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Amumu Build Guide by horrerblade

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author horrerblade

Amumu: Dragon Slayer

horrerblade Last updated on June 23, 2012
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Ability Sequence

3
14
15
16
17
Ability Key Q
1
7
9
10
11
12
Ability Key W
2
4
5
8
Ability Key E
6
13
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

Amumu is a very nice champ. He is unkillable (if played right) late game and absolutely carries games. This is my first guide so don't hate but here it is there isn't much elaboration but i will try to do the best i can if you need anything or think i should add any thing please let me know. Please tell me what i should expand on and if i should add anymore sections.


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Pros / Cons

Pros:
Unkillable
Does damage
Fast Jungle
2 stuns (only champ other then leona i think that has 2 stuns)
VERY fun
Cons:
MANA DEPENDENT
Slow early game (need one kill)


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Runes

The reason i chose the above runes is because it allows you to do the jungle with speed and with my build you should have all the MR and ARMOR that you need so there is no use to add more. The only thing that i could think to add instead of AP would be health or move speed. The runes that i have chosen give you a great early game game and help you get the kills that you need for your kinda expensive build.


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Items

So my items is the build for a balanced team. End game you will sell the HOG and the Philo Stone. For a more AP team switch the sunfire to a banshe's veil BUT KEEP THE THORN MAIL. That allows you to turret dive and also helps you with the ad damage that you might receive TRUST ME DO NOT GET RID OF THE THORNMAIL. For a more ad based team go with warmogs or turn the HOG in to a randuins omen instead of the abby scepter and that should be fine.


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Skill Sequence

You get you ulti when ever you can then you tantrum then your cry then your bandage toss.


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Skills

Passive:
Its nothing to special it just reduces MR every time you auto attack so make sure you bandage toss attack and then tantrum, and you should do all of this when your cry is on.

Bandage toss:
This is a REALLY hard skill shot to hit as it travels slow and at its tip even though it is touching you wont grab on to them so make sure you get practice with this and you should be hitting like a pro in no time. The skill itself pulls you towards a target (opposite of Blitz's grab) stuns and deals a good amount of damage.

Despair:
This is what makes you SOOOOOO good with Rylai's Crystal Scepter. It does aoe damage to everyone around you based on percent health per second so with Rylai's Crystal Scepter its like a perma slow.

Tantrum:
This is what makes ad carries hate you. it does AOE damage and the cooldowm is reduced buy 1 second every time you take an auto attack. Also it reduces the amount of damage you take from auto attacks by a few points so small minions do almost to no damage to you.

CURSE OF THE SAD MUMMY:
Basically an aoe stun. THATS ALL lol bandage toss in ulti and watch them rage as you team kills them in the 2 seconds that they cant move. (BTW this will not stop kat's ulti and others like it as this technically isn't a stun. This sinergizes well with GP's Nunu's fiddle stick's and other champions that have aoe ultis along with karthus.


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Jungling

Amumu is very blue dependent Early to mid game. So you should start at blue get a pull and pry on it till it dies if you have a good Gank Guard then SMITE it asap so its up when you are doing red. Get your tantrum and do wolfs, wraiths, red. After you get red you should be LV 3 get your bandage toss and go gank a lane. If you do it right with the right coordination your should get first blood and then you can b and get your philo stone. The shone will help you with your mana problem BUT it wont fully solve it.


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Ganking

This is simple if ganking top or bot wait for the opposing team to push past you then walk in and lay waste slow with your red buff. Then when they Try to flash/ghost away bandage toss to them. If ganking mid only go in if you can land a bandage, is VERY pushed or they are disabled.


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Farming

Amumu is a beast at farming all you have to do is run in to a mob of minions and with the masteries and your tantrum you take no damage from the minions so just spam that and keep your cry on you should get all of the farm in no time.


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PICS :)










Did better then the carry in this one lol