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Akali Build Guide by Pikachu Hat

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League of Legends Build Guide Author Pikachu Hat

Akali - 20% cooler

Pikachu Hat Last updated on May 23, 2012
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Evilbusy (1) | July 7, 2012 12:35am
Nice guide, love the build and the information you give. Going to +1, but I would like to see the guide made a bit more pretty in the future. =P
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Pikachu Hat (3) | May 27, 2012 8:05am
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joepoe78 | May 27, 2012 4:56am
how do you add pictures to a build? im trying to make my very first Olaf build.
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Pikachu Hat (3) | May 23, 2012 8:13am
Beeswarm17 wrote:

Wow, the things I can say about this guide.

Not starting with both passives active is bad. It's easy to accomplish, but you just blow right on past it.

Havoc is garbage. You could at least put the points into Brute Force or something. At least attempt to get something productive.

AP per level runes are... really pretty bad overall. Quints don't catch up with flat until level 13, which is WAY past when runes are effective. And AP per level marks and seals are just garbage in general. They're secondary runes, so they are 1/2 to 1/3 as effective as primary. It's a waste. AP per level glyphs are fine, though.

If you don't get any AD items, which is generally fine on Akali, you really need the AD in the runes and masteries for the sake of triggering her passive. That early spell vamp is a godsend, and it only gets better as the game progresses.

And you have got to pick up some resistances somewhere. HP is useless without some defense, and eventually people learn to focus you. You talk about how GA isn't that great, but it has some of the most cost effective resistances, along with a giant "don't bother killing me" halo. You do mention some other good resistance items, but I'd make it more of a priority than you're giving it. At least get some armor somewhere.

Pretty much all I've got to say. Work on things and I'd be willing to change my vote.


I can see where you're coming from but your comment leads me to believe you didnt actually read the guide, just skimmed or skipped it completely.

I talk about how to, and why starting with her passive active is good. I also mention building to counter your opponents. (like building armor for AD enemies)

You also say that at level 13 runes are "WAY past" their effective stand points, But my runes and masteries provide me with over 100 extra ability power which is, in fact, better than all of the in game items except for the deathcap. but that also increases the effectiveness of my runes. Personally i believe that is quite effective.
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Pikachu Hat (3) | May 23, 2012 8:01am

I believe you forgot a con of Akali that is rather important.

She is affected by the Law of Inverse Ninja Strength :O

It must be added immediately!


Duly noted good sir!

I am on it!
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That Trev Person (77) | May 22, 2012 11:45am
I believe you forgot a con of Akali that is rather important.

She is affected by the Law of Inverse Ninja Strength :O

It must be added immediately!
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Beeswarm17 (109) | May 14, 2012 11:03pm
Wow, the things I can say about this guide.

Not starting with both passives active is bad. It's easy to accomplish, but you just blow right on past it.

Havoc is garbage. You could at least put the points into Brute Force or something. At least attempt to get something productive.

AP per level runes are... really pretty bad overall. Quints don't catch up with flat until level 13, which is WAY past when runes are effective. And AP per level marks and seals are just garbage in general. They're secondary runes, so they are 1/2 to 1/3 as effective as primary. It's a waste. AP per level glyphs are fine, though.

If you don't get any AD items, which is generally fine on Akali, you really need the AD in the runes and masteries for the sake of triggering her passive. That early spell vamp is a godsend, and it only gets better as the game progresses.

And you have got to pick up some resistances somewhere. HP is useless without some defense, and eventually people learn to focus you. You talk about how GA isn't that great, but it has some of the most cost effective resistances, along with a giant "don't bother killing me" halo. You do mention some other good resistance items, but I'd make it more of a priority than you're giving it. At least get some armor somewhere.

Pretty much all I've got to say. Work on things and I'd be willing to change my vote.
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Itiata | May 14, 2012 1:20pm
BIG FRECKIN UPVOTE!

