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Recommended Items
Spells:
Exhaust
Smite
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction
Summoner Spells
Mandatory on Jungle Amumu |
Optional Summoner Spell
Provides Amumu the speed to keep up with enemies, although it doesn't disable them he can also use it to run if need be. A good second to Exhaust. |
While it's always good to have an escape skill, Amumu doesn't really need it with his build and his ability to Bandage Toss over walls. |
Could be helpful if no one on your team has it. Other than that it's just not as good as exhaust or Ghost on Amumu. |
Despair (W) - This does high percentage damage and scales with your AP. Remember to toggle appropriately since it eats through a lot of mana. |
Tantrum (E) - This will be Amumu's main damage skill and helps his jungling since it reduces damage from basic attacks, in addition whenever he is attacked the cooldown gets reduced. |
Skill Order
>> >> >>
Since our Tantrum will be our main jungling skill and main damage output early on, we're going to want to make that first. After making that, Bandage Toss will be next so it can get as short a cooldown and we can maximize Amumu's burst damage for ganking. Despair will be the last skill maxed since it scales rather well into late game, being percentage based damage.
Game Start
+ 5 --OR-- + 5
Pros + Easier Jungle Clear + Higher Damage |
Cons - Doesn't build into anything we want for late game |
| | | | |
Pros + Easily builds into other items for late game |
Cons - Less Damage in Jungle - Slightly harder to jungle with |
First Back
+ /
Depending on which starting you built will depend whether you get the Spirit Stone or the Sapphire Crystal. The Spirit stone does help with sustain and such but we're not going to build it into anything past this. Because while the Spirit items do help him, we're able to build Amumu so much tankier and with more damage if we don't.
Core items
Item Sequence
Boots of Swiftness
900
Frozen Heart
2500
Abyssal Mask
2400
Boots of Swiftness gives Amumu all the movement speed he'll need to keep ontop of the enemy champions. Combined with the passive of reducing slow durations, it's a must have on Amumu. |
Abyssal Scepter combined with his passive allows Amumu to eat through any magic resist the enemies may have. The ability power and magic resist are also pretty nice for his skills. |
Build Order for Core Items
> > >
If you find yourself not being as tanky as you'd like around this time, feel free to throw in a Giant's Belt somewhere after boots to help your presence in lane.
Late Game into Situational
The whole idea behind this Style of Amumu play is to sit on the opponent's face and not let him go until he's dead. To do this successfully you need movement speed and slows. Since boots already covers your movement speed, we need Rylai's Crystal Scepter for the slows. Sunfire Aegis Just furthers the damage you cause by standing on top of them and it allows you to soak up more damage from them if they decide to attack.
Situational Late Game
When to drop an Item
Remember that Aura items only stack twice on the people that have them, so having three Runic Bulwarks on a team is a waste. Similar with debuff aura's like Frozen Heart, except they only stack once so having two on a team might be a waste in team fights. Coordinate with your team to work out certain items in advance.
- Save Smite for buffs, Dragon and Baron
- Use your Bandage Toss to maneuver around the jungle faster
- Use a health potion anytime you can restore 150hp with it
- Avoid going back to the summoner pool when you have buffs active on you
Jungle Start and the First Gank
You're starting position should be at blue buff as illustrated above. Note the purple dots where your mid and toplane or mid and botlane should be watching for counter jungling.
As Amumu, your hardest counter is them taking your blue buff at level 1. So you need to make sure you can take it, or at least not die if they try to.
After Blue buff, you should make your way to Wolves, Wraiths then Red Buff. Remember that Red Buff will be much stronger than blue when you started, so make sure that you're at least above half health. By the time you get Red Buff you should be able to gank a lane.
Ganking: What it is, When to do it and How to do it Successfully
Ganking is going into a lane other than your own with the intent to pressure that lane, usually to pick up a kill as well.
Amumu is one of the strongest gankers in the game by that definition, however it takes more than just being able to show up in a lane to pull off a successful gank.
Tips to pulling off a successful gank:
- Ping when you're on the way to lane to inform the lane that you will be ganking.
- Inform the lane who your target is
- Inform the lane when you're backing out of a gank
The easiest way to tell when to go in for a gank is usually by keeping an eye on the minimap. If you can see an enemy over the halfway point of the lane, and you can look and see them low health then a gank would almost ensure a kill, especially with Amumu.
The easiest way to learn how to gank is by visually watching, so I'll take this time to link a video that will provide useful ways of preforming good ganks.
Spoiler: Click to view
Counter Jungling
Amumu is highly susceptible to counter jungling, you lose any buff and your ganking potential takes a hard fall. So here are some enemy junglers to keep your eyes on.
Team Fights
As Amumu, you'll be the biggest driving force of your team's fights. With your ability to get in and stick on people, you're a great initiator and clean up. In team fights, your main focus is to get in the center and deal the most damage to everyone. Don't worry about focusing down any one person, just make sure you got your Despair on, you're mashing your Tantrum and you're autoattacking someone.
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