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Not a bad build at all. But I have to ask - are the health and HP5 runes worth it? Compared to the utility you could be getting with magic resist glyphs or armor per level seals, or the obvious magic penetration marks, is just survivability worth the trade-off? Good guide though, and strong item build for a laning Amumu.
Hmm...
See, I'm a little paranoid when it comes to pre-match-set buffs like runes. More HP seems to be the only stable for-sure way to stay alive longer and absorb more damage; if you put runes for magic resist, then the other team could be DPS-heavy, and vice-versa.
Either way, I'll play around with different rune setups once I get more IP and update the guide accordingly.
Thanks for your input :DD