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Build Guide by legend_1987

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author legend_1987

alistar - unstoppable tank

legend_1987 Last updated on March 1, 2011
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Ability Sequence

1
4
7
9
12
Ability Key Q
2
14
15
17
18
Ability Key W
3
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Table of Contents
Guide Top

A L I S T A R !!

Your text to link here...

"Nothing can hold me Back!


Guide Top

Introduction

Alistar can control team fights, heal( Triumphant Roar), take out tower and he is also a strong tank. With Alistar you want to always have speed to push enemies around, when you left the enemy team up into the air and they start running you want to be able to slow them down and you also want Cooldown reduction so you can do this more then once. with this build you will be a off-tank that can chase nearly about anything, get out of nearly about everything, spam his abilities with 40% CDR and control team fights.

Alistar can also save people by moving enemy units away.
for example NUNU comes and ulti's a squishy ally all you do is Headbutt him or Pulverize him off, which interrupts his cast which leads to your team mate getting hurt less.
his ability to Pulverize a team into the air so that your team can channel or cast a ulti or giving your team the time to get close to the squishier champions who are usually at the back of team fights