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Spells:
Smite
Flash
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction
Flat M Pen marks are essential for a good jungle run on Amumu as your Despair will be doing a significant amount of the damage when jungling, especially the early run's and later on at buff camps, I also find that even that small amount of M Pen can really help W's damage to add up during team fights as well.
Greater Seal of Armor
Flat Armor Seals to again help reduce damage in those early runs but also to add a small amount of survivability in any v early ganks that might be needed, though you could probably swap these out for dodge seals if you already have them and don't feel like splashing out again I have tried that as a build and found that the Armor seals put me in a better position than just hoping for a dodge pay off.
Greater Glyph of Scaling Magic Resist
Again some people may not prefer to use MR per level glyphs and I'd actually be interested to hear other people's suggestions on replacements. Per level glyphs generally break even around level 6 for the stat boosts you get and beyond that become more valuable. Because my build doesn't grab much early MR (almost none if you have a support building Aegis) I feel it definitely contributes towards that gap and at low levels combined with Aegis gives a good MR value early on.
Greater Quintessence of Health
Quints are quints, and all I can say is take here what you feel you need most. Personally having already taken armor and MR in my rune page I find that 75 extra health synergises really well with this. I've seen some people run HP per level here but as this doesn't break even till level 10 I find the early boost much more useful in jungling and early gank/lane survivability.
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