Akali Build Guide by remorie
| Health | 2855 |
| Health Regen | 18.95 |
| Energy | 0 |
| Energy Regen |
| Armor | 142.19 |
| Magic Resist | 107.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 162.25 |
| Attack Speed | 1.06 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 435.65 |
| Life Steal | 10% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 1.74 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome to my
guide where hopefully you will learn how to destroy your enemies with this mad assassin. In my opinion akali is a very strong champ IF you know how to play her. So without any long introduction lets just go right into the guide.
Akali's Story
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There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world.
A prodigal martial artist, ''The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.'' |
Terms
Some term that may be used in this guide and what they mean if you don't already know.
MR= Magic Resist
Ar Pen= Armor Penetration
Mpen= Magic Penetration
CC= Crowd Control (ex: slows, stuns, blinds etc.)
Ap= Ability Power
Ad= Attack Damage
AOE= area of effect
Hp= Hit points
Cd= Cooldown
CDR= Cooldown Reduction
General Information
Akali in my opinion is one of the strongest characters in the game if played correctly. She can be played both in top lane and in mid and be prosperous in both those lanes. She beats lots of common picks that are really annoying to deal with to some other champs and really doesn't get countered by many.
She is an assassin.
And a very good one at that. She is easily able to reach her targets and eliminate them quickly with the only downside is her not being able to take in much damage. I have played many games with this character about (300+ ranked) so I can tell you that she is good especially for gaining elo up to about platinum, she will wreck hard unless specifically counterpicked.
Most importantly you won't get bored of her because of the sheer fact that killing people is fun and
Pros and Cons
Pros
+ Massive burst damage + Very maneuverable in fights + Good escapes with and + Nice attack animation + Very fun to play + Her taunt calls people noobs |
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Cons
- Hard to learn - Item dependent - Needs runes to proc passive - No built in CC - Often raged/qqed at - High expectations of players |
Runes
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Greater Mark of Magic Penetration 2 |
Greater Mark of Attack Damage 7 |
Greater Seal of Armor 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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Seals
Glyph
Quintessences
Akali is the one character where I don't think there is room for replacement since you need a very specific rune page to have both parts of her passive proced at level 1. You could change the ability power quints for flat health if you want but then you will have to rebuild your mastery page to suit it so do it if you want.Also the seals don't matter and you can put whatever you want for them.
Masteries
// With akali i go 21/9/0 for masteries which procs her passives, gives her max damage and also a little bit of health to survive.
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Tier 1 // Here I take
Tier 2 // Here I take Tier 3 // Tier 4 // I take Tier 5 // I take Tier 6 // |
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Tier 1 // Here i take
Tier 2 // Here I get Tier 3 // Finally I get |
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//I don't take anything here because we don't need it and it kind of seems like a waste since in my opinion the defense tree is much better. But if you were to get it instead of defense i would recommend
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Skill Sequence
On
Summoner Spells
Best Spells
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This is another great spell especially early game. This will give you extra damage against the target so they can't escape and reduce the healing of that pesky |
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Other Viable Choices



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SPACE | This spell is basically an extended flash that can't jump over walls. It boosts your speed and makes you ignore unit collision, so its great for chasing or running away. | SPACE |
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DO NOT PICK
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SPACE | good spell but why don't we let the support get it. | SPACE |
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SPACE | In all honesty it's not a bad spell but it's just that there are a lot better ones | SPACE |
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THIS SPELL IS SO GOOD BECAUSE IT ALLOWS YOU TO HARASS CONSTANTLY AND WHEN YOU RUN OUT OF MANA YOU CAN JUST GET IT BACK.....oh wait |
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Skills/Abilities


You're going to want to max out
- // Once marked, most enemies will not get within melee range of the ability so you can use your ultimate
Shadow Dance to get close to them and explode it. - // Spam this to harass your opponent or get last hits
- // To maximize damage throw a
Mark of the Assassin on the opponent and wait for it to come off of cooldown as soon as it does,
Shadow Dance to your opponent and auto attack to detonate it, after that immediately throw it again and auto attack once more. This will give you 2 procs of it instead of just 1.

