Akali Build Guide by Bryun

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League of Legends Build Guide Author Bryun

Akali: The Epitome Of An Assassin.

Bryun Last updated on May 19, 2013
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by roetertje » July 6, 2012 8:16am | Report

very very nice build, first game with akali i almost had a penta kill i was killed after quadra ;( and now i got a pentakill :D love akali and ur build +1

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by madalin120988 » July 6, 2012 5:14pm | Report

You didn't answer my last comment, but I'm really curious why you build so much AP and don't give a **** about AD. You build Hextech Gunblade, but that's it. Akali has horrible ratios on her abilities, that of course doesn't mean you shouldn't build more AP than AD, but it does mean you should have things like Guinsoo's Rageblade and Trinity Force rather than Lich Bane and Void Staff.

First of all, the bonus damage on her passive, it increases in the value of the percentage with AP, but the percentage is calculated off the basic damage of her auto-attacks and that means it scales on AD too, the same way Crescent Slash does. Second is this, Crescent Slash is a skill that Akali players ignore and think is only good for farming because it does physical damage. That is one of the stupidest things I've ever heard about this game. The burst damage you get from adding it to Shadow Dance and the braking of Mark of the Assassin is simply insane. And the AD scaling is much, much better than the AP scaling, that's for sure.

Lastly, Akali doesn't need ****ing magic penetration because she does both types of damage and there's no way someone can build MR and ruin her game cause her damage is simply too much to handle with just one type of protection. Using Void Staff is a huge waste of a slot you could be using for Guinsoo's Rageblade, an item I think was tailor made for her.

One more thing, why do you waste another slot with something as useless as Guardian Angel? With two defense items Akali still isn't tanky at all, no use trying to build survivability on her cause she's all offense and u just ruin her damage output. If you'd really want her more tanky you could try using Trinity Force and have 250 more health instead of that useless reviving passive which won't ever discourage anyone from attacking you.

Also, why do you not care about the sell-vamp passive? It's awesome. You say in the guide she goes to 25% spell-vamp counting the one got from Hextech Gunblade? That is pathetic, I reached 31% spell-vamp by building Akali hybrid(like Riot intended her to be played) only from her passive, that's 46% spell-vamp with the passive on HG. That's huge, and with 15% life-steal too. This is what should give Akali her survivability, not Guardian Angel... And don't tell me things like spell-vamp is nothing if you don't have good damage on your abilities, cause I had 530 AP, so I'd say that's pretty good damage. I really can't say I like your guide, highest rated or not... Akali is not Katarina and people have to understand that.


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by Bryun » July 7, 2012 12:47am | Report


You didn't answer my last comment, but I'm really curious why you build so much AP and don't give a **** about AD. You build Hextech Gunblade, but that's it. Akali has horrible ratios on her abilities, that of course doesn't mean you shouldn't build more AP than AD, but it does mean you should have things like Guinsoo's Rageblade and Trinity Force rather than Lich Bane and Void Staff.

First of all, the bonus damage on her passive, it increases in the value of the percentage with AP, but the percentage is calculated off the basic damage of her auto-attacks and that means it scales on AD too, the same way Crescent Slash does. Second is this, Crescent Slash is a skill that Akali players ignore and think is only good for farming because it does physical damage. That is one of the stupidest things I've ever heard about this game. The burst damage you get from adding it to Shadow Dance and the braking of Mark of the Assassin is simply insane. And the AD scaling is much, much better than the AP scaling, that's for sure.

Lastly, Akali doesn't need ****ing magic penetration because she does both types of damage and there's no way someone can build MR and ruin her game cause her damage is simply too much to handle with just one type of protection. Using Void Staff is a huge waste of a slot you could be using for Guinsoo's Rageblade, an item I think was tailor made for her.

One more thing, why do you waste another slot with something as useless as Guardian Angel? With two defense items Akali still isn't tanky at all, no use trying to build survivability on her cause she's all offense and u just ruin her damage output. If you'd really want her more tanky you could try using Trinity Force and have 250 more health instead of that useless reviving passive which won't ever discourage anyone from attacking you.

Also, why do you not care about the sell-vamp passive? It's awesome. You say in the guide she goes to 25% spell-vamp counting the one got from Hextech Gunblade? That is pathetic, I reached 31% spell-vamp by building Akali hybrid(like Riot intended her to be played) only from her passive, that's 46% spell-vamp with the passive on HG. That's huge, and with 15% life-steal too. This is what should give Akali her survivability, not Guardian Angel... And don't tell me things like spell-vamp is nothing if you don't have good damage on your abilities, cause I had 530 AP, so I'd say that's pretty good damage. I really can't say I like your guide, highest rated or not... Akali is not Katarina and people have to understand that.



