get
prime

Akali Build Guide by Komandr

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


11K
Views
0
Comments
0
Votes
League of Legends Build Guide Author Komandr

Akali Jungle V1.1

Komandr Last updated on November 28, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
3
7
8
9
Ability Key Q
5
14
15
17
18
Ability Key W
2
4
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

This is a preliminary Akali jungle build, the idea is to give lots of survive-ability late game and still allow you to deal damage through auto attacks and spells. This is my final build of jungle Akali until season 3.


Guide Top

Runes

I just went with straight AP for as much of the bonus attack damage off twin disciplines as possible.


Guide Top

Masteries

The Masteries are picked in a way to ensure maximum toughness and still activate Akali's spell vamp.


Guide Top

Items

The Cloth armor is just for the early jungling phase, once your through that you may sell it, the rest builds into a well rounded killing machiene.


Guide Top

Skill Sequence

Since early jungle progress is based on quick damage output, we forgo using Twilight shroud in favor of doing more damage. Other than that nothing special.


Guide Top

Summoner Spells

Smite is just a good choice for any jungler, and Ignite can be used for those early jungle kills, ganks and what not. Oh yeah when its on cool down you get a nice 5 AP and AD which is great early game.


Guide Top

Creeping / Jungling

1. Get Golems, using smite on the smaller of them, kill the larger one with the help of ignite if you don't plan to gank early, the extra AP and AD will speed you up.

2. Take down wraiths next, start with the small ones and work your way up.

3. Then proceed to take down wolves.

4. Repeat steps 1-3 until you are out of health potions then base and continue your build.

5. On your way back to Golems take Red buff with smite.

6. Once you hit level 6 start ganking, picking up various creeps as you pass by.


Guide Top

Pros / Cons

Pros: You are tanky late game, deal awesome damage with both auto attacks and abilities, have excellent survive-ability.

Cons: Rather low armor and MR means your still not a tank, this build is often a little slow.


Guide Top

Team Work

Weather you gank before 6 is up to you but at 6 you should gank whenever possible, force the opponents to fear the unknown. After team fights start your job is simply to take down the carry as any assassin would.

NOTE: You have a large stash of health but you are still not at all a tank, your armor and MR are quite low.


Guide Top

Unique Skills

This build offers a variety of advantages, but the biggest one is by far the DPS output late game. That and with Akali's innate her auto attacks hit for an additional 90% in magic damage.


Guide Top

Summary

Level as fast as possible, and gank as soon as you hit level 6.

Please note that this is still a work in progress, if not a complete experiment.