You're going to want to max out
- // Remember that if you attack while in the shroud you temporarily lose your invisibility
- // Use this in teamfights as soon as you start getting focused to make the enemies switch off of you while you wait for your cooldowns
- // In lane, only if you know where the enemy jungler is or have your lane warded, put this on top of the enemies' minions and zone him away from them. If they come in to last hit throw a quick
Mark of the Assassin on them and then auto attack to get them away.

You're going to want to max out
- // Use
Crescent Slash in the middle of an enemy minion wave to get a good chunk of hp back. - // This ability scales off both ad and ap so it will always deal decent damage to your opponents if they build heavily for 1 of these.
- // Use this as a finisher to destroy whats left of an opponent's health bar.

You're going to want to max out
- // On every kill or assist you get 1 charge back so keep that in mind if you want to go in , kill a low hp enemy and then dash out.
- // Don't let
Shadow Dance stay on 3 charges for too long. When you're full on charges use it to harass your enemy. - // Use
Shadow Dance during teamfights to dash around and get to the enemy carries in order to blow them up.
C-C-C-C COMMBOOOOSS
These are the combo's that you should use in the give situations.
Note this is: Assuming all of your abilities are off of cooldown and you have your summoner spells ready, if not improvise (ie: if you don't have ignite, skip it)
COMBO ON LANE OR AGAINST A SINGLE OPPONENT
EXPLANATION
2. As soon as
3. Throw another
4. Use your
5. If opponent fights back drop your
6. Ignite them and
7. Spend your newly obtained gold
You may use your


COMBO DURING TEAMFIGHTS
Explanation
2.
3. Use your
4. At this point you will probably be in the middle of the enemy team and about to be focused so use
5. Wait for your cooldowns to come up and attack the carry again
6. Once the carry dies switch to the other enemies based on most importance which is
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The carries {depending on which one is doing more damage attack that one first)
The top solo
The jungler
The support
The tank
7. If the enemy has an
Items
Alright here is one of the most important parts of
Akali her items. She is pretty item dependent to do damage so let's dive into her items.
Start Out
Normal Start
This is the normal start for most of your games. The
Aggressive Start
This is aimed at most damage early game and should only be take if you know for a fact that you can completely dominate your lane early on. The
Defensive Start
This is the one start that you will probably never have to use unless you know your going to get dominated hard by an ad character early game ie: a very good
Doran's
This is a viable start, it gives extra health, damage and some lifesteal but make sure that if you take this you go aggressive immediately because it has almost no sustain so you need to crush your opponent in order to win.
First Back
Unless forced to try not to go back until you have 1480 gold
This will allow you to get
a
Along with this get a
Ok now It will be next to impossible to force you out of lane, you can farm to your heart's content. Like I've said earlier
When you hit level 9 you will be very powerful so try to put some serious harass on you lane opponent if you can. At this point things like dragon fights or team pushes down a lane should be starting to happen so make sure you get involved in that.
If not
Keep farming until you get about 2000 gold. This may seem like a lot but it's about 80 cs worth of gold and in this case you get a choice. Here Either get a
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This is a very good item for a couple of reasons. One is that you are a melee fighter, though very agile you still need to be in basic attack range of your opponents to deal maximum damage. If you are in melee range that means that they can attack you too and this item will allow you to tank them for longer. I mean 430Hp mid game would be about 3 attacks from the ad carry which may not seem like much but if you play correctly and actually attack the carry, he won't get more than about 4 attacks in before he dies. The other reason is that it builds into a |
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If you take the giant's belt you should also have enough gold to buy tier 2 boots.Here are viable choices
BOOTS




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These again are a viable choice for |
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Usually you want to get you 250gold and straight out buy your
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I would only recommend this for skilled |
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Now whichever item u picked first, build the other one(s).At this point your going to want another core item. YOUR
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Again an overall amazing item. It does give you mana which you don't need but more importantly it gives some ap, builds into |
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This is the item you want to get next. It provides health, AP, and most importantly it slows all enemies you hit with magic damage(it's like the caster's version of |
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LATE GAME
In general these are the items you want late game.
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DAMAGE! That is what this item is all about. It builds from your |
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This item is like |
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CONSUMABLES
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SPACE | This is a great item to get after you have finished your build or if you just need a boost of health. It also gives some attack damage so that's always good. All only for 250 gold | SPACE |
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Again another good item to get when you are finished your build. at level 18 it gives as much ap as a |
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Situational Items
These are some items that you may want to get depending on the situation,
OFFENSIVE


