Alistar Build Guide by
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Strategy, skills and build usage
Using Pulverize can allow Alistar to establish better positioning for Headbutt.
You can use this to your advantage by using Pulverize followed by Headbutt to push them into your turret's firing range. Be aware that skilled players will know this gimmick and will not fall for it unless they are caught unaware.
You can use Flash to catch your target off guard, Pulverize/ Headbutt them into your allies/turret.
Using Pulverize immediately after a successful Headbutt will apply the stun from Pulverize. Instead of being pushed back, the target will be knocked up and stay in place. This can be useful in some chase situations (make sure you succeed or you will knock them further away), or finishing off a weakened opponent on the run. This tactic is risky, leaves you useless while both abilities are on cooldown, but is considered a staple move of Alistar and used very often in both competitive and casual play.
In the event that a tank is running close to your target to protect them, a safer and often more useful strategy is to use Headbutt on the tank to get you into range to Pulverize your true target.
Be wary when using Headbutt because you might end up disrupting positions in a way that benefits the enemy team, particularly knocking them out of a teammate's area of effect.
Alistar is considered a great roamer due to the fact that all he needs is his Pulverize and Headbutt combo to gank a lane.
Hitting an enemy into a close-by thick wall with Headbutt will stun them for ~1s. Reason being that they will still try to travel the distance even if a wall is in the way. Thus they will be stuck against the wall for the duration of the flight.
However, if Headbutt is used near a wall, it sometimes sends the enemy onto the other side allowing them to escape.
This can also be used to your advantage. Sending the enemy tank or a high damage dealing carry (like Fiddlesticks after he uses Crowstorm) over a wall can allow your team to win a 5v4 match.
Most walls in the jungle and river are thin, but whether they will go over them or not depends on how close they were to the wall at impact. If they are a high priority target, it may be better to keep them in the fight. A high priority threat would be neutralized if knocked over.
Unbreakable Will should mostly be used when turret diving or in team fights when you are being focused.
When using Headbutt you are always guaranteed an auto attack with it. This allows your Headbutt to proc items such as Sheen. Be careful when using a Headbutt/auto right after using and auto attack, for the auto won't be guaranteed.
Build Usage Edit
Getting Boots of Swiftness will allow Alistar to position himself better around the battlefield for Headbutt.
Boots of Mobility are a great option for roaming, something Alistar is good at thanks to his high disruptive power.
Try to buy a Sheen to increase your damage and pushing capability. Getting items with auras like Aegis of the Legion or Abyssal Scepter help your entire team to push faster.
Shurelya's Reverie helps Alistar and his team to initiate. It also helps to flee or to get in range to stun fleeing opponents.
Thanks to Spirit Visage, Alistar can heal himself for additional 12/18/24/30/36 health with his Triumphant Roar. Amount of boost is rather low, but it's still a great item because of cooldown reduction and magic resistance it provides.
Chalice of Harmony is a viable early game item for Alistar during the laning phase as his abilities cost a heavy amount of mana.
This can be built into either Athene's Unholy Grail or Mikael's Crucible, depending on needs. Athene's Unholy Grail provides CDR and AP to aid in your personal performance, and gives Triumphant Roar more power. Mikael's Crucible is useful in aiding your supporting role and can also allow you a second chance to escape if you are CC'd again after using your ultimate.