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Ahri Build Guide by ItemNazo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ItemNazo

Ahri's Short n Easy

ItemNazo Last updated on December 29, 2011
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
14
Ability Key W
2
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction

This simple and fast guide is build around Normal 5v5 game not Dominion, Ranked, or Twisted Treeline.

This guide will be updated often.


Guide Top

Pros / Cons


Pros
+She can deal True Damage
+ Charm Long Range Taunt but, not as good as Rocket Grab
+Best ULT mobility for attacking or escaping or Both
+Great at farming
+Really great Burst Damage
+Her Orb of Deception hits multi-enemies without scaling damage
+Her Passive Essence Theft(Also known as Soul Eater) keeps her in lane longer if used carefully


Cons
-Really low Base HP making her really Squishy
-Almost no escape skills until Lv6
-Can Mana strave easily
-Skill Shot heavy
-She have bad focus fire unless she is almost next to her target


Overall
A +2 Champion


Guide Top

Masteries

The Mastery is build for any typical standard AP Burst Damage users. Going all AP, CDR, and Magic Pent and also adding 7 points into utility.

In utility get Meditation to keep her mana up for a timely gank or kill.

There is also 2 extra free points to use to fit your needs such as

Runic Affinity if you get Blue Golem Buff often.

Summoner's Wrath to get the bonus AP from ignite

Demolitionist if you are pushing a lot.

Butcher for easy last hitting minions.

Resistance and Hardiness for extra Defense and Magic Resist


Guide Top

Runes

MAIN RUNE
Greater Mark of Magic Penetration
Basic need Magic Pent for any AP users.

Greater Seal of Scaling Mana Regeneration +11 Regen per 5
Mana Regen per Level able to keep her Mana Up. Also Flat Mana Regen works just as well, but I prefer per Lv since her early game isn't all that great.

Greater Glyph of Scaling Ability Power
AP per Level is better for Ahri than Flat due to that she is somewhat bad for early game.

Greater Quintessence of Ability Power
+5 Flat AP work better than Greater Quintessence of Scaling Ability Power it will only give her a +7AP once she hits Lv18 so Flat AP give her a small edge or Pushing Power for early game.

OTHER RUNE OPTIONS
Greater Seal of Replenishment:
For Flat Mana Regen.

Greater Seal of Armor:
For Armor.

Greater Glyph of Ability Power:
For Flat AP to help with early game.

Greater Glyph of Magic Resist:
For Magic Resist.

Greater Glyph of Cooldown Reduction:
For Cool Down Reduction I also recommend this with any Mana Regen Runes.


Guide Top

Items

Items of Choice
Rabadon's Deathcap
---Ahri's Favorite item try to rush this item as soon as possible. The AP itself plus the 30% AP passive make
Orb of Deception really powerful.

Sorcerer's Shoes
---Magic Pent nothing more to say.

Will of the Ancients 2100g or Hextech Gunblade 3625g
---Extra Skill vamp is never a bad idea this will keep you battling instead of recalling all the time after a team fight. You can also go with the Hextech Gunblade instead which will give you +20 AP and -5% less Skill Vamp compair to Will of the Ancients, but it also gives you a active slow damage item which is always nice. Due note that Hextech Gunblade cost ALOT more than Will of the Ancients.

Banshee's Veil
---Due to her lack of HP and Magic Resist this item is "almost" a must for surviving.

Rylai's Crystal Scepter or Rod of Ages
---This will give you a slow CC utility and give you +500 more HP but, it does make Charm Pull effect a lot weaker. If I would get Giants Belt and build this close to last. Rod of Ages is a good substitute only if you decide to get Rod of Ages earlier.



Elixir of Brilliance and Elixir of Fortitude
---Only get Elixir of Fortitude when your enemy team have the Exalted with Baron Nashor buff.

Yes her item of choice is kinda pricey but, there are cheaper options like Deathfire Grasp ,
Morello's Evil Tome and such. But, I manage to do fine without either of them.


The 6th Items can be any of these optional items choices after you
sell your Doran's Ring


Optional Items
Offence
Deathfire Grasp
Zhonya's Hourglass
Lich Bane
Mejai's Soulstealer
Morello's Evil Tome
Void Staff
Doran's Ring(Extra) ---Only if you are doing bad early game---

Defence
Soul Shroud
Moonflair Spellblade
Philosopher's Stone to Eleisa's Miracle
Doran's Shield ---for Solo Top only---
Doran's Ring(EXTRA) ---Only if you are doing bad early game---

Utility
Quicksilver Sash
Ionian Boots of Lucidity

Team Synergy Items
Soul Shroud
Malady
Will of the Ancients


Guide Top

Skills

TO BE CONTINUED............