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Amumu Build Guide by Tyranon

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tyranon

Amumu, he wants to be your friend

Tyranon Last updated on August 11, 2011
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
8
10
11
13
Ability Key W
2
3
5
7
9
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 13

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 16


Table of Contents
Guide Top

Introduction

Hihi, this is my first time writing a guide here and I thought Amumu seemed like as good a place as any to start. For my money Amumu is one of the best tanks right now with his ultimate possibly being the best initiation in the game. Combine that with a Q to start or chase at the end and a W/E which will add noticeable damage to team fights and you have one of the best characters you can get, let alone a tank. This build will work particularly well in non-ranked games where you will quite often find a poor knowledge of jungle routes on the opposing team as well as a lack of competition to take the role yourself, for this reason I've included Item's you may well see on a support in some games on here and I'll be discussing this below.


Guide Top

Runes

Greater Mark of Magic Penetration
Flat M Pen marks are essential for a good jungle run on Amumu as your Despair will be doing a significant amount of the damage when jungling, especially the early run's and later on at buff camps, I also find that even that small amount of M Pen can really help W's damage to add up during team fights as well.

Greater Seal of Armor
Flat Armor Seals to again help reduce damage in those early runs but also to add a small amount of survivability in any v early ganks that might be needed, though you could probably swap these out for dodge seals if you already have them and don't feel like splashing out again I have tried that as a build and found that the Armor seals put me in a better position than just hoping for a dodge pay off.

Greater Glyph of Scaling Magic Resist
Again some people may not prefer to use MR per level glyphs and I'd actually be interested to hear other people's suggestions on replacements. Per level glyphs generally break even around level 6 for the stat boosts you get and beyond that become more valuable. Because my build doesn't grab much early MR (almost none if you have a support building Aegis) I feel it definitely contributes towards that gap and at low levels combined with Aegis gives a good MR value early on.

Greater Quintessence of Health
Quints are quints, and all I can say is take here what you feel you need most. Personally having already taken armor and MR in my rune page I find that 75 extra health synergises really well with this. I've seen some people run HP per level here but as this doesn't break even till level 10 I find the early boost much more useful in jungling and early gank/lane survivability.