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Build Guide by Fire_Ace

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Fire_Ace

Amumu 3v3

Fire_Ace Last updated on August 25, 2010

Ability Sequence

1
10
12
15
18
Ability Key Q
4
8
13
14
17
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


This is a main anti-AD build, if you were to face a AP team i would have picked "Spirit Visage" instead of "Warden's Mail".

Spells:
I pick "Ghost" and "Flash" because of Amumus lack of escape abilities and with a bit of talent and some help from "Despair" you can take down eny fleeing hero.

Items:
I Pick "Boots of Speed" to begin with because of the heroes passive slow movementspeed, and with the speed rune there is almost a 0% chance of dying in FB (I haven't died once in FB with this build. The next item i pick is "Warden's Mail" because then no melee burst hero can catch him (not even shaco) and with the rune he can outrun eny hero that has movementspeed +2. The "Sunfire Cape is for ekstra dmg and the "Guardian Angel" is so the enemy cant get your Legendary killingspree without loosing some teammates.

Runes:
I've picked dodge, mana reg, magic resistance and movementspeed.

Dodge because hes a lategame low health magic tank that needs to be able to take large amounts of dmg without dying and to gain a useable amount of mana would take too much time - in the meanwhile this makes you vundreble to AP attackes so therefor i pick magic resistance.

The mana reg is because of the large use of mana and low maximum mana that you need to compensate for.

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