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Amumu Build Guide by Linear

Tank Amumu - Come Play With Me! (Jungle Support Tank)

Tank Amumu - Come Play With Me! (Jungle Support Tank)

Updated on October 26, 2012
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League of Legends Build Guide Author Linear Build Guide By Linear 13,696 Views 13 Comments
13,696 Views 13 Comments League of Legends Build Guide Author Linear Amumu Build Guide By Linear Updated on October 26, 2012
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1
Mathmos3 (36) | November 30, 2012 1:34am
Hmm it posted twice...
1
Mathmos3 (36) | November 30, 2012 1:29am
Voted +1
But I use build two...

For the guide itself, it looks great and is correct. It could be a bit more in-depth like your other guides and you should work on that when you are changing practically everything cause of Season 3. (Have you seen it on PBE?) I could even help you a bit with that Vayne guide of yours, seeing as its the only champion that is subject to one of your guides that I can play decent.
1
Mathmos3 (36) | November 30, 2012 1:29am
But I use build two...

For the guide itself, it looks great and is correct. It could be a bit more in-depth like your other guides and you should work on that when you are changing practically everything cause of Season 3. (Have you seen it on PBE?) I could even help you a bit with that Vayne guide of yours, seeing as its the only champion that is subject to one of your guides that I can play decent.
1
Ep1c1337d00d (1) | October 14, 2012 12:36am
Voted +1
forgot to vote xD
1
Linear (21) | October 13, 2012 9:22am
DarkPercy wrote:

Hello. I'm a long time Amumu platinum player and I'd like to give you my 2 cents on this guide :).

Firstly, Exhaust is cool and good on Amumu. However, Flash is a muuuuch more powerful choice for him. Because Amumu has not much mobility to escape, Flash will save your life very often. Flash also lets you do the Flash + Curse of the Sad Mummy initiation combo that is gamechanging late game. Exhaust feels a bit unnecessary considering how much CC you have, How much tankiness you have and how much you can already reduce the enemy's damage. Flash feels far more useful.

Boots of Swiftness are pretty much a noob trap to be honest. If you want the best chasing boots possible, these are Mercury's Treads. Spending less times CCed will help you chase much more than the ridiculous extra 20 movespeed that Boots of Swiftness will give you.

Your build order isn't the one I would use but That's really fine because there is no order that is set in stone. Good job on that. However, the Warmog's Armor doesn't earn it's spot at all here xD. Warmog's Armor will surely help you stay alive longer but there are other items that are by far more useful. Too much tankiness is like not enough.. I would recommend Frozen Heart to help your entire teams tankiness and not only yours. Cooldown reduction is also a veeeery powerful stat on Amumu, so yeah. And he tends to run out of mana quickly, even late game ( Frozen Heart gives mana).

Skill order: Since the Tantrum change, I believe E is now a much more reliable and powerful farming/ganking tool. Maxing Bandage Toss second is also incredibly powerful because the base damage goes really high and the reduced cooldown allows you to use it multiple times in teamfights. Despair only becomes strong when enemies have high HP and that's late game (so maxing it last is ok).

Runes: I love your runes and I think they are fine. But I still would like you to try Armor Marks. That may sound silly but those will really help Amumu's early game jungling (he is so vulnerable to counter jungling and he gets low HP in the jungle). MPen marks aren't too necessary because of Amumu's passive but yeah they're still great. I personally enjoy having a safer early game. Your choice :)


While your guide is beautiful (JhoiJhoi and BBcoding FTW), I think your guide lacks a little bit of information :p. You could, for example, include videos on how to gank or how to clear the jungle (even though you have a map that shows the order), a section on how to play early/mid/late game.


I hope I helped you :3

Will take it for the next update.


Quoted:

Good guide, I like it. But I disagree that you should take boots with Movement Speed Quints.
Because with boots you're going to be fast enough and the Quints would be useless. Taking Movement Speed Quints when starting with Regrowth Pendant is better if you insist on these runes.
Oh, and also Amumu's main spell is flash, so you can't leave it, it will help you initiate fights when your Q is on cool down and also when you need to run away/secure the kill.