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This item is kind of situational but you will lend up getting it most of the time. It gives some Ap but more importantly it gives you 40% magic pen which will make your attacks hit very hard. The reason I say it's situational is that the enemy might not build much Magic resist so if they don't this would be pointless. A good way to determine if the enemy built some MR is if they have 3 or more champions with 90+ magic resist. Also if you bought |
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This is probably my favorite item in the game. It provides so many benefits for only 2000gold. It gives 80 Ap, 15% CDR and of course the active which allows you to burst so hard your enemies will wish they all had |
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DEFENSIVE
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If you ignore the mana component this is a very good defensive item on |
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This item is a good buy on all ap characters and |
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Another great item if the other team has really strong cc such as |
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Top Solo Laning
Now laning with
Akali is very important because as I've mentioned about a hundred times before she is item dependent so how well you last hit will define your entire game.
Early Game lvl 1-8
Also here is something you can do against these types of champions.
Here i put my
To do this though you should look over the "zones" of the lane
If you are against someone ranged, or someone with a really strong early game such as
Also if you are against someone who will destroy you you can do something knows as "freezing the lane"
This requires you to hit enemy minions when they have a sliver of health and let the lane push towards your turret, then you will have to adjust to keep the enemy minions near to, but not in range of your turret. It should look something like this.
Do Not let the creeps reach the red zones because at that point the turret will start attacking them and it will make it very hard for you to last hit properly.
Mid Game lvl 1-8
Now that we've gotten past your weak early game we can start dealing some damage. In normal game if none of the other lanes have been completely destroyed, people should be starting to gather for
If a fight is to break out over dragon it's extremely important that your team wins it because those fights can shape the entire game. Now these fights are good for you because chances are the enemy doesn't have
Late Game lvl 1-8
Here you will shine. Your damage is massive so COMPLETELY CRUSH THE ENEMY TEAM AN WIN THE GAME. Yes so just continue winning teamfights with you amazing powers because trust me your team will rely on you for the damage.
Mid Laning
Alright mid laning is a little different than solo top because of your positioning. When top you are cut off and weather you die or not won't really affect your team's fight potential at dragon or something like that. Mid on the other hand is like the main pillar that holds your team. Whoever wins mid it allows their team to
- Be safe from ganks from the other mid since they will need to farm and stay in lane as long as possible in order to catch up.
- Allow their jungler easier access to the enemy jungle and better opportunities for invades.
- Allows you to gank other lanes.
- Gives 50% of dragon control(the other 50% comes from bot lane)
- Let's you easily farm your lane since your opponent will be scared to fight you.
So as you can see mid lane is very important. Now the mid and late games are the same as top so just look above if you want them but early game it's a little different. First of all you will want flat MR seals
You Can Lane Against
Ziggs

Fizz
I'll be honest the only reason you can lane against him is because his auto attacks are melee range. Again early game try to avoid fighting and focus on csing. Things should be pretty easy up until level 6 and this is where it gets fun. Once level 6 you can destroy him just make sure you do 1 thing. AVOID

Leblanc
Yeah that's right you are actually a good laner against Le*****. You can survive her burst, 100-0 her easily once you hit level 6 or 7 ish and if you want push the lane into her tower so she can't farm at all. Oh and also you scale very well into late game while all she is then is a nuke countered easily by MR.

Do Not Lane AgainstKassadin

Ryze
Simple really he is a [insert swear here]. He is long ranged so you can't cs against him. He has a targeted snare, massive damage/spammability on his spells. Oh and he builds tanky because he scales with mana and not ap so you become basically useless.

