Akali Build Guide by Pikachu Hat
Champion Build: Akali
| Health | 2475 |
| Health Regen | 18.95 |
| Energy | 0 |
| Energy Regen |
| Armor | 79.5 |
| Magic Resist | 77.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 155.6 |
| Attack Speed | 1.06 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 453.16 |
| Life Steal | 10% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
hello
This is my first guide on mobafire, scary things. So, Akali was the first champion that i bought in the game. I'd never played her before (hadn't even seen her in game at that point either) but she was a ninja and had cool skins, so why not right? so i played her in a match and instantly loved her, her move-set was god-like and then the "Akali OP" starts. which in my opinion isnt really true, everyone is over powered if played right. so that's what we'll learn to do.
play right!
I would love some constructive critiques on whats in this guide. i dont claim to be the best or anywhere close to amazing but it makes me sad when i see people play a champion in a way that doesnt allow their true potential to shine though. I'm pretty sure everyone is gonna rage about my runes because i don't think ive heard of anyone going all ap per level runes. dont knock it till you try it!
*Caution: may contain traces of sarcasm*
Pros / Cons

pros
uses energey not mana
high burst
buff that makes auto attacks scale with ap
buff that provides spell vamp with ad
excellent at chasing
she has a stealth
shes a ninja
cons
often runs out of energy in prolonged fights (boooo)
pretty useless before level 6
can't jump to friendlies with ult
Law Of Inverse Ninja Strength
Runes
So, as you've undoubtedly noticed, my runes are not a traditional rune page format. (at least from what i've seen) And im expecting a lot of negativity from peole about this. I implore you to at least try it if you have the spare ip. Also note that this is just how i do it and i am in no way forcing you to play like me. Do what you want what you really really want.
Greater Mark of Force
Greater Seal of Force
Greater Glyph of Force
Greater Quintessence of Force
Again, do what you want but this is why i like this set-up:
Greater Mark of Force >
Greater Mark of Potency at level 6
Greater Seal of Force >
Greater Seal of Potency at level 6
Greater Glyph of Force >
Greater Glyph of Potency at level 9
Greater Quintessence of Force =
Greater Quintessence of Potency at level 11. but are still a good option if you want that couple extra ap early game.
Other things to concider would be
Greater Mark of Magic Penetration for early game magic pen although i dont find it necessary.
So as you can see all the per/level runes out-scale the flat ones relatively early. And i really dont do much before level 6 besides farm minions. Now you may be saying "But Pikachu Hat! if i have flat runes i will be able to farm better early!" First of all, you're playing
Akali, once you get
Sheen you will insta-kill any squishy by level 6. I'm too lazy to think of a second reason so deal with it.
MAY THE FORCE BE WITH YOU!
Note: if you want more lane sustain early on i suggest you set up in way that will allow you to start with at least 10 bonus ad so that
Twin Disciplines kicks in with some spell vamp.
If you are solo laning you probably shouldn't take the runes of force, it can be done but it's hard to do. To solo lane you should definitely start with both
Twin Disciplines buffs or at least the spell vamp one. In whice case you should start with
Greater Mark of Attack Damage and 2-3 points in
Brute Force
. For top lane
Greater Seal of Armor since most solo top lanes are ad based champions. But if you're mid lane than
Greater Glyph of Magic Resist are ideal since most mid champions are ap based.
Masteries
It's just a typical 21/9/0 mastery page. I aimed for maximizing damage output, But like i have said before, do what you want!
Offence
Defence
This is key since if you start like me youll have less sustain than most Akali's early game. (thanks to Asaki for pointing that out to me!)
That is my reasoning. I've tried many other ways and i just like this the best. It's totally up to you!
Summoner Spells
So i chose
Flash and
Ignite for my summoner spells, i played around with pretty much all of them and this works out best for me.
Spells To Take
Exhaust helpfull, take this if you dont like ignite!
