Akali Build Guide by KuteKitten1798
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
(Item order still works if your team manages to get a few kills on enemy in TT)
#1 is for aggressive people (3v3) - old
#2 if for people who like survivability, etc (5vs5) - NEW
Introduction (Guide for 3vs3, not yet tested in 5vs5)
Hi everyone!! This is my 1st guide where I will try to show everyone who loves to play akali why it is BAD to always get boots and an Hextech revolver 1st. Lets get started =3
Comment and vote please <3
Screenshots/proof (Normal Games) 9/3/2001 - started feeding because of playing her so much<3
Ignite - Explained above, also good for sync with a Mark and just getting those pesky runners. (Tip: Dont use every chance when someone runs when you can get them without ignite, you never know when you might need it later, such as sitting in your shroud grabbing the last hit of the fight when your at low HP.
Ghost - Can be taken if you prefer over Flash or Ignite but I wouldn't recommend it because Flash = 4-5 (cooldown) Jumps to enemy champ or 1 FOR SURE escape (Shadow Dance to minions too)
Exhuast - Can be taken to slow enemies from getting away or to save yourself. Can be okay for the blind it provides. (Fladh+Exhuast, though i still prefer Ignite for the early kills and gold)
Heal - For those situations when your in your shroud with under 100 hp and your enemy is almost dead as well, or for saving a teammate. (Not recommended because it's not your role, if you want to tower-dive Flash+Ignite is all you need. ShadowDance+Ignite+Flash as stated before)
If you take other Spells then you are just silly =3
Items - 3vs3s
So the big question everyone asks me, why get Amplifying Tome (+hp pot) instead of boots and pots? You get a little extra damage when you use a Mark, Assuming your team will prevent you and themselves from dying at the gank.
A SHEEN before the REVOLVER is GAME-CHANGING
This item's passive boosts the damage of your Marks when you activate them, sending enemy laners back to their fountain to heal more often. Thus they receive less exp and barely any gold.
Ont he other hand, if you like the old Boot and Hextech, you will do less damage while in the laning phase and the spell vamp with your AP at this level is useless. With Sheen,your laning and ganking will be more successful with or without your team.
VITAL: 2-3 HP Pots Everytime You Leave Base + ward
With this tactic, you get saved from Ignites and "I F*ING HATE THOSE =(" moments. they also increase your time in the lane, can be used while your surrounded and sitting in your shroud, or before ganking to get some quick HP if your low while traveling to the gank. Wards saves lives
Notes on Items:
After your final purchase of your 2 survivability items, you may get the rest AS NEEDED IN ANY ORDER, whatever you win with. Usually I would get DEATHCAP>BOOTS OF MOB.>LICH BANE>GUNBLADE>VOIDSTAFF