The above are just some examples to give you an idea f what champions you can and cannot lane against. (Above assessments are based on if the 2 players have similar skill levels, in other words if they suck you will probably win).Here are the zones and warding spots for the mid lane.
Hope this helps if you ever want to try mid but I would still highly recommend you go top instead mid is just too important to lose and you have to be very skilled in order to lane effectively against most mids.These are just a few examples and of course this is based on if both players are equally skilled so if you think you are an amazing
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* Realize that the bulk of your damage actually comes from your
* Remember that you have more sustain than most other mids because of you
* Be cautious with the use of your
*You are very mobile so if you get the chance push you lane and go top or bottom to try to get a kill or at least put some pressure on the opposing laners. Anything productive is better than just standing around waiting for the lane to push back to your side.
Teamfights
A little section on what you should do in teamfights because i felt i didn't talk about this enough during the previous sections.
Now let's clarify 1 thing.
Akali isn't tanky so you CANNOT take much damage. At the same time though you have to be in melee range of an opponent to deal damage so you have to find a balance.
You are an assassin.
After that repeat the process.
Positioning is key so make sure to stay safe and if you can't attack the carries while being relatively safe don't. It's always better to deal damage to someone not so important, than to take 1/3 of a carry's life and then die.
Match ups
Alright this is not very detailed but it will give you some insight on what to do against champs you'll be laning against.
So here are generally all the people that you will be laning against either top or mid (some exceptions like if someone attempted ap
Shyvana ,which i have fought before, will not be included in here.
Mid Opponents


- Dodge her
Orb of Deception because after a few ranks of it, it hurts bad. - Stay behind your minions so it's much harder for her to land
Charm] and set up the rest of her combo
Spirit Rush allows her to maneuver into position to land her other spells use
Shadow Dance to counteract it and get back into position.- Remember her targeted spells like
Fox-Fire and her
Spirit Rush only hit you if she has vision so a good
Twilight Shroud could prevent a lot of damage.


- Not much tips in a mirror match up. Just try to outplay her and maybe get your jungler to gank a few times because if you get ahead she can't stop you.


Flash Frost has long range and will allow her to follow up with
Frostbite for a lot of burst. The projectile moves pretty slowly but has a small aoe around where it explodes.
Anivia is one of the most mana hungry champions in the game. If possible try to prevent her blue buffs because it will really hurt her laning without them.
Frostbite's damage is not too high by itself but if you are slowed by any of her other spells it will deal double damage so if she hits you with either her ult or
Flash Frost try not to be in range of
Frostbite- keep in mind her passive
Rebirth and when it's up so you can ***es how aggressive to play


- Almost all of
Annie's abilities can stun if her passive is charged. So keep watch for when a grey ring appears around her because it means her stun is ready. - Her main damage is her
Disintegrate which is sometimes used to cs since it refunds mana on kills. Get the timings down and bully her around if she tries using is for creeps.
Annie has a lot of burst damage with all her skills combined so early MR is always a good idea to stop you from getting one shotted.
Summon: Tibbers gives her an aoe stun so don't stay grouped up because it devastates teamfights.


Pillar of Flame has a fairly big aoe so don't stay crunched in between minions so he can't land easily damage.- if you get hit by one of brand's abilities stay behind your minions until his passive wears off since he has a 2 sec stun on his
Sear - His ultimate
Pyroclasm bounces in-between both minions and champions but has a fairly slow initial move speed so when targeted move away from all allied minions and champions to prevent further bounce damage.


- Be careful of her poisons on
Noxious Blast and
Miasma they do decent damage and allow the spam of
Twin Fang so if you get hit move back until the dot dissapears.
Petrifying Gaze only stuns when you are facing towards her so keep that in mind when going to fight with her.- Her main damage comes from
Twin Fang which is a targeted ability so
Twilight Shroud stops it dead in it's tracks. - Cassio's natural playstyle is fairly aggressive so co-ordinate with your jungler for ganks whenever possible until you get far ahead.


- He can go both top and mid so be ready for him in either lane
Rupture has a nice delay and visual effect on it so much like brand's pillar of flames as long as you don't stay bunched with minions you should be able to dodge it.- Cho'Gath has great sustain through his passive
Carnivore so try not to let him last hit much so he can't recover health.
Feral Scream is a long silence so if you get hit by it you'll be unable to do anything for about 3 secs, back off until it's over then proceed back in.
Vorpal Spikes extend the range of his auto attacks so don't stay near him when he is hitting minions.
Feast Does a big ammount of true damage so if you are ever under 25% hp and know he has his ult it's always better to go back and lose a few creeps than die.