Flash I, I love you like a love song baby! although in all honesty between this and
Twilight Shroud your escape is almost guaranteed.
Ghost speed is nice, a good substitute if you don't like flash.
Heal I used this one a lot, usually a tanks job but you can take it if no one else did.
Ignite A personal favorite of mine. shuts down bears (
Volibear) and Dr's (
Dr. Mundo) quite nicely, also good for runners when you're out of
Shadow Dance.
Teleport This is good if you're gonna be solo laning. (mid or top) or if no one else has it.
Spells Not To Take
Clairvoyance <<< For Supports.
Clarity If you even thought about taking this please uninstall the internet.
Cleanse Usefull! no doubt. but i find i dont get hit with much CC as Akali. Shes just too fast and sneaky.
Garrison I dont play dominion but it could be helpful?
Promote oh look... a big minion...
Revive ...who does that?
Smite youre not jungling. or are you? O.o (although i did play a troll game where we all took smite and revive. We won. baron level 9 anybody?)
Surge I didnt really use this one. I didnt find it necessary.
Items
My item build is aimed at maximizing burst damage, same goes for runes and masteries. So if you're not interested in being a portable nuke i'm not sure why you're still reading this.
Starting Items!
x3Good starting mobility and sustainability.
x1Starts with more damage, helpful for last hitting since you'll get an auto attack boost from
I've never started with anything else, if you have any suggestions please leave a comment or pm me!
Core Build!
First off is my dear friend
Next is the boots. I love
The Third item we'll work on is the
After your Gunblade is done it's high time to get a little less squishy! And what better way to do this than
Now that you've got the bad guys cowering in fear from your slowing burst ***ult, why not add another thing to worry about? it's time for the Deathcap.
The final item in your core build is
So now you've got the core build done, awesome sauce! I can usually finish this without a problem, but sometimes you'll come across situations where you need to counter-build a bothersome fed enemy. Not cool.
Counter-Building!
There a few do's and dont's to this. Lets start with some facts about our precious
First thing to know is that you are an assassin. Not a tank or an off tank. So, sacrificing damage for more surviveability is a nono. There are ways around this tho and these are a few items i would recomend getting for sticky situations.
This itme has the second best ap boost in the game so if you find that your dying from mostly attack damage i would get this item since it also provides 50 extra armor, not to mention a sick Active. I use this active to initiate team fights when no one is making anything happen but you really really really need to know what youre doing before attempting that! If you wanna try it, target the squishiest member of the enemy team, hit them with a truckload of damage and pop the active making you untargetable and invulnerable for 2 seconds. Weather or not the person you attacked died they're gonna have to get out of that fight. Dont spend more than a second in before Activating
This item is for when your current magic resist just isn't enough to deal with that fed ap enemy. It has a decent ap boost and 57 extra mr, not to mention a passive that will help your team in a team fight by reducing the mr of all enemies around you by 20. unless you're the only one doing magic damage (that should never be the case) this will help a lot in team fights. I would highly recomend this item over something like
This one isnt high on my list of things that need to be purchased but can save your *** if the enemy team is cc heavy.
You shouldnt be waiting till the enemy team is actually killing you effectively to start counter building. Look at their composition, if you think that ad is gonna be an issue because 4/5 enemy champs are using it then build
6th Item!
If all is going well for you and you dont need to counter-build these are some things you can get to improve your overall effectiveness in assassinations.
If sustain isn't your thing or if most of the enemy team has magic resist greater than 100 than
Not Recomended
Please leave a comment or pm me if you have any qustions or suggestions or arguments about anything i said here. But most of all, do what you want! I can't make you take the items i've suggested thats why they're "suggested."
Skills

