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Spells:
Flash
Clarity
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Viable
Flash for Escape when on CD
Clarity for when your OoM
Promote for when you can handle your mana and you want to push your lane quick and farm gold faster
Ignite for bonus DoT with your W yes please it also reduces healing like the active of your w so if you want to make Soraka cry you can take this and stop her healing for a long time
Teleport for obvious reasons so you can teleport to help a lane you can teleport to split push teleport back to your lane so you dont miss out on exp
Ok Spells
Ghost not really my thing since you already have enough mobility with Playful/Trickster and Urchin Strike and you already have the go through units with Nimble Fighter But if you want the Speed to gank be my Guest
Smite for Jungling Fizz is a viable jungler and ganker but this guide isnt about jungling so.... No need
Exhaust is okay for catching up ganking or running away but for catching up you got Chum the Waters and Playful/Trickster and Same for ganking and running away so nope but if you want to reduce that Yi's damage like i said for ghost Be my guest
Heal for when your just getting used to Fizz but when you get used to him he doesnt really need it
SurgeGood since it increases attack speed good for pushing and it also helps for applying your w faster and the AP boost also makes your w deal more damage
Unviable Summoner Spells
They took it away so no
You wont die much since you have Survivability from RoA and Rylais and CD is so Long
Nope nope nope nope not support so nope
Nope because you already have a CC dodger your E just hit it at the right time then no CC for you
Flash for Escape when on CD
Clarity for when your OoM
Promote for when you can handle your mana and you want to push your lane quick and farm gold faster
Ignite for bonus DoT with your W yes please it also reduces healing like the active of your w so if you want to make Soraka cry you can take this and stop her healing for a long time
Teleport for obvious reasons so you can teleport to help a lane you can teleport to split push teleport back to your lane so you dont miss out on exp
Ok Spells
Ghost not really my thing since you already have enough mobility with Playful/Trickster and Urchin Strike and you already have the go through units with Nimble Fighter But if you want the Speed to gank be my Guest
Smite for Jungling Fizz is a viable jungler and ganker but this guide isnt about jungling so.... No need
Exhaust is okay for catching up ganking or running away but for catching up you got Chum the Waters and Playful/Trickster and Same for ganking and running away so nope but if you want to reduce that Yi's damage like i said for ghost Be my guest
Heal for when your just getting used to Fizz but when you get used to him he doesnt really need it
SurgeGood since it increases attack speed good for pushing and it also helps for applying your w faster and the AP boost also makes your w deal more damage
Unviable Summoner Spells
They took it away so no
You wont die much since you have Survivability from RoA and Rylais and CD is so Long
Nope nope nope nope not support so nope
Nope because you already have a CC dodger your E just hit it at the right time then no CC for you
Rod of Ages for Durability and AP allows you to take damage and Deal tons of damage
Lich Bane for Burst after Dashing with Q and Flipping with E and burst with W active
Rabadon's Deathcap for Duh Damage on your Burst deals insane damage with Lich Bane and your W autoattacks And your Spells
Sorcerer's Shoes for Magic Penetration
Rylai's Crystal Scepter for A slow on your Basic attacks and Your Q and for Durability
Zhonya's Hourglass for Durability and AP and a Great Active
In my skill sequence i like to max out Urchin Strike the most because it doesnt waste your mana quick with Playful/Trickster first and not Seastone Trident the most because the damage is great but i dont like the fact that its more auto attack based im more Instant Burst based with using Urchin Strike and Lich Bane procs so here is my ability sequence
Playful / Trickstercan Pop projectiles allowing for great turretdives and escapes
Playful / Trickster can be activated while in midair of Playful / Trickster (I only did this once idk if its a bug)
Remember that Urchin Strike goes a fixed distance so if their against a wall upi cpi;d dash through the wall
Take note that enemies who step on the fish of Chum the Waters get binded by the fish
If your fast enough you can Playful / Trickster over a wall check whats there and Playful / Trickster if there is to much to handle
Chum the Waters can be used to block escape paths in the jungle
Having a support ward certain spots in the jungle you can use Urchin Strike to dash through the walls by targetting a jungle monster
Seastone Trident can reduce healing if activated dealin great with champions that have great heling capabilities Like Master Yi and Dr.Mundo T_T Mundo May not heal what he pleases
Chum the Waters could be a life saver by using it over a teammate being chased,natural instincts makes chasers run away from the shark bait but if theyre dumb enough they might walk on it and give you a free kill
WARNING TIP ABOVE IS ONLY FOR PEOPLE WHO DONT HAVE BLINKS OR LEAPS NEVER TESTED ON DASH YET
Playful / Trickster can be activated while in midair of Playful / Trickster (I only did this once idk if its a bug)
Remember that Urchin Strike goes a fixed distance so if their against a wall upi cpi;d dash through the wall
Take note that enemies who step on the fish of Chum the Waters get binded by the fish
If your fast enough you can Playful / Trickster over a wall check whats there and Playful / Trickster if there is to much to handle
Chum the Waters can be used to block escape paths in the jungle
Having a support ward certain spots in the jungle you can use Urchin Strike to dash through the walls by targetting a jungle monster
Seastone Trident can reduce healing if activated dealin great with champions that have great heling capabilities Like Master Yi and Dr.Mundo T_T Mundo May not heal what he pleases
Chum the Waters could be a life saver by using it over a teammate being chased,natural instincts makes chasers run away from the shark bait but if theyre dumb enough they might walk on it and give you a free kill
WARNING TIP ABOVE IS ONLY FOR PEOPLE WHO DONT HAVE BLINKS OR LEAPS NEVER TESTED ON DASH YET
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