Akali is an assassin, her main role is to get in a fight pick off stragglers and get out. Building something such as Guinsoo's Rageblade, in my opinion would be such a waste on Akali, and even more it falls off late game. Akali is not an auto-attack champion unlike her hybrid counterparts Jax, & Kayle. Buying Guinsoo's Rageblade takes some time to stack up to 8 in every situation, granted any skill she uses creates a stack, this still encourages her towards auto-attacking which isn't meant for her role to stay around for awhile. There are also many factors involved where she could lose those stacks in a team fight, whether is be hiding in her Twilight Shroud, or trying to lay back until the team stops focusing you.
With Trinity Force, this is a matter of preference, you can use this if you want. But for me, Rylai's Crystal Scepter & Lich Bane get the job done for me. With the survivability on the Rylai's Crystal Scepter and the slow, along with Lich Bane's passive. I wouldn't need Akali really needed the most about Trinity Force. I don't know if you knew this, but the passive on both Trinity Force and Lich Bane deals physical damage. So while I'm building towards an AP oriented build. I'm still playing the a hybrid Akali, along with Hextech Gunblade. Just not as intense as what you want to expect.


Quoted:

First of all, the bonus damage on her passive, it increases in the value of the percentage with AP, but the percentage is calculated off the basic damage of her auto-attacks and that means it scales on AD too, the same way Crescent Slash does. Second is this, Crescent Slash is a skill that Akali players ignore and think is only good for farming because it does physical damage. That is one of the stupidest things I've ever heard about this game. The burst damage you get from adding it to Shadow Dance and the braking of Mark of the Assassin is simply insane. And the AD scaling is much, much better than the AP scaling, that's for sure.


You seem to play her more oriented as an auto-attack champion. Honestly, I need to know what your full build on Akali is, because you say yourself Akali is 'all offense' so I'm guessing you just build her as such. Relying on damage items such as Trinity Force to keep you alive, along with the little survivability provided. You wouldn't even have enough time to stay alive in a team fight against a competent team. You say Guardian Angel is a useless item, I beg to differ. Of course the enemy team want to still focus you but the real question is, will they? In a real case scenario, you would have a standard AD carry, support, AP Carry, jungler, and top. You being top, where Akali usually belongs there are 2 other important champions who also deal significant damage. If they take their time focusing an Akali with Guardian Angel in a team fight, the two other carries are beating at their health while they are trying to someone that is just going to be revived once again. The logic here is to discourage the player to focus someone that will just be revived once again in a team fight, unless you were stupid enough to get caught before-hand, or be out of position. I don't know why you don't think Guardian Angel isn't a helpful item, because it is.

It's not that I don't care about the spell-vamp passive, I just don't focus on it as much as you since I'm building towards an AP oriented build. I admit 25% isn't as great as 46%, but that's enough for me to keep sustainability in a lane, and stay out longer. If I really wanted to gain more spell-vamp I would just build a Will of the Ancients, I still wouldn't build Guinsoo's Rageblade or Trinity Force. I wouldn't tell you ever spell-vamp is nothing if you don't have good damage, I would tell you spell-vamp is nothing when you get CC'd and die before you can even do anything to fight, SUSTAINABILITY =/= SURVIVABILITY.

Void Staff, obvious answer, if I'm building AP oriented and they build magic resist my damage will go down. Hence, more ability power and 40% magic penetration.

If you have anymore questions, please ask.
Bryun




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by cooper56 » July 7, 2012 7:02am | Report

Crescent Slash seems better now 40 energy late game and now procs ur q.

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by Bryun » July 7, 2012 1:03pm | Report

cooper56 wrote:

Crescent Slash seems better now 40 energy late game and now procs ur q.


Interesting change, but I don't see how you would benefit more from proccing your Mark of the Assassin, by using Crescent Slash over using an auto-attack, unless it deals a significant increase in damage. But, good thing is now there's less worry on conserving your energy for Mark of the Assassin over Crescent Slash at times. This probably will be used to help her early game, for better harass. Other than that, I will have to test this change out before I make any changes to anything.

