Ahri Humor Guide by tommy55
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ahri, The Nine-Tailed Fox
Hey guys, Tommy here with a new guide to all of you, this is a pure AP guide. Why AP you ask? My answer: ahri is a mage/assasin that needs AP because all of her spels is increase damage with AP.
Please leave any comments and constructive criticism below, and be sure to vote :)
''Mercy is a human luxury…and responsibility.''
Abbreviations Throughout the Guide
CC = Crowd Control (Stun, fear, slow, snare, etc)
AP = Ability Power
AD = Attack Damage
MPen = Magic Penetration
CDR = Cooldown Reduction
OOM = Out of Mana
HP = Health/Health Points/Hit Points
Pros and Cons
- Use slowly mana
- Good mid game
- Good farmer
- Ridiculous cooldowns
- French and Sexy
- Tends to get CCed and focused A LOT if not careful
If your not going mid and want to go side lane with your friend, you must go with someone with stuns and someone who can easy protect you, if they are going to gank you.
+200 Mana, this is the item you are begining with and are very good when you want to use a lot of spells
Click to Consume: Restores 150 Health over 15 seconds., when you beginn a geme this is the second items, so at once buy two.
Catalyst the Protector
+290 Health +325 Mana UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds. when you can afford it buy it at once, this lets you survive a lot more and stay at mid and get a ton of levels and gold.
Boots of Speed
UNIQUE Passive: Enhanced Movement 1 (does not stack with other Boots), this u must buy after the catalyst the protector or at the same time, this dose thet you can escape spells and help your team-mate and gank easy.
Rod of Ages
+450 Health +525 Mana +60 Ability Power Passive: Your champion gains 18 Health, 20 Mana, and 2 Ability Power every minute (up to 10 times). UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds. this may you survive much more and stacks up your AP.
+140 Ability Power UNIQUE Passive: Increases Ability Power by 30%, after you are don with rod of ages you shall begin with getting a lot of AP, since your AP is already high because of the rod of ages, the 30% from the rabadon`s deathcap.
Will of the Ancients
+50 Ability Power UNIQUE Aura: Grants nearby allied champions 30 Ability Power and 25% Spell Vamp, this make you and your team-mates get a lot more AP, and 25% spell-wamp, and since Ahri passive grants her spell wamp-when spells hits her targets she can have a huge amount of spell-wamp.
+70 Ability Power UNIQUE Passive: +40% Magic Penetration, this one makes it very easy to kill people because of the magic penetration, and she grants more AP.
+350 Mana +80 Ability Power +30 Magic Resist +7% Movement Speed UNIQUE Passive: After using an ability, your next basic attack gains bonus physical damage equal to your Ability Power (2 second cooldown). Does not stack with Sheen or Trinity Force. this is a very inportant items, but most likely you will win before you get this item, but this is very good because when Ahri uses her Q spell she first shot a ball thats first dose magic damage forward ( AP ) and true Damage back, ( AD ), so what i meen is that this items dose that is dose exstra damage both forward and back again.
Rylai's Crystal Scepter
+500 Health +80 Ability Power UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells). this you can change with the rod of ages if you want to get even more AP
I take offensive masteries to make my bust do more damage and to kill them faster.
I take ulti masteries to make spells shorter CD.
I take ignite Because because it dose a ton off damage and makes an easy kill, or FB.
for the second summoner spell i take flash to make an easy escape, but you also got your ulti that works like flash but that you can use tree times before you get it on CD.
you can also take exhaust insted of flash, because of your ulti since it works like flash.
this can make that you can take faster champions they you and get an easy kill.
Why not clarity? my Answer: i begann with clarity when i first begann to play as ahri, but i saw that i never used it because i did not use much mana on my spells since i got the Rod of Ages, thats make me get both helt and mana each time i lvl up.
Orb of Deception - Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
Ahri sends out her orb, dealing 40/65/90/115/140 (+0.33) magic damage, and pulls it back dealing 40/65/90/115/140 (+0.33) True damage.
Fox-Fire - Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing 40/70/100/130/160 (+0.38) magic damage. Additional fox-fires that hit the same target deal 50% damage [max damage: 80/140/200/260/320 (+0.75)].
Charm - Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Ahri blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charming the first enemy it hits, causing them to walk harmlessly towards her for 1/1.25/1.5/1.75/2 second(s).
Spirit Rush - Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Ahri dashes forward and fires essence bolts at 3 nearby enemies (prioritizes champions), dealing 100/140/180 (+0.3) magic damage. Spirit Rush can be cast up to three times within 10 seconds before going on cooldown.
Soul Eater - Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp
-Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
-Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
-Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe…the shape of the humans who lay scattered about her.
However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
''Mercy is a human luxury…and responsibility.''
Some Scores ( coming more )
If you have been following my guide and have some good scores, pleas PM so i can lay it out on the guide.