- Her
Crescent Strike moves in an arc from the left of her so always be ready to move right in order to dodge it or jump right on her. - if she can get a moonlight stack on to you it is essentially a free ult so wait until it wears off before you engage.
Pale Cascade shields a big portion of damage because it essentially shields her twice so try to move away if she uses it
Moonfall is an aoe pull with a slow making it difficult to escape from her so unless you know you'll come out ahead don't trade pointlessly since she can chase you for miles.
Lunar Rush is essentially the same as your
Shadow Dance except it can only be used once, so use that advantage to out play her.


Evelynn's damage and health are both relatively low so press her early game.- Once she gets a
Deathfire Grasp her damage output increases exponentially so watch her items and be careful once she has it.
Vision Wards counter her just like you make sure to tell your other lanes to get pink wards instead of normals ones to see her when she is roaming. And as against all stealth champions a
Vision Ward in the middle of your lane is never a bad idea.
Hate Spike can be aimed through the use of minions to hit you without directly targeting you so be careful when near your own minions with eve nearby.- Her ult does a lot of damage and gives her a big shield so make sure she can't hit multiple people with it during teamfights.


- Don't rely on your minions to protect you from ap
Ezreal as his
Essence Flux goes right through them and hits you. - His
Trueshot Barrage does a lot of damage but has an obvious animation and a wind up time so when he starts casting it move out of the way. - To get the most damage out of ap
Ezreal usually has to use his
Arcane Shift which is his only escape so try to bait it out from him for an easy gank from your jungler.


- ITS FIDDLE IN THE MIDDLE IN THE MIDDLE WITH THE FIDDLE FIDDLE IN THE MIDDLE WITH THE FIDDLE..... sorry its fun to say
- Since you have no way to interrupt his
Drain try to bait it out of him
Shadow Dance back so the tether breaks then immediately re-engage to catch him off guard. - Be very careful if you do not know where he is because he could easily be casting
Crowstorm in the brush.
Dark Wind works just like brand's
Pyroclasm so make sure to keep away from minions if he casts it.
Crowstorm is one of the most devastating ultimates in the game make sure your team cc's him and runs away or bursts him immediately otherwise you will have very little chance of winning the teamfight.


- His auto attacks hurt a lot especially with his
Seastone Trident active so don't trade autos with him - He can cover a lot of ground very quickly with
Playful / Trickster and
Urchin Strike so don't think you are safe under the tower with low hp.
Chum the Waters passes over minions so be ready to dodge or
Twilight Shroud when he uses it.
Fizz has no built in sustain and usually doesn't build into it through items so make smart trades, then spellvamp your health back up and do it again widdling him down little by little.


- He's tanky for an ap carry and doesn't have damage after his initial burst is gone so try to focus the ad carry over him in fights.
Resolute Smite has a nice aoe but a fairly slow travel time and is his main damage source so if he tries hiting you with it
Shadow Dance to him and put some damage while he can't return almost anything.
Idol of Durand is undetrupted by stuns,silences and displacement cc, so save at least one for him during fights.- Remember that
Bulwark heals him per hit. So if you have to attack him while he cast it on himself make sure not to auto because he returns more health than you take.

- Don't let him poke you down with his
Barrel Roll. It's not too hard to dodge once you get used to how it moves so learn with practice. - Make sure to always leave minions between you and
Gragas so that even if he manages to hit you with
Body Slam it won't deal as much damage as intended. - Keep in mind that he is ironically mobile for a fat man because his
Body Slam gets him over most walls. - Whenever you see him using
Drunken Rage try to get a
Mark of the Assassin and an auto/
Crescent Slash on him for free harass.

- His
H-28G Evolution Turrets automatically push the lane so make him overextend and either zone him or get your jungler to come gank him.
Hextech Micro-Rockets will always target the 3 closest enemies to them so always keep a few minions between you and him o prevent harass.
CH-1 Concussion Grenade is a very slow moving projectile so even at close range shouldn't be that bad to dodge.- If he ever leaves the lane make sure to destroy the
H-28G Evolution Turrets to stop him from farming. - Flame riot for the names of these skills as they are really annoying to type out correctly.

