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Spells:
Flash
Smite
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Ability Explanation
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- Cursed Touch Amumu's autoattacks reduce the target's magic resistance, keep in mind when you jungle that you lay an auto hit before cast your spells. The debuff doesn't stack but it refreshes with every autoattack.
- Bandage Toss A life saver skillshoot with an amazing range on 1100 which can go through walls and gaps. If it contacts an enemy with his toss, Amumu will pull himself to it.
- Despair Cry power! Can be maxed or taken extra in for early dragon. Max it second for more damage in aoe and teamfights.
- Tantrum You want to max this first when jungling. Everytime you take a hit reduce with 0.5sec means more damage, faster clearing camps and more gold.
- Curse of the Sad Mummy Combo wombo ulti! With an diameter of 1200 and it's a team winning ultimate. You want to combine Idol of Durand, Soul Shackles or Command: Shockwave with amumu.
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Runes
Greater Mark of Magic Penetration Mostly of amumus damage comes from magic damage and have a great farming ability in the jungle with his Tantrum and Despair and even though the nerf on his ap ratio, it won't affect his early game. Since amumu lack mostly in the early game and then you boost his damage abit with magic penetration+ his passive Cursed Touch.
Greater Seal of Armor The most common runes for junglers, gives you a great deal of armor so you can jungle longer and do crazy lvl 3 tower dives ;D
Greater Glyph of Scaling Magic Resist Give you 24mr on lvl 18, one of the most beneficial runes for tanking.
Greater Quintessence of Armor These are my own preference of quins. You not that slow anymore in the jungle as amumu but you lack sustain and survivability. With this you don't need to back after clearing your jungle twice and still can gank. If you feel like it you can also run 3x Greater Quintessence of Movement Speed.
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