Really, really good guide. I like that you have a ton to read and alot of repeated information about the character, this is the way for me to learn playing new champions. And with akali, I'm already getting a champ myself:D So keep posting this awesome guides ninja! ;)
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DokBam (7) | May 13, 2012 10:30pm
This isn't the usual Akali build... and that's probably why like it. your explanations on runes and Sheen rush makes sense. I might as well give it a try if I ever get my hands on Akali during free weeks.

Thanks!
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Rusix12 | May 11, 2012 8:46am
Good Job!
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Pikachu Hat (3) | May 4, 2012 6:28am
Muja wrote:

no penetration.
no sustain
nothing, but sheer power.
max E in parallel with Q. how much dmg do you actually do with that skill, for you to have such an order?
why?
i'm sorry, but from my point of view, this looks like you really are looking for trouble...
still, i will not downvote your guide, i respect your way of thinking and here i'm just stating my opinions :)
it would be nice though if you could tell me why don't you max Q, which does so much dmg and waste your time (so it seems to me) with E.


I usually do max Q first but it really depends on the situation, E is much better for farming quickly and having a high cs is usually what can win you a game. That and smart play. I also do get magic pen if i find that i need it but more often than not i don't. And the no sustain thing youre reffering to is the fact that i dont start with 10 ad for the passive to kick in right? I've played Akali both ways in more games than i can count and personally i dont see the point at rushing it. You cant do much before you get your ult anyway, so why put yourself in a situation where you need the sustain. If you hold back an avoid taking damage by doing so you dont need it. Ill also state now that this akali build will dominate your stereotypical "im gonna start with both my buffs" akali once the per level runes out class everything they started with. its just all personal experience. but i do appreciate your oppinions! :)
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Muja | May 4, 2012 5:11am
no penetration.
no sustain
nothing, but sheer power.
max E in parallel with Q. how much dmg do you actually do with that skill, for you to have such an order?
why?
i'm sorry, but from my point of view, this looks like you really are looking for trouble...
still, i will not downvote your guide, i respect your way of thinking and here i'm just stating my opinions :)
it would be nice though if you could tell me why don't you max Q, which does so much dmg and waste your time (so it seems to me) with E.
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That Trev Person (77) | May 3, 2012 4:28am
That probably makes sense. I just use them on Katarina, who scales similarly and uses a very similar item build (rush Hextech Gunblade). Thanks.
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briansote503 | May 1, 2012 9:00am
me encanto este pos yio el que juege lol español agregeme DarkBrian123
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Pikachu Hat (3) | May 1, 2012 8:34am

I actually just got an idea that I'm curious to see if you could try. Have you ever tried sorceror's shoes on Akali? Both her Mark of the Assassin and Shadow Dance inflict magic damage, and it could really increase her overall damage output. Just an idea, but I think I might go try it out for myself.


I personally despise Sorcerer's Shoes with the entirety of my being, seeing as even Mercury's Treads give +25 mr which outclass the sorc shoes. BUT, despite my utter despisal of these shoes i have tried them in game. They do help early game for a little extra damage but i would sell them late game since Akali is very squishy but has to get rather up close and personal to do much damage. so yeah, i still hate them, but it's all up to you weather or not to use them.
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That Trev Person (77) | May 1, 2012 7:53am
I actually just got an idea that I'm curious to see if you could try. Have you ever tried sorceror's shoes on Akali? Both her Mark of the Assassin and Shadow Dance inflict magic damage, and it could really increase her overall damage output. Just an idea, but I think I might go try it out for myself.
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Agoney (155) | April 29, 2012 7:16pm
Crack is whack, weed is what you need
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Agoney (155) | April 29, 2012 4:16pm
Wow did I say ziggs? I ment akili xD
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Agoney (155) | April 29, 2012 4:16pm
Hey I'm Agoney, here to review your ziggs guide, so yah... here goes xD

1- For your build, I would recomend starting with bots/pots (as you already have) then building your spell vamp a bit early (the revolver). I would also recomend trying to move your rylies a bit more foraward, as without it you have very little surviaval.

