Akali Build Guide by
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Akali is a great early game champion that has great chase and escape mechanisms. Akali shouldn't be picked in draft mode all the time, because depending on what the opposing team gets, Akali may not contribute to anything end game (Hard stuns or team too tanky).
She is sort of the "clean-up killer" and the "KSer." Extremely high damage output if built right but is easily shut down when it comes to Oracles. Akali should probably never be built as AD, only enough AD to activate her passive. Other than that, Akali's damage output is mainly through AP. Akali is one of the most underrated champions in the game that has so much potential if played right.
Akali destroys any sort of squishies, so she is best picked last. If she is picked in draft mode too early, they will counter her very easily. So if you're top pick and you want to play Akali, request a trade for someone lower in the list if possible.
Additionally, when someone calls you a "KSer" when you're Akali, just scold them and let them with a comeback "KS = Kill Secured."
Get ignite because it really helps with your burst early game as well as the additional +10 AP from your mastery build.
Get flash because it is great for juking ganks after you shroud on the ground or on a brush. Flash also helps land your Q if you don't have any ultimate charges left (make sure to wait half a second before jumping in prior to your Q mark to ensure a trigger on the first auto attack). Flash is a good use for almost any situation.
Starting Itens:+ Explanation:
For an extra Health Potion: wait 10 seconds after minions spawn. You should get to lane in time before the first creep dies (assuming you're not level 1 fighting in this case you will go Boots of Speed and 3 Health pot). Don't make it a habit of getting that 4th health potion when minions spawn, because in most cases, your team will need you at level 1.
Rylai's is a MUST, it helps you chase down runners AND you can Q people chasing you to slow them down to prevent them from catching up to you.
For More Damage:
I get Sorcerer's Shoes when the enemy team lacks CC, but If I do get Sorcerer's Shoes and they have a decent amount of CC, I get Moonflair Spellblade to cope with it (but thats usually too expensive).
Get Rabadon's Deathcap after Lich Bane if you're looking for more damage output. Just don't make the mistake of buying this item if you're too squishy. If you're too squishy, delay buying Rabadon's Deathcap and look towards one of the defensive items (especially if the enemy team have Oracles for you).
If they get strong MR:
If the enemy is heavy on MR, make sure you buy Void Staff to negate large amounts of their magic resistance. If you bought Sorcerer's Shoes without Moonflair Spellblade, sell the boots and get Mercury Thread's if necessary after you buy Void Staff.
Passive: Twin Disciplines
Upon obtaining 19.5 additional ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter.
Upon obtaining 9.5 additional attack damage, Akali gains 10% Spell Vamp, increasing by an additional 1% for every 10 attack damage gained thereafter.
It's best to have both passives as early as level 2 so you can focus on core items rather than having to go a different direction just to cope with it (follow my rune page and masteries page). Healing passive and damage passive is crucial for Akali in laning phase, both survivability and damage output.
Q: Mark of the Assassin
Akali spins her kama at a target enemy to deal 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage and mark the target for 6 seconds.
Akali's melee attacks against a marked target will trigger and consume the mark to cause 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage and restore 20 / 25 / 30 / 35 / 40 energy.
Cost 60 energy
This skill is your primary damage ability, alongside with your R ability. It's focused on your ability power and does an insane amount of burst. The mistake that most people make is using Q and then instantly using R, arriving at your opponent too early resulting in a wasted auto attack and a late Q trigger.
The cooldown on this move is short. And the duration of the mark on the enemy is higher than its cooldown by a few seconds. So to surprise your opponent and fully use your damage output, do this: Mark your target, wait for the cooldown to be finished, use your ultimate, trigger Mark, Mark again, trigger second Mark. You bascially trigger your Q move twice under a second.
Great alongside with Rylai's Crystl Scepter both for catching a fleeing enemy or if you are fleeing away yourself.
W: Twilight Shroud
Akali throws down a cover of smoke that lasts for 8 / 8 / 8 / 8 / 8 seconds. While inside the area, Akali gains 10 / 20 / 30 / 40 / 50 armor and magic resist and becomes stealthed. Attacking or using abilities will briefly reveal her.
Enemies inside the smoke have their movement speed reduced by 14 / 18 / 22 / 26 / 30%.
Cost 80 / 75 / 70 / 65 / 60 energy
It's good for almost all situations. Just be careful, when you use it carelessly and get caught with your pants down because your shroud is on cooldown, you're forced to either use your ultimate (most cases, you wouldn't ulti at their minions towards their tower) or worse case scenario, flash. Use Shroud to last hit minions if you find yourself getting stomped by your lane opponent. And if you control the lane, use Shroud to push your opponent back out of XP range. Use Shroud on the edge of brushes to highly increase your juking. If they try to find you, their going to be near your shroud and not on the very end of the brush that that Shroud was attached to.
Once again, don't keep spamming this move because you're going to eventually need it when you're getting ganked. Also, Shroud increases your MR and Armor, so sit in your shroud when Garen spins near you, a tower shoots you, or if Karthus is using his Ulti.
And lastly, while in a lane, when you use Shroud to run towards your opponent to Mark them with your Q ability, run away while you're still temporarily visible. And then the INSTANT you become invisible again, you run back towards them to get a close shot to trigger your Mark. You run away while visible in shroud to make them think that you're retreating, but when you go invisible again, run back towards them to trigger your Q. It's fun when it works out in the end.
Akali will continue to auto attack as long as she is UNCLOAKED in the shroud. However, if she becomes CLOAKED note that she will STOP auto attacking, which can mess up your combos at times (primarily your Q+hit)
E: Crescent Slash
Akali flourishes her kamas, hitting nearby units for 30 / 55 / 80 / 105 / 130 physical damage (+30% of ability power) + 60% Attack Damage.
Cost 60 energy
This move is usually only good for farming. Never spam this move when you're chasing someone or in a big team fight, because before you know it, you barely did any damage with it and you just wasted all of your energy. But it is also very situational to use it to gank someone, unless you absolutely know you're going to kill that person under 5 seconds, then knock yourself out using E for that mini damage.
Keep using this move to a minimum in team fights. Your Q does 5x more damage than your E and also does not refund energy.
R: Shadow Dance
Akali moves through shadows to quickly strike her target, dealing 100 / 175 / 250 (+50% of ability power) magic damage.
Akali stores an Essence of Shadow on kills and assists as well as every 25 / 20 / 15 seconds up to 3 total.
Cost 1 Essence of Shadow
This is a great juking and magical damage ability. When used in combination of "Mark of the Assassin," make sure you wait half a second before leaping at your enemy with R, because if you leap in too soon after a Mark, your Mark wont trigger until after your second auto attack, assuming you want to attack right away.
Make sure you don't spam this move, especially early game, because the refresh timer on an additional Essence of Shadow is very long (at most 20s). Ganking with only one Essence of Shadow in most cases would be a bad idea, because you won't have a second to when they Flash/Ghost. Keep in mind you gain an additional Essence of Shadow for a Kill/Assist too. Later into the game, you can use this ability on creeps or other enemy champions to catch a wounded champion.