Thanks for the patch note update though. <3


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by madalin120988 » July 7, 2012 2:44pm | Report

My full build is like this: Hextech Gunblade, Rylai's Crystal Scepter, Rabadon's Deathcap, Mercury's Treads, Guinsoo's Rageblade, Trinity Force. As you can see, I too consider Rylai's a must-have for Akali, but more because of it's slow than because of the health or AP(although those certainly help too). I build Rabadon very last to get that big chunk of AP to make me OP again, as it's true, hybrid Akali does tend to fall off a bit late-game. This problem is basically solved by getting Rabadon's, rather than going full hybrid and increasing attack speed with a Nashor's Tooth, like I originally intended.

So as you can see, my build has a plenty of AP too, I just make sure to get a lot of AD too, mainly because of the red passive. Yes, the RED passive, see, it's better to have 92% bonus damage calculated on 250 AD, than 100% bonus damage calculated on 120 AD.

Check out the game stats after a game and you'll see that Akali does more physical damage than magic. Sure, it takes into account damage on minions too and Crescent Slash is the main farming tool, but it does have some relevance, as Akali is an assassin and does hell of a lot more damage to champions than to minions. I stick by my statement, there is no way someone can counter Akali just with MR.

A hybrid build does offer additional advantages, like mid game tankiness. I build Phage about the same time I take Giant's Belt for Rylai's. That makes for a pretty hard to kill Akali at that stage of the game.


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by Bryun » July 7, 2012 4:10pm | Report


My full build is like this: Hextech Gunblade, Rylai's Crystal Scepter, Rabadon's Deathcap, Mercury's Treads, Guinsoo's Rageblade, Trinity Force. As you can see, I too consider Rylai's a must-have for Akali, but more because of it's slow than because of the health or AP(although those certainly help too). I build Rabadon very last to get that big chunk of AP to make me OP again, as it's true, hybrid Akali does tend to fall off a bit late-game. This problem is basically solved by getting Rabadon's, rather than going full hybrid and increasing attack speed with a Nashor's Tooth, like I originally intended.

So as you can see, my build has a plenty of AP too, I just make sure to get a lot of AD too, mainly because of the red passive. Yes, the RED passive, see, it's better to have 92% bonus damage calculated on 250 AD, than 100% bonus damage calculated on 120 AD.

Check out the game stats after a game and you'll see that Akali does more physical damage than magic. Sure, it takes into account damage on minions too and Crescent Slash is the main farming tool, but it does have some relevance, as Akali is an assassin and does hell of a lot more damage to champions than to minions. I stick by my statement, there is no way someone can counter Akali just with MR.

A hybrid build does offer additional advantages, like mid game tankiness. I build Phage about the same time I take Giant's Belt for Rylai's. That makes for a pretty hard to kill Akali at that stage of the game.


Your full-build is pricey, totaling to about 17835, it's 1.4k more than mine. I tried your build out in a custom game and while testing it out, it's going to take awhile before you get ANY of her true benefits from this build. Along with resistances, either way the enemy is going to build them, whether it'd be Armor or Magic Resist Akali's damage output will be lowered, because with your play-style it's concentrated more to her auto-attacking than mine would. With your itemization, there's some wasted stats, such as your Rylai's Crystal Scepter slow and your Trinity Force slow. They don't stack, so your losing out on one of the main uses for Trinity Force.
While the build offers mid-game tankiness opting out for Phage and Giant's Belt you're also sacrificing her mid-game burst you would usually get then.
While this build offers some consistent damage output, it's really pricey, and it's makes Akali more susceptible CC and death, without any defensive items. It'll be rare if you could get this full build in a real game.


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by Halcyonix » July 8, 2012 7:23pm | Report

Very nice build, and very organized too.
Also, I've used Maw of Malmortius on Akali and I find it very helpful as with it's passive of giving you more attack dmg per % hp missing and it's mag shield. so maybe you should put it on your guide as a situational item.
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by 666zarike » July 9, 2012 4:04am | Report

Hello, I´ve tried this build out in 3v3 and it rocked thier sorry ***es.
My only problem is that I don´t know where to play Akali in 5v5, I moslty jungle and solo top, and I´ve only seen her in mid, can she do the solo top good?
I really don´t have the runes for her, so I don´t know if my sustain is gonna be good enough without that eary spellwamp.
What do you think I should do?

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by MassiveMonkey 2 » July 9, 2012 8:15am | Report

First game 15/1
ty!
rly nice guide

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