2- Please ignore the advice for guinsoes, you shouldn't be AA a lot as akili.

3- Your rune page is a bit wierd. I would recomend takeing runes that would allow you to have both passives active at the start of a match, and then mabey some MP quints or armor yellows (you should usually go top as akili)

4- Item and counter building section= great

5- Could you please organise your SS section based on how good they are? I know it is cool if it is in ABC order, but frankly it looks like you vomited some information on my "read this" plate... too much at once xD

6- Like your damage section =D I should think about adding that...

7- Mabey some talk on how to juke and TF? (videos plox =D)

Well I hope that I helped, GL and keep at it. If you decide to work on dis then please PM so you can get your +1)
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Pikachu Hat (3) | April 29, 2012 11:53am

-1


Um... can i get a reason for your -1?
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Simplifyx (24) | April 28, 2012 2:32pm
@Nilth AD Ahri work well. I have used her, but it depends on the person playing.
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Asaki (13) | April 28, 2012 9:23am
Well, I see that you have a willingness to revise your guide and change it for the better of the community. I'm going to upvote you now because of this flexibility to change. I think this guide has potential, and I hope for your success.
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Pikachu Hat (3) | April 28, 2012 8:13am

Nice build overall good job. :)

I'd say to improve add some videos and screenshots to show credibility and help explain things easier.

For marks I'd say take 2-3 Magic Pen marks, and 6-7 AD marks to help activate her passive at level 1. Akali is squishy and if your going mid/solo top you usually want either armor or health for seals. If your laning AP ones are fine but, health seals are really helpful.
^ my 2 cents otherwise nice job!


Thankyou for your input. :) i generally lane with my friend who plays Jax and then we just destroy everyone before they can move. but when i do have to solo i like to start with the 10 ad for her passive spell vamp but otherwise i like the ridiculous amounts of late game power.
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Lilpwninprincess (46) | April 27, 2012 9:42pm
Nice build overall good job. :)

I'd say to improve add some videos and screenshots to show credibility and help explain things easier.

For marks I'd say take 2-3 Magic Pen marks, and 6-7 AD marks to help activate her passive at level 1. Akali is squishy and if your going mid/solo top you usually want either armor or health for seals. If your laning AP ones are fine but, health seals are really helpful.
^ my 2 cents otherwise nice job!
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Pikachu Hat (3) | April 27, 2012 8:45pm
im actually editing the guide right now, to include your advice because i have realized how stupid i was to pick the utility tree over defenec and i thank you for that. :) i also read your irelia guide and its very good although i personally dont find nasus a threat to lane against at all. but thanks again for your help!
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Asaki (13) | April 27, 2012 8:39pm
OK, even so, you have to admit the utility tree has nothing for Akali. If you won't go 9 in defense, you could go for 30 in offense. You could also add optional Mr or armor seals, as they're really overpowered in lane. I just don't get why you wouldnt start with both buffs, because 8% spellvamp and extra magic damage on basic attacks is nothing to laugh about. And there should be no reason to choose force quints over potency.... even at level 18, force only beats potency by 7.5 or so AP, no reason to let your early power be weak.
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NegIected | April 27, 2012 8:29pm
pro.
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Pikachu Hat (3) | April 27, 2012 8:10pm
Asaki wrote:

I don't know. As an Akali player, I have serious apprehension about not starting with both the AD and AP passives activated. In any case, it's simple to do so: 7 marks of Strength and AD mastery, and 3 Quints of Potency with the scaling AP mastery and runes. By level 2 you should have the AP passive.

In addition, Quints of Force only balance out with Quints of Potency at level 12, so that's a lot of lost time where you could be dominating with Potency. Akali is a champion who stays safe for 6 levels and then starts taking massive dumps on enemy champions once obtaining Shadow Dash. You need an amount of early game power and Potency gives you that. In addition, you should obtain Lich Bane before Rabadon's to obtain massive burst, I believe the burst outclasses the AP you gain from Rabadon's.

