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Fizz Build Guide by Thirteen13v2

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Thirteen13v2

All You need to Know about Fizz-AP tank guide

Thirteen13v2 Last updated on November 20, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
3/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

hello my name is Thirteen13v2 i play in the NA server english is not my main language and this is my 2nd build/guide in Mobafire so I apologize for lack of pictures and colours


Guide Top

Pros / Cons


Pros

Awesome burst
Strong DoT damage with W
AoE Ultimate great for team fights
Lots of Escaping Utility
His Shark Looks Badass
He looks like Stitch



Cons
OoM early on fixed by Sapphire Crystal and Clarity
No Escape when On CD fixed by Flash


Guide Top

Masteries

9/21/0



9 in offense so you can get the Magic Pen


21 in defense so you have durability So you dont die when you dive


Guide Top

Runes

Magic Penetration Marks
]Ap per lvl Seals and Glyphs
AP quints


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Viable Summoner Spells+Unviable Summoner Spells

Viable


Flash for Escape when on CD


Clarity for when your OoM


Promote for when you can handle your mana and you want to push your lane quick and farm gold faster


Ignite for bonus DoT with your W yes please it also reduces healing like the active of your w so if you want to make Soraka cry you can take this and stop her healing for a long time


Teleport for obvious reasons so you can teleport to help a lane you can teleport to split push teleport back to your lane so you dont miss out on exp

Ok Spells


Ghost not really my thing since you already have enough mobility with Playful/Trickster and Urchin Strike and you already have the go through units with Nimble Fighter But if you want the Speed to gank be my Guest


Smite for Jungling Fizz is a viable jungler and ganker but this guide isnt about jungling so.... No need


Exhaust is okay for catching up ganking or running away but for catching up you got Chum the Waters and Playful/Trickster and Same for ganking and running away so nope but if you want to reduce that Yi's damage like i said for ghost Be my guest


Heal for when your just getting used to Fizz but when you get used to him he doesnt really need it


SurgeGood since it increases attack speed good for pushing and it also helps for applying your w faster and the AP boost also makes your w deal more damage
Unviable Summoner Spells


They took it away so no


You wont die much since you have Survivability from RoA and Rylais and CD is so Long


Nope nope nope nope not support so nope


Nope because you already have a CC dodger your E just hit it at the right time then no CC for you


Guide Top

Items


Rod of Ages for Durability and AP allows you to take damage and Deal tons of damage


Lich Bane for Burst after Dashing with Q and Flipping with E and burst with W active


Rabadon's Deathcap for Duh Damage on your Burst deals insane damage with Lich Bane and your W autoattacks And your Spells


Sorcerer's Shoes for Magic Penetration


Rylai's Crystal Scepter for A slow on your Basic attacks and Your Q and for Durability


Zhonya's Hourglass for Durability and AP and a Great Active


Guide Top

Skill Sequence

In my skill sequence i like to max out Urchin Strike the most because it doesnt waste your mana quick with Playful/Trickster first and not Seastone Trident the most because the damage is great but i dont like the fact that its more auto attack based im more Instant Burst based with using Urchin Strike and Lich Bane procs so here is my ability sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Unique Skills

Playful / Trickstercan Pop projectiles allowing for great turretdives and escapes

Playful / Trickster can be activated while in midair of Playful / Trickster (I only did this once idk if its a bug)

Remember that Urchin Strike goes a fixed distance so if their against a wall upi cpi;d dash through the wall

Take note that enemies who step on the fish of Chum the Waters get binded by the fish

If your fast enough you can Playful / Trickster over a wall check whats there and Playful / Trickster if there is to much to handle

Chum the Waters can be used to block escape paths in the jungle

Having a support ward certain spots in the jungle you can use Urchin Strike to dash through the walls by targetting a jungle monster

Seastone Trident can reduce healing if activated dealin great with champions that have great heling capabilities Like Master Yi and Dr.Mundo T_T Mundo May not heal what he pleases

Chum the Waters could be a life saver by using it over a teammate being chased,natural instincts makes chasers run away from the shark bait but if theyre dumb enough they might walk on it and give you a free kill

WARNING TIP ABOVE IS ONLY FOR PEOPLE WHO DONT HAVE BLINKS OR LEAPS NEVER TESTED ON DASH YET