- Ap
Janna's main point is to relentlessly push the wave with
Howling Gale which is easily avoidable if you don't stand directly with your minions.
- She has a lot of cc and protection so towerdiving her no matter how low she is is usually a bad idea.
Zephyr is her main way to harass you and it has a shorter range than
Shadow Dance so if she can hit you with it, you can jump to her and burst her *****y a$$.

- A good
Karthus should be farming out of your range with his
Lay Wastes but if you can close the distance, you can destroy him. - When he hits level 6 careful when being low on hp as you have no way to stop his
Requiem - As opposed to a lot of other mages,
Karthus's late game is very potent so he can be you prime priority in fights.
Wall of Pain will still affect you even if you
Shadow Dance through it.

Kassadin has no escapes pre-6 so take that chance and get a gank so you can snowball that lane.
Null Sphere has an exceptionally long silence duration at later ranks so try to attack him while it's on cooldown.
Force Pulse gainst stacks for any spell cast near him so try not to spam your skills unnecessarily in order to avoid giving him free stacks.
Riftwalk has a charge based system increasing its mana cost and damage for extended uses in a short period of time, therefore even though it's cd is only about 5 secs most
Kassadins do not prefer to use it repeatedly to avoid mana issues.

Katarina's early game is extremely poor because she is both item and level dependent so try to bully her around early on.
Shunpo has a fairly long cooldown at level 1 and is her only escape mechanism so forcing it out of her leave her vulnerable to ganks.
Death Lotus will hit you even in your
Twilight Shroud so if she starts channeling it simply move out of range then re-engage.- She has no resource and is able to repeatedly spam and combo her abilities so try not to take too much harass from
Bouncing Blades
Katarina is most deadly in teamfights as if she gets a kill or assists her ability cs's refresh thanks to
Voracity, so attempt to take her out before she is able to get multiple combos onto your team.

- Most of his damage comes from his
Thundering Shuriken which is a skillshot and though with long range it can't go through minions so stay behind your and be safe. - Be careful when you see the shuriken in his hand get all electrically charged( turns blueish) because it means the passive for his electrical surge is ready and his next auto will apply [[mark of the storm
- His ultimate will only hit you if he can see you so
Twilight Shroud might save your life a few times if you manage to get it off quick enough. - Like you he is a flippin ninja so be careful because his furry little a$$ knows all your tricks

- Even though she has high burst and a double silence she has to get close in order to use them so try
Shadow Danceing onto her before they hit and following up with damage when the silence ends.
LeBlanc is extremely fragile and can't afford to build up much defenses so that she can upkeep her damage, so 1 combo post level 6 should be able to finish her or at least force her out of lane.- Again you control target spells' worst nightmare
Twilight Shroud - If you are low on health go back, don't try any heroic plays because she will kill you.

- When he puts his space aids( malefic vision) on a minion near you unless you can stop it from dying move away so it doesn't transfer to you.
- He can build fairly tanky while still dishing out a lot of damage so try to get ganks.
- You can kill his voidlings for extra gold and to prevent the easy spread of malefic vision
Nether Grasp is a targeted stun and once started it won't cancel so don't get too close to him unless you can kill him.- He counters you pretty nicely so try to avoid picking
Akali into him but if you get counterpicked just trey and make the best of it and get some ganks because if you can get a solid early advantage you'll be able to snowball that lane.

- Don't trade with him amidst you minions because if he can land his
Siphon of Destruction on multiple targets it'll give him a huge shield from his passive. - His
Mace of Spades hurts a lot more if you are isolated from any allied minions or champions so try to keep 1 or 2 minions near you if fighting him to mitigate some of that damage. - Ge can be deceptively tanky with his
Children of the Grave and
Iron Man so keep that in mind if ever engaging him when he's low on hp. - He has no cc and no escapes built in so if he overextends by pushing the lane (which is what he's best at) it makes for an easy gank.