Edit: After reading the guide more indepth, I see more flaws. There should be no reason to go into the Utility Tree (Akali isn't blue-buff dependent, she doesn't need 10 more energy, nor does she really need MS, as she has her dashes.) You should use Marks of Insight for Magic Penetration (Magic Penetration is a multiplier of Magic Damage). And instead of taking 9 in Utility, change it for 9 in defense, speccing for the flat 30 HP. As for Seals, you might want to take a look at HP/level seals, but if not, it's fine.


Personally i find not srtarting with both buffs makes people underestimate your damage when infact the buffs dont do much besides sustain and then your enemies get cocky and die. i also found that the burst from rabadons is higher than that of lich bane. i also stated in the guide to do what you want i was just explaining what works best for me everyone is independant. Furthermore i dont feel the need to waste time on defences because being an avid akali player i dont get damaged by people needlessly. the point of this is not surviving. it is killing your target and exting the stage. i do appreciate your comment but the downvote seems like it isnt needed when you can just change the things you dont like for yourself. afterall you shouldnt be taking advice from just one guide to play a champion, you should take bits from all of them.
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Asaki (13) | April 27, 2012 7:53pm
I don't know. As an Akali player, I have serious apprehension about not starting with both the AD and AP passives activated. In any case, it's simple to do so: 7 marks of Strength and AD mastery, and 3 Quints of Potency with the scaling AP mastery and runes. By level 2 you should have the AP passive.

In addition, Quints of Force only balance out with Quints of Potency at level 12, so that's a lot of lost time where you could be dominating with Potency. Akali is a champion who stays safe for 6 levels and then starts taking massive dumps on enemy champions once obtaining Shadow Dash. You need an amount of early game power and Potency gives you that. In addition, you should obtain Lich Bane before Rabadon's to obtain massive burst, I believe the burst outclasses the AP you gain from Rabadon's.

Edit: After reading the guide more indepth, I see more flaws. There should be no reason to go into the Utility Tree (Akali isn't blue-buff dependent, she doesn't need 10 more energy, nor does she really need MS, as she has her dashes.) You should use Marks of Insight for Magic Penetration (Magic Penetration is a multiplier of Magic Damage). And instead of taking 9 in Utility, change it for 9 in defense, speccing for the flat 30 HP. As for Seals, you might want to take a look at HP/level seals, but if not, it's fine.
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Pikachu Hat (3) | April 27, 2012 9:47am

Also, I agree with Pikachu's opinion on Guinsoo's Rageblade. More of an item for someone like Nidalee than Akali. You'd be playing her less like an assassin if you bought that item.


Exactly! It's Potential is wasted on Akali she's not an auto attack champion. And the buff you get from building ad gives you extra spell vamp but what good is that going to do you if your spells aren't doing as much damage as they could. The point of being an assassin is to kill someone before they even know they're deaed. Consistantly auto attacking is too slow since i've never even seen an Akali build attack speed. Guinsoo's Rageblade is a good item no doubt, but not ment for Akali.
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That Trev Person (77) | April 27, 2012 9:08am
adnamserr wrote:

why do i have to leave a comment. -.-
good job on the guide. uh. yeah. appreciate it.
you should prbably edit this so they don't have to comment... it deters people from upvoting...


The reason for this system is to prevent troll votes, which are very common on new guides. It only applies to the first twenty votes, so people won't have to do that after a bit anyway.

Also, I agree with Pikachu's opinion on Guinsoo's Rageblade. More of an item for someone like Nidalee than Akali. You'd be playing her less like an assassin if you bought that item.
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adnamserr | April 26, 2012 9:34pm
why do i have to leave a comment. -.-
good job on the guide. uh. yeah. appreciate it.
you should prbably edit this so they don't have to comment... it deters people from upvoting...
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Pikachu Hat (3) | April 26, 2012 12:36pm

This is a very good Akali guide that, in my opinion, trumps the top guide it terms of the efficiency of the item build. However, the one thing I'd consider changing or atleast add as an alternative option are the Greater Mark of Magic Penetrations. I find that in general you will do more damage with these runes than the scaling AP. I have no problems with you going Greater Mark of Scaling Ability Power on the other three rune types. But I implore <--- that you atleast add insight as an option.

