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Alistar Build Guide by Panda_3

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Panda_3

Alistar, the Immortal Disabler

Panda_3 Last updated on September 29, 2011
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Ability Sequence

1
5
9
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
7
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

Ladies and Gentlemen, let me introduce you Alistar, the Immortal Disabler.

This build allows you to take tons of damage, and use your two disables in the best possible way. You are not chaser, dps or AP carry.

Your role is to:
-take the point and defend it at all cost;
-defend your teammate, while he is capping;
-knockout enemies out of their points.

You have 2 disables, each with cooldown of ~7s. That means you can use one disable every 3,5s. That's pretty nice. Not to mention, that one of these disables is AoE disable. Keep in mind, that Cap>Frag>Farm.

People often rush 4th point if they already have 3/5, and they forget to defend points. With you, as Alistar the Immortal Disabler, they have higher chance for win. You can have negative stats, but it doesn't matter. Cap, def, win. 3 points are enough to win.


Guide Top

Pros / Cons

Pros:
-Almost immortal
-Disable spam
-Can interrupt enemies capping for really long time
-Can defend a point for long time, even when he fights 1v5 (thanks to his ulti and GA)

Cons:
-Hard to kill anyone in late game (but it's not Ali's role, so who cares).


Guide Top

Items

Core:


So you have 2 slots left. Take your items carefully. Few words about core items. We pick Guardian Angel as soon as possible (after completed Ionia Boots) for additional armor, magic resistance and second life. It will help you a lot early game. Boots and Frozen Heart: we take them mainly because of cooldown reduction, but additional mana and armor from FH is the thing you would like to have too. Not to mention this slowing aura. Force of Nature, mainly because of high magic resistance.



Last 2 items will depend on the enemy team.

Var 1- "They can't kill me already, and there's no indication that they will ever be able to kill me!"

Suggested items:

Var 2- "Their AD carries are too strong!"

Suggested items:

Var 3- "Enemies mages own me!"

Suggested items:

Var 4- "Everyone kills me so easily! :("

Suggested items:

Var 5- "Everyone still kills me so easily! :(("
Using shortcuts (Q,W,E,R) should help you. And hug your point.

These are only suggestions, you can use any items you wish, noone force you to use this build, honestly.


Guide Top

Runes

In dominion you level up quickly, so I decided to pick health per level runes only- we have more than enough resistances from items, but we lack of hit points, so chosen runes are self explanatory. You can take resistance runes, but then you will have 300 or so hit points less. In my humble opinion, few more points in magic resistance and armor are not worth taking instead of that 300 hp bonus. We will have around 200 armor and 200 magic resistance, that should be enough. If it is not, you can always take more tanky items. You can even sell boots, just to buy Warmog's Armor.


Guide Top

Masteries

We are going standard 9/21/0, with magic penetration from first tree. We need to be as much tanky as we can, so this is self-explanatory too.


Guide Top

Summoner Spells

Why Flash? Even Alistar can be in trouble sometimes. Flash is overally a great spell, which allows you to escape from danger in no time. It can be used to chase enemies too, but as an Alistar your role is not to get frags but defend your points. Don't forget it.

Now, why Exhaust? Well. You can take any spell you want instead of Exhaust. Try Garrison, it will work well with such defensive build. I pick Exhaust, because it helps alot versus ad carries- they can be real threat, at least in early and mid game.


Guide Top

Farming

Oh come on. It's Dominion, you are getting tons of XP and Gold even if you stay in base for the whole round. No need for farming, however extra gold is always nice. What I'm trying to say- cap first, farm later.


Guide Top

Team Work

It's a Dominion. Point>Frag. Cap point, and frag will come later. As a CC King, you have to disable anything, anytime, anywhere. If you are rushing enemies' point with teammate, you shouldn't cap- def your teammate, while he is capping, instead! If there are no enemies near, you can cap too. You should act like guard.

X.O.Y

X is you. O is point. Y is your teammate. Now let's imagine that enemies are attacking. I will use E to mark an enemy.

E....X.O.Y
He is coming...
E...X.O.Y
Almost...
E..X.O.Y
And there he is
E.X.O.Y
What are you doing now?
HEADBUTT BABY!
E..........X.O.Y


Lol. And point is yours.


Guide Top

Forgive me...

... my english. Thanks.