This is Akali's passive skill. It provides you with bonus magic damage on auto attacks and spellvamp. I've seen a lot of people do what they can to start with both buffs active, i did this too for a while. And if you have to go against an
Akali who has done this then they will be better than you early game. My build sacrifices early game liberties for late game dominance. As long as you don't let them kill you you'll be fine and since you should be playing passively at first this shouldn't be an issue.

This is Akali's [q] skill. Early on it is used as a farming and harrasing tool. It is also the main source of damage for you when you begin fighting champions.

This is Akali's [w] and probably the most versitile thing at your disposal and you need to learn how to use it to be the best Akali you can be. First it should be used to check bushes you are unsure of.
Twilight Shroud's second use is for juking and Escaping, two things you will need to master. Third, is the armor, magic resist and stealth it provides when you stand inside. And finally it can be used to slow enemies but honestly isnt effective enough to be concidered a threat.

Akali's [e], mainly used to damage champions when you jump at them and farm mimions.

Akali's [r] or Ult. Used for initiating a fight, Escaping fights, juking, or catching up to an escaping enemy. it gains charges (that max at 3) that you use to acivate it when you need to. It can also be used again on enemy champions beside you for a boost in damage when you think you might not be able to kill them before they kill you.
Tips and Tricks
Mark of the Assassin. When you throw this at an enemy champion make sure you wait for it to hit and mark them before using
Shadow Dance to close the gap between the two of you. Little known fact,
Shadow Dance is faster than
Mark of the Assassin. So preemptively jumping to your enemy and attacking before they are marked is decreasing your efficiency as an assassin.
Twilight Shroud. To check a bush you are unsure of, place the Shroud partially in the bush in question but dont jsut walk straight in. Once you enter your "Douche Cloud" (endearingly named by my friend Blacksunrise) you proceed to walk along the edge of the ring into the bush. since you are in the Douche Cloud and the bush you are, what i like to call, Double Stealthed. you can see who's in the bush while they cannot see you.
Everyone seems to assume when Akali activates
Twilight Shroud that she's in the middle of it and will fire all their skillshots into the center with the futile hope of hitting you, luckily for you, you're on the boarder of it!
When using
Twilight Shroud to escape an enemy in hot persuit there are some things you need to know. The buff it provides that actually causes you to become stealthed doesn't dissipate as soon as you leave the Douche Cloud. Use this to your advantage. For example, when you drop the Douche Cloud make sure that it is close to a bush but actually touching it, try to make the distance convincing enough while still being able to cross the gap fully stealthed. This will throughly confuse your enemies as they will expect you to be in the Douche Cloud when it ends, but you wont be and by then it will be too late! you can also try to get it near multipule bushes so that they wont know which you ran to. And once they grow wise to your tricks you can just stay in the douche cloud and run the other way. you sneaky bastard you.
Shadow Dance. It can go through walls and things! you can wait behind a wall for a team fight to begin, maybe its a 4 vs.4. So the enemies think they have the upper hand but then you drop kick through the wall and slay the foolish attackers! remember that you can
Shadow Dance more than once in rapid succesion since its cd is almost non-existant. This means if you're going to die because you're being focused then you can jump over a wall or just away from the fray to another enemy or enemy minion. you can also use it agaisnt neutral monsters so if you have the jungle well warded (which you should regardless) then evasion is much easier. And if they follow you with flash or something, you still have your flash and can hop right back over the same wall or over a different one again.
Dance on the shadows my friend! Dance!
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TEH MATHZ
I will crunch some numbers for you since i know most people dont have the time or want to do that. Lets assume you are level 18 with my runes and masteries and have a full build with
Zhonya's Hourglass as your 6th item. (thats what i usually get)
Finishing Stats!
Hp - 2475
Hp Regen per 5 - 18.95
Energy - 210
Energy Regen per 5 - 50
Attack Damage - 150
Attacks per Second - 1.2
Ability Power - 785.7
Armor - 129.5
Magic Resist - 107.5
TEH DAMEGEZ!
Discipline of Force
(785.7-20=765.5) That gives you the initial 8%
(765.5/6=127.583) That gives 127.6% boost ontop of that 8% so 135.6%
(150x1.356=203.4) That means with every auto attack you make you deal an additional 203.4 damage. So, 353.4 Damage per auto attack.
with
MAY THE FORCE BE WITH YOU!
Initial damage on cast 145+(785.5x0.4)=459.2
On attack when the mark is Consumed 145+(785.5x0.4)+463.4=922.6Total = 1381.8 damage every 3.84 seconds
130+(150x0.6)+(785.5x0.3)=455.65
which will activate
250+(785.5x0.5)=642.75
On a 0.6 second cd = 1928.25 damage in 1.8 seconds
so lets do a combo! use
Now lets assume you attacked a squishy ranged ad carry like you should be doing and they take 35% reduced magic and physical damage becasue of armor and mr. thats still 2108.34 damage you just did. If theyre still alive, which they probably wont be, you can just do it again.
Results
Some of the results achieved by following this guide!
Mine

Send me your results at if you'd care to share!
Summary
So that's my take on
Akali the Fist of Shadow. Like i said before, do what you want! play around with things until they suit your own playstyle. Don't downvote cuz of runes! and have a wonderful day/afternoon/evening. If this guide does well then i'll add more on actual gameplay and such. Untill then, happy LoLing!
Pikachu Hat
ps. pm me or comment if theres any spelling or gramatical errors you'd like to see fixed or if you want me to expand on my reasonings behind certain choices i've made and whatnot.
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