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Alistar Build Guide by TankimusPrime

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TankimusPrime

Alistair: Ballistic Bull

TankimusPrime Last updated on July 16, 2011
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Ability Sequence

1
4
5
9
10
Ability Key Q
3
7
8
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
2/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 24

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

I have played Alistair countless games and there are millions of ways to build him. Most can generally agree that AP is important for him, and I agree, as his main purpose is to bring the enemy team to his allies through stun and kick. After playing Alistair a lot, you'll realize that early game, you can rack up a decent amount of kills, you should utilize this, organizing ganks and so forth. However, towards the end of the game, you may notice that you can only get assists. Alistair is the team gank King. Make sure YOUR TEAM is the one to initiate, however, because you are locked down, your team loses invaluable disable.


Guide Top

Runes

I prefer AP and CD runes. You'll find yourself running after enemies with both Q and W on CD, the faster these are back up, the better.


Guide Top

Masteries

You can go defensive, or utility, I like defensive because my items and runes bring down my CD's enough, and I almost never jungle.


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Items

http://edge4.mobafire.com/images/item/dorans-ring.gif Gives you the health, AP and mana regen. Even this negligible amount of regen allows your E ability to be spammed, eliminating the need for HP regen. If all goes well, with a few enemy kills/assists before your first b, you should be able to pick up your next item.

http://edge4.mobafire.com/images/item/boots-of-swiftness.gif These are HUGE. This stacked with your passive and the Shurelya's later allow you to catch and disable enemy players. Some people like Sorc or Merc treads, but I think these are vital for playing a good Alistair.

http://edge4.mobafire.com/images/item/sheen.gif or http://edge4.mobafire.com/images/item/philosophers-stone.gif Now your 3rd item is very situational, I like to go sheen or Philosopher's for the shurelya's. Those two items should become your 3rd and 4th items no matter what. If you're doing well, and have several kills, then go Sheen. If you are not getting many kills and not much action in your lane, go Philosopher's for a little longevity.

http://edge4.mobafire.com/images/item/leviathan.gif This is where my build differs from most. Before you complete shurelya's, consider getting this. As a tank support late game, you SHOULD rarely get kills, however, between your pound and passive, assists should be abundant. I find myself around 25-30 assists every game, usually achieving 10 or so kills early on.

Here is where the build becomes incredibly situational. For a more aggressive Alistair finish off with http://edge4.mobafire.com/images/item/archangels-staff.gif and http://edge4.mobafire.com/images/item/lich-bane.gif. These two items will make you do a solid amount of damage with your abilities and even hit hard (not too mention lich bane's effectiveness in tower plowing) If the game is close and you have enough damage on your team already, I suggest http://edge4.mobafire.com/images/item/frozen-heart.gif and http://edge4.mobafire.com/images/item/guardian-angel.gif. You'll still be weak on the MR side, but no AD carry will be able to touch you, and Frozen heart AS slow just makes you that much more valuable for team fghts.


Guide Top

Skill Sequence

Leveling Pulverize or Headbutt will give you essentially the same effect. Leveling your Roar will allow you to stay in your lane longer, and take some creeps down with your passive. I like to keep Pulverize and Headbutt around the same, as they both do the sameish damage, and are used in conjunction every time.


Guide Top

Summoner Spells

I've seen a lot of different combinations. http://www.mobafire.com/league-of-legends/edit-build# is obviously good for those scary tower fights. Stun combos work well with heavy artillery at your back. But the most useful ability is your http://www.mobafire.com/league-of-legends/edit-build#. A Flash into enemy team+pulverize will break them up nicely. It can also be used to catch a running enemy. I like http://www.mobafire.com/league-of-legends/edit-build# for the same reasons.


Guide Top

Summary

In the end Alistair is incredibly good for breaking up team fights and isolating those pesky carries. One thing to keep in mind is the reverse headbutt pulverize combo. This is useful for chasing among many other of your abilities.

Good luck my friends, and happy hunting.