Akali Build Guide by Applebloom
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello There. This build is great for early game damage and for easy snowball games. This akali build will bring you to an easy mid or solo top. She will have 85 attack damage at the beginning, but however the dorans blade as well as the life steal masteries combine with her passive to give her great lane sustain so you can start with the dorans blade to take extra health and damage because her abilites have great damage even without that early game ability power.The one key to playing akali for me is to cs. Cs is the key to winning. It gives you gold and lets you take items that your opponent will not want to see in that build.
Akali's abilities allow her to chase and turret dive without any trouble. Her mark of the assassin combined with crescent slash and basics can just devistate in every fight. Her cloak or shroud conceils her so when someone dives you just W and you win.Shadow dance is also a great way to chase or get away. It also does great damage to targets that she is chasing.
Okay. Maybe your thinking why go for so much ad? Well the thing is, akali has amazing early game damages.She is just brutal when 1v1 come up. So when mark off the assassin falls on an enemy and you dash to them and basic your damage just is beyond comprehension. Also she doesnt need that much ability power at early levels prior to 6 because she isnt roaming as much and most fights will be one v ones top against a melee champion and her basics will do massive damage anyway. I took armor for early game sustain and i took MR per lvl because she gets more MR later when team fights take off.
So my masteries are weird too eh? Well they are this way because i take the early game damage to snowball. The damage is all for sustain and last hitting. The armor and MR are for the same reason. Also i took good hands because the more time you arent dead the more usefull you can be in those fights when you are the damage outputter and killer.
Okay it may be unusual but it works. Yes dorans blade. It gives early game Health, lifesteal for sustain, and damage for those last hits. Second i get boots because you know thats the norm. Then i rush hextech revolver for early game AP and spell vamp. By then i have usually picked up a kill or two, maybe an assist and i take giants belt to make me not be so squishy. Then i take blasting wand to work into my rabadons. Then i grab needlessly large rod. Then i finish the rabadons. Then i finish up my rylais. By now i have decided that i need to be faster in these fights and i grab merc treads. Then i finish up my gunblade for more spell vamp, lifesteal, and another slow.Then i grab rageblade because i am hitting so i mine as well hit faster and grab more Ap will im at it. Then i finish up my build with void staff for Magic Pen.
Max mark of the assassin first. While also putting points into your crescent slash to max it right after. The basics are just dont max shroud first.
I take flash for the usual reasons. The malphite ults you and then the alistar headbutts you, this is when you just magically poof over the wall. This spell is a great escape method and i almost always take it. Second i take ignite to secure more kills because early game i dont have a good slow so i need DOT spell.
Great burst damage
Great early game and late game champ
can mid or top
Mostly single target champion
relys on early game kills