this is my first build/guide dont be so hard on me :]


Guide Top

Runes

So why i use these runes ?
Let's start with marks.
I choosed magic pen ,because it gives that extra damage what u need and are really useful early gmae.
Seals.
Mana Regen seals since i ran out of mana sometimes a couple of you will be down in comments why u just cant take blue buff ? You want to know why? BECAUSE ALL JUNGLERS I PLAY WITH ARE ******S.
and they give that extra mana when you need it.
Glyphs.
So AP per level no comments they are better than flat.
And those are mine runes.


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Masteries

So i choosed 21/0/09 Masteries taking all the ap stuff in offense and mana regen and longer buffs in utility tree. I think it's pretty standart.


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Items

So Items, there's a lot of Ahri builds out there but i use these to get all what Ahri can do.
So i open with boots and pots to stay longer in lane and escape ganks.
On my first return i try to get magic pen boots and revolver to stay in lane even longer and a revolver gives Ahri early power what she needs.
after that i return to get my first core item Deathcap to get that early damage out.
And every else items are optional since i dont know versus what champions u play. but if they stack mr then get Void Staff and abssyll scepter.
YOU NEVER NO HOW THINGS WILL GET.


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Skill Sequence

So i open with Q since it's her main dmg output spell you open with E too but that's more optional if whole team are in bushes and waits for FB. And since i dont use E for dmg i use it as escaping spell or as normal taunt CC.
W is really important spell of Ahri since its pretty big dmg too.
R or ultimate is great to travel through map or get that kill which flashed away. And i think it's not that great of dmg output.


Guide Top

Summoner Spells

Ignite to finish off opponents.
Flash to get that extra mobility,escape ganks or appear over walls.


Guide Top

Pros / Cons

Pros...
Big Damage dealer.
One of best mages out.
Got cc spell.
Extra spell vamp.
High mobility.


Cons...
Squishy *** hell at early game.
All spells are skill shots.
Mana drainer.


Guide Top

Laning

I think Ahri can do mid or bottom but not top she's is very powerful at mid ,but not that great at Bottom but sill can play very well.

3 Things you need to know.
LAST HIT MINONS.
USE WARDS.
USE Q WHEN YOU KNOW YOU WILL HIT ENEMY CHAMPION AND MINONS [so you get that creep score and harras..


Guide Top

END NOTE.

I will update this build quite fruqently ill add images and other things :)