[
- The hitbox on
Dark Binding is pretty big so stay behind minions to block it since it's her primary means of damage.
Tormented Soil also continuously reduces you magic resist so this may stand as obvious but get off of it.- Watch out for her hitting level 6 lots of good
Morganas will
Flash, chains of torment---->
Dark Binding/
Tormented Soil which is a fairly devastating combo especially if followed up with a gank from her jungler. - Force out her
Black Shield before ganks otherwise it'll be almost impossible to kill her as she'll be immune to cc.

- Don't get hit by spears they hurt like a mother****** and will force you out of lane so just chill behind minions.
- You plain out dish more damage than her and even though she can jump every 2 secs in her cougar form she can't really stop you from
Shadow Danceing to her so have fun with this lane. - Unlike a lot of mages, even on low hp as long as she is not dead she still deals damage with her
Javelin Toss so make sure you finish the job. - She is extremely mobile so make sure to tell you other lanes to ward and if you can warn them that she is coming to a lane because if you leave at the same time she will arrive before you.

- Your
Twilight Shroud is basically useless since all of her abilities will hit you in it. - Manage your stacks of
Shadow Dance well because she is very good at kiting so when you run out don't chase her you'll be taking unnecessary damage. - Her auto attacks hurt a lot because of
Clockwork Windup so don't get hit by them repeatedly - She is a counter to you so unless it can't be helped try not to pick
Akali against her.

- One of
Ryze's biggest downfalls is his inability to push the lane so try to push up and get some roaming ganks to help out you team. - He scales off of max mana as well as ability power, which means that he can afford to build tanky while still aoutputting a lot of damage.
Ryze can continually spam his abilities because of low cooldowns so drawn out fights/trades with him are not a good idea.- All of his spells are targetted which means
Twilight Shroud is your best friend.

- Ap
Sion is all burst with long cooldowns so try to draw fights out in order to gain the advantage. - Make sure to tell your team to ward because his biggest streaght is his roaming/ganking power which is easily allowed because he pushes like a madman with his
Death's Caress - The majority of his damage comes from
Death's Caress so if you can destroy the shield before he can activate it, he will lose about 50% of his DPS.
Cryptic Gaze is targetted and stuns for a log time which makes it easy for him to set up for ganks by his jungler.

Swain's abilities have a fairly short range but do a lot of damage if he can combo them so don't get near him unless you plan on trading.- Most of his abilities are DOTS and even though it doesn't look like it at first they hurt so keep that in mind when judging his damage.
Nevermove is a very strong cc but it has a 2 second delay and a very long cooldown, try to bait it out of him before engaging because once his
Decrepify hits it will be almost impossible to dodge.
Torment amps up all his damage so try to disengage after he uses it and reengage when it's on cooldown.

- Syndra can do a lot of damage but it's fairly difficult for her to land all of her abilities so make sure to jump around everywhere so she can't hit you.
Deathfire Grasp with
Unleashed Power does a lot of burst especially if she can get 1 or 2
Dark Spheres around you.- Dont stand in a line between
Syndra and a
Dark Sphere because a quick
Scatter the Weak stun could be brutal. - She has no escapes making her a fairly easy target in fights.

Talon is an ad caster so if you have trouble with him
Ninja Tabi or even an early
Chain Vest are easy ways to stop his damage.- You plain out deal more damage than him and have more sustain even if he rushes
The Bloodthirster so harass him with
Mark of the Assassin and if he tries jumping onto you show him what a true assassin can do. - If he is using his
Shadow Assault to escape at low health continuously
Vision Wards will take care of that stealth. - In order to hit you with his abilities he has to come withing range of
Shadow Dance so if he is trying to harass you burst him to 50% real quick and make him think twice before he does it again.

- When he uses
Pick A Card keep an eye out for which one he locks in , if it's gold keep your distance until it goes away, if blue it's a good bet that he wants to use it on minions so you can attack him while he's vulnerable, if red stay away from minions to prevent any splash damage on to yourself.
Wild Cards have a very long range but are fairly easy to dodge unless he throws them point blank so try not to get harassed down.- The biggest reason
Twisted Fate is picked is for his
Destiny so if he is ever out of lane make sure you warn your teammates to be careful because wards won't save them from his ganks. - He has no escapes so try to save multiple uses of
Shadow Dance for when he attempts to gold card you.