But well done, hope this gets to the top! :)

Thank you, will use your idea!
1
DarkPercy (151) | October 13, 2012 8:06am
Forgot to upvote lol
1
DarkPercy (151) | October 13, 2012 8:06am
Voted +1
Forgot to upvote lol
1
DarkPercy (151) | October 13, 2012 8:01am
Hello. I'm a long time Amumu platinum player and I'd like to give you my 2 cents on this guide :).

Firstly, Exhaust is cool and good on Amumu. However, Flash is a muuuuch more powerful choice for him. Because Amumu has not much mobility to escape, Flash will save your life very often. Flash also lets you do the Flash + Curse of the Sad Mummy initiation combo that is gamechanging late game. Exhaust feels a bit unnecessary considering how much CC you have, How much tankiness you have and how much you can already reduce the enemy's damage. Flash feels far more useful.

Boots of Swiftness are pretty much a noob trap to be honest. If you want the best chasing boots possible, these are Mercury's Treads. Spending less times CCed will help you chase much more than the ridiculous extra 20 movespeed that Boots of Swiftness will give you.

Your build order isn't the one I would use but That's really fine because there is no order that is set in stone. Good job on that. However, the Warmog's Armor doesn't earn it's spot at all here xD. Warmog's Armor will surely help you stay alive longer but there are other items that are by far more useful. Too much tankiness is like not enough.. I would recommend Frozen Heart to help your entire teams tankiness and not only yours. Cooldown reduction is also a veeeery powerful stat on Amumu, so yeah. And he tends to run out of mana quickly, even late game ( Frozen Heart gives mana).

Skill order: Since the Tantrum change, I believe E is now a much more reliable and powerful farming/ganking tool. Maxing Bandage Toss second is also incredibly powerful because the base damage goes really high and the reduced cooldown allows you to use it multiple times in teamfights. Despair only becomes strong when enemies have high HP and that's late game (so maxing it last is ok).

Runes: I love your runes and I think they are fine. But I still would like you to try Armor Marks. That may sound silly but those will really help Amumu's early game jungling (he is so vulnerable to counter jungling and he gets low HP in the jungle). MPen marks aren't too necessary because of Amumu's passive but yeah they're still great. I personally enjoy having a safer early game. Your choice :)


While your guide is beautiful (JhoiJhoi and BBcoding FTW), I think your guide lacks a little bit of information :p. You could, for example, include videos on how to gank or how to clear the jungle (even though you have a map that shows the order), a section on how to play early/mid/late game.


I hope I helped you :3
1
Ep1c1337d00d (1) | October 13, 2012 7:53am
Good guide, I like it. But I disagree that you should take boots with Movement Speed Quints.
Because with boots you're going to be fast enough and the Quints would be useless. Taking Movement Speed Quints when starting with Regrowth Pendant is better if you insist on these runes.
Oh, and also Amumu's main spell is flash, so you can't leave it, it will help you initiate fights when your Q is on cool down and also when you need to run away/secure the kill.

But well done, hope this gets to the top! :)
1
darthgamer101 | October 13, 2012 7:52am
Voted -1
I do not think this guide is very informative for a jungling amumu. the boots of speed shouldnt be built first, but armor cloth or regrowth pendant first, and THEN boots of speed would work fine. amumu needs to be able to kill blue, with a leash it could work out, but he needs to be able to sustain in the jungle. I also think building into merc treads is better, as jungling means ganking, and hes gonna need the merc's for that.
1
Linear (21) | October 13, 2012 6:45am
Qube wrote:

no information at all, wrong skill sequence

I'm sorry, but can you at least explain a little on that? BTW, can you at least try out the build, before you go criticising my build with no explanation at all?
1
Qube (5) | October 13, 2012 2:01am
no information at all, wrong skill sequence
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