Build Guide by XxPushxX
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Amumu The Sad Mummy
This champion is one of the greats, but he does take skill to play well. A great point with him is his ability to farm fast and gank awesome helping him to get money fast for the items he needs.
As I have shown in the Skills build I go with tantrum first but you can trade off with bandage toss for the early gank if you want. The reason I don't is because I want the other team to be comfortable with laneing. Then catch them off gard with the gank (5v5).
In 3v3 always be ready for early gank by starting off the gank first as a team. Note: Never gank alone unless you're 90% sure you will get the kill The reason why I say this is ganking as a team gets you both money and not just one and also ensures the kill.
His passive: (Cursed Touch) -- On attack reduces enemy's magic resist.
-Q Key:- (Bandage Toss) -- A skill shot allowing him to grab enemy and pull Amumu to them and stun.
-W Key:- (Despair) -- An AOE around Amumu similar to a Sunfire Cape which is toggled on and off
-E Key:- (Tantrum) -- An AOE Damage which is reduced by each hit he receives.
-R Key:- (Curse of the Sad Mummy)-- Ultimate AOE Damage stun fairly large area.
I'll leave this up to you the ones but i have picked are nice for the team fights. Teleport in for group battle and quick ganks and heal for helping the team.
-Glyph of Celerity -- For the cool down reduction nice for spamming skills.
-Seal of Vigor-- For the health regeneration between the battles.
-Mark of Insight-- Magic Penetration for more damage from his skills.
-Quint. of Fortitude-- Health. Extra health is always nice to have.
Meki Pendent for mana regen, then Tear of the Goddess, to Manamune. Has a great mana regen and builds up your mana a % of your mana is converted to Ability power and on top of that it already has ability power. This allows you to leave Despair on Permanently like having a sunfire cape but also allows you to spam your other skills which also have more damage output than before this item. Enough reasons for me.
Sorcerer's Shoes Help your damage output through your spells.
Sunfire Damage output health and armor.
Now you have options More damage (if you are surviving group battles), Magic resist (if taking too much damage from magic), Physical resist (if taking too much damage from Physical)
This is where you will make a choice on your items depending on survivability in team fights. If you die look at what is doing the most damage to you. If magic damage get #2 if physical get #3 and if your surviving most battles get #1
1. Sunfire Cape
2. Force of Nature
3. Randuin's Omen
You may have to get 2 and 3. After this just Abyssal Scepter
this Item will help you and your team in battles by allowing your spells do more damage through the ability power and reducing enemies magic resist around you.