I also noticed that you probably won't start with both parts of Twin Disciplines active with your setup. Is this correct, and is this optimal?


aha that's pretty high praise xD i dont think i deserve that but thankyou! I'll try out Greater Mark of Magic Penetration and see how they work out for me :)

And no i do not start with either buffs but i described in the guide that its a small sacrifice to pay for late game controll.
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That Trev Person (77) | April 26, 2012 10:03am
This is a very good Akali guide that, in my opinion, trumps the top guide it terms of the efficiency of the item build. However, the one thing I'd consider changing or atleast add as an alternative option are the Greater Mark of Magic Penetrations. I find that in general you will do more damage with these runes than the scaling AP. I have no problems with you going Greater Mark of Scaling Ability Power on the other three rune types. But I implore <--- that you atleast add insight as an option.

I also noticed that you probably won't start with both parts of Twin Disciplines active with your setup. Is this correct, and is this optimal?
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DlxSwgMstr (1) | April 26, 2012 9:06am
Oh My Gosh,Oh My Gosh,Oh My Gosh!!!!
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DlxSwgMstr (1) | April 26, 2012 9:05am
Oh My Gosh,Oh My Gosh,Oh My Gosh!!!!
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Pikachu Hat (3) | April 26, 2012 7:09am
fasteggss wrote:

You should also get a rageblade for Akali and you should get Hextech Gunblade later in the game and not so early but get Hextech revolver early game.


I like your point about just getting the revolver early :o The only reason i get the whole thing is because of the huge sustainability it provides which is key to this build in ragards that if you follow it to the T you have no initial sustain to speak of. But Guinsoo's Rageblade just doesnt have a place in this build, the ability power isn't high enough and in a split second you really dont have time for too much auto attacking so i feel like its potential is wasted on someone like akali. maybe better for Jax build.
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Blacksunrise (1) | April 26, 2012 6:29am
I LIKE DIS! (Y)
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fasteggss (3) | April 26, 2012 12:57am
You should also get a rageblade for Akali and you should get Hextech Gunblade later in the game and not so early but get Hextech revolver early game.
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Nilth (2) | April 26, 2012 12:05am
i hate it too if every champ is crippeld down for example i played yesterday with an AD ahri. AD ahri! this is so horrible in my opinion and it destroys the whole game. same if every champ is played on athmogs etc. well nice build and i think its its the right way to play her^^
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Pikachu Hat (3) | April 25, 2012 9:34pm
Quoted:

i really like this build, it gives alot of early and late game power. i never thought about using the runes like that, how much does that give you early game?


I start off a game with 10 ap and gain about 6 per level, so at level 3 discipline of force kicks in. i use that rune page on pretty much all my ap champs and by level 6 i could have put off buyin any ap and still have more then all the other ap characters in the game who did buy things like blasting wand and whatnot.
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B00bookittyfuck (1) | April 25, 2012 7:53pm
i really like this build, it gives alot of early and late game power. i never thought about using the runes like that, how much does that give you early game?
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Pikachu Hat (3) | April 25, 2012 7:40pm
Deritof wrote:

In fact, the buff thingy doesnt work on Baron.


This makes me sad T^T
I would still take it over Scout or replace it with summoners insight for flash cdr :/
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Deritof (1) | April 25, 2012 7:35pm
In fact, the buff thingy doesnt work on Baron.
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CSI nerdgirl (1) | April 25, 2012 7:32pm
Dude you told me to vote, so I voted. Go read my blog! :P
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Phil Collins (175) | April 25, 2012 7:15pm
Great build and guide. Fix up some grammar mistakes and you're good to go.
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Twilightsparkill (1) | April 25, 2012 7:02pm
its a great build
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HeliosKnight (1) | April 25, 2012 6:53pm
I love this guide it was so help for thats PikachuHat :)