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Alistar Build Guide by RocketPocket

Alistar..............

Alistar..............

Updated on June 13, 2011
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League of Legends Build Guide Author RocketPocket Build Guide By RocketPocket 7,584 Views 7 Comments
7,584 Views 7 Comments League of Legends Build Guide Author RocketPocket Alistar Build Guide By RocketPocket Updated on June 13, 2011
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1
Vetle158 (3) | June 2, 2011 2:28pm
And a little hint for the future :) you say you recently bough him? dont say that in a guide :) sounds like you made a guide for a hero you cant play.
Way to fix mana. rush Eleisa's miracle
drop mercury because eleisas give tenacity
get swiftness(fixes your movespeed) and you are good to go
1
Vetle158 (3) | June 2, 2011 2:26pm
Voted -1
First of all. the guide in it self is good. but there are a few things.

YOU STOLE THE NAME from the top rated alistar guide..
Heal is useless.
In skill sequence you write your basic combo. wtf.
no pictures of items or whatsoever

Very little optional items. guardian angle sucks for the simple reason that it provides little for the money and if YOU the TANK dies then they will most likely have killed your team long ago and you will die again.
You have NO mana regen items and NO movespeed. ura cc'er so both is EXTREMELY important

2 of the games is in coop vs all.. wwwwwwwtfff show game vs bots? looool.

and marks of mr is kinda useless. fortitude is really better. miss optional boots to. ionian or swiftness is good on ali. so im sorry. there is to much lacking. it is clear that you know what you are talking about but still.. im sorry. but if you fix the guide up a little bit il change the downvote to an upvote.

-1
1
charasaki1986 (63) | May 29, 2011 6:48am
Voted +1
good work, like it +1 from me =), about the unagree well, nothing to sat, but is not that bad as he think it is
1
WiShIMe | May 28, 2011 11:41am
Voted +1
Nice tank build. See if u can put i think that force of nature will be a good item to complete the build or a rabbadons just to have a bigger damage
1
RocketPocket | May 28, 2011 9:20am
First of all, it's disagree not "unagree". Like I said, summoner spells are mostly personal preference. However with that being said, I personally don't like exhaust. In any situation you'd be Pulverizing and Headbutting the enemy towards a teammate. Exhaust is not really necessary, there should be more than enough time to kill. If you're tower diving the tower is aggro towards you meaning your teammates can chase and they'll have their own cc to use.

If you're worried about chasing, I would go with Ghost. Ghost has no range unlike exhaust. Ghost lasts 10 seconds compared to 3 from exhaust. Ghost lets you avoid unit collision. By the time you reach the enemy you still have Pulverize/Headbutt. More than enough to disable them.
1
IceCreamFreezie (1) | May 27, 2011 9:52pm
I unagree with heal, you don't need it when you have triumphant, why not get exaust? go behind them pulverize headbutt exaust in turret area
1
IceCreamFreezie (1) | May 27, 2011 9:52pm
Voted -1
I unagree with heal, you don't need it when you have triumphant, why not get exaust? go behind them pulverize headbutt exaust in turret area
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