This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
I laughed really hard when I saw the mana runes.
Same.
You really need to work on this. Honestly, it should've been a lot more polished before you published it.
I laughed really hard when I saw the mana runes.
I did too, made it funnier when i saw your comment lol.
1. Why would you get Mana runes? There are way better picks around. While Ahri is more mana hungry than many other champions, that isn't an excuse to get mana runes. That would mean you're lacking in both offensive and defensive stats. If you absolutely insist, just get Greater Seal of Mana Regeneration, since those runes at least scale decently.
2. Please don't get Rod of Ages on Ahri. Especially not as the last item. That thing takes 10 whole minutes to charge up, which is not a situation you want to be in when you're already 30-40 mins in. If you need the health, Rylai's Crystal Scepter is sufficient.
3. In your "Penetration Build".. Why do you need *so* much anyway? Avoid stacking Void Staff and Abyssal Mask (One or the other is usually sufficient), don't buy Liandry's Torment unless you have a clear, situational reason to, and just stay away from Morellonomicon. Items like Deathfire Grasp and Zhonya's Hourglass require far more priority on an assassin champion like Ahri.
4. On to the actual guide itself. It's nice that you're using BB coding, but...don't you think you're using too much? I understand you attempting to tag "Ability Power", but doing that with "Offense", "Defense", etc is just too much. Don't tag the same thing every time you encounter it too. It just gets messy.
5. Please do run through proofreading. Such a heavy concentration of grammatical mistakes is painful to my eyes.
6. No Clarity. Please.
7. I don't know about being "very weak" early on. If you can reliably land both hits on Orb of Deception, you'd be able to out harass the opponent very easily. Landing a Charm as early as level 3 can mean you dealing enough damage that they would have to back off.
The guide also looks quite unfinished. Archive it and fix it up a bit?