- Don't let him farm his
Baleful Strike too much because it gives him permenant ap which will make him a real ***** to deal with late game.
Event Horizon Only stuns at it's edges so if you get caught in it just
Twilight Shroud and wait it out because if you try to
Shadow Dance through it you will still be stunned when you stop moving.
Dark Matter is a huge nuke but very easily dodgeable since it has a long delay and an obvious animation... don't stand in minions to pmake it easy for you to avoid it.
Primordial Burst is a huge nuke (deals upwards of 1k flat damage late game) plus it deals extra damage based on the ap of the target so try getting some early magic resist and as long as you follow the build you shouldn't have enough ap for the extra damage to be too much.
Warding
Just something I though is should insert here is where to ward your lane.
The Blue Side
1. Orange= Always Keep Warded
2. Red= Ward If you Are Pushing The Lane
3. Yellow= Ward If Lane Is Being Pushed
4. Blue= Ward If Lane Is Even
The Purple Side
1. Orange= Always Keep Warded
2. Yellow= Ward If Lane Is Being Pushed
3. Blue= Ward If Lane Is Even
Juking
I though i would put this in here because for some reason I see a lot of players not knowing how to do this.
Akali Has 2 main abilities that you can use for juking opponents.
and
![]()
These actually make for some pretty interesting escapes.
For example you get ganked by the enemy jungler. Most of the time you can use your
Twilight Shroud in between the 2 bushes top. Here about 90% of the time then enemies will chase you upwards through the second bush while not realizing that you can run out of either the side to wards the middle or actually dive towards their turret and run past the wall.
Here is a great example of using
Shadow Dance to dive past the tower. These next 2 videos are gameplay footage of Westrice who is one of the best
Akali players in the world so enjoy:).
And also some more great moves during teamfights.
Another thing you can do a little easier is when you use
Twilight Shroud make sure that you have a t least 2 directions of escape and the enemy will have to quickly pick one and you can just run the other way.
Spots like for example the top tri-brush
The middle lane wall
The top lane entrance to the blue golem
Pretty much any place that has a wall which separates 2 paths and cut visions of opponents.Here are some other spots that can be used for escapes
Top Double Brush

Mid Lane Double Brush
Wraiths/ Mid Lane Brush
Vids
Here is an extra video guide that may help you with your akali gameplay. Hope it Helps.
(I play pretty bad this game because I ignore the carries but because im
Special Thanks
- jhoijhoi
Her guide on how to make a guide helped immensely with everything and the BBcoding formats on there are use all over this guide Find her guide Here - Making the colorful dividers you see.
- Keondre
For making one of the posters used in the guide find her signature shoppe Here
Change Log
June 1, 2012
- Published Guide
June 2, 2012
- Added some spacing to make guide easier to read
- Added "Teamfights" section to guide
- Made some minor spelling, grammar and aesthetic corrections
- Changed
Void Staff to situational item and added
Rabadon's Deathcap to main item build. - Added some more to "Vids" section including champion spotlight and a gameplay footage of me playing
Akali
June 4, 2012
- Started work on a mid
Akali build. - Finished "Mid Laning" section and also mid
Akali build (just waiting for a video to upload so I should have it by tomorrow).
June 5, 2012
- Added more dividers because color = better
- Still pending video (its 60% uploaded) youtube takes forever to upload high quality.
-
June 22, 2012
- Added a poster
- Reworked some of the art
-
July 6, 2012
Jayce patch updates were implemented into the guide
-
October 21, 2012
- Reworked some of the unsightly and childish images out of the guide
- Started a "Match-Up's" section for some tips against certain opponents you might face in you lanes
- Added
Deathfire Grasp to situational items. - Added another build
Conclusion
Well that is the end of my
Akali guide. I hope this has helped you dominate your enemies and get some sweet gameplay out of this amazing champion.
Please Rate +/- and comment on why you + this guide so I know what I did good and also why you - the guide so I know what to work on.
And if you see any mistakes or things that need correcting let me know.
made by Keondre
Thank you
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