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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Nasus
Just like season 5, this will be HELL. You cannot fight him. You cannot Kill him, and if you try you will get withered, ganked, and murdered. And you can't let him farm. The only thing you can really do to stop him from getting hundreds and hundreds of stacks is having your jungle camp for you. May the league gods be with you.
Intro!
In my opinion, Amumu is one of the most game changing Champions. He has a great kit, and great burst ability with his passive Cursed Touch and his other abilities. Especially his Ultimate. He is best known to be a jungle champion, but he can be pretty effective top lane if done right.
In this guide I will show you how it can be done, but I won't make this purely for my build, as I will offer up different ways to do go at this with his Item build, runes, masteries, etc.
So let's go!
Until then however Im going to make some changes now to freshen the build up to season 6 standards! Hope you enjoy and have fun on the Rift guys!
I'll also be creating a full AP build for the fun of it. Maybe a build you can take in 3s, Aram, or Custom! But that will also be a work in progress.
1. This is not a build I would suggest to go into rank games. If you find yourself up against a team where they chose a top lane that I have said Amumu counters heavily, than I would go for it, but as your top lane main? No lol.
2. This is purely a build to experiment and have fun with. I'm making this guide so others can see that Amumu top can work very well if executed correctly. It will be difficult at times and other times you're probably gonna think "F**k this guy for giving me this idea*, but if you do Amumu top the right way, you'll thank me later.
3. I am not some Diamond ranked player. I will not claim to be the best player ever, and that probably is gonna lead you to wonder why I'd ever wanna make a guide for others to follow, but I just hope you give my guide I a chance, or at least a read to see how I've made Amumu top work.
Thank you.
Pros
|
+ Has a game winning Ultimate. + With a good amount of AP, can do amazing Burst damage. + Built in Tankiness. + Easy to Secure kills with his spells. |
On top of having great AP ratios on his spells allowing him to burst, he can be built to be tanky and his kit allows him to be able to secure kills with your jungler/team. |
Cons
|
+ Can suffer from Mana Issues. + Very Low run Speed, easy to get ganked. + Not a great laning Phase. + Might get flamed due to Amumu not being common top |
Amumu will suffer from Mana issues if not played correctly. Something you might do and something I've done some times, is use my spells on minions carelessly. If you do, you will suffer. Also, do not push beyond halfway into their side of top lane. You will set yourself up to be ganked hard. And if you don't have flash or Ultimate, you're most likely dead. |
Teleport I would say Teleport is a pretty good Summoner Spell. It will allow you great map presence and to be able to buy your items and get back to your turret in time. Due to the low run speed I take this often. Also you will be able to use this spell for ganks. RECOMMENDED
You can take ignite as a replacement for Teleport. You'll lose the map presence you'll have from Teleport but you'll get a higher chance at securing a kill early game. SLIGHTLY RECOMMENDED AFTER ABOUT 10 GAMES WITH TOP AMUMU
These are the Three Summoners I recommend only choosing.
Runes
- Greater Quintessence of Ability Power: Amuumu has probably two options to choose from for his Quintessences. If you plan on getting a kill with your Jungler however, you're gonna want to have the damage to do it. With your Stun and your ultimate (Depending on your level and your Jungler), your opponent shouldn't be able to escape easily.
- Greater Mark of Magic Penetration: I suggest nothing but these. They'll increase your damage, and go well with your Passive
- Greater Glyph of Ability Power: Once again, you're gonna need to Damage to get the kill. Amumu would be a tad too weak without some Starter ability power.
- Greater Seal of Armor: Due to most top laners being AD, and you being able to be ganked easily, this will supply a good base armor for the start of the game before you begin building tanky items such as Hourglass and Sunfire Cape.
OTHER VIABLE RUNES
Greater Quintessence of Movement Speed: These can come very in handy for Amumu. Due to his low run Speed, they will help with chasing, escaping, and getting places. They will also assist when you jungler comes to gank. If these fit your playstyle than I recommend them
Greater Glyph of Scaling Ability Power: These will help you scale into late game, however I wouldn't recommend them due to losing the ability power you could use early game to secure a kill. But not a bad choice.
Greater Glyph of Magic Resist: These will help you against any AP Opponents early game. If you'd like you can also get the Scaling ones.
Greater Seal of Mana Regeneration: With Amumus Oom issue, these can play a very nice role in assisting you in staying in lane. However, losing the armor will make you somewhat squishy early game until you get your Tankier items, so be cautious.
Your Autoattacks will lower your enemies Magic Resist.
It's pretty simple to under. Every basic attack keeps the MR of your enemy lowered.. On top of having items such as Abyssal Specter, Liandry's Torment, and Sorcerer's Shoes, this will be just another factor that makes your damage shred your enemies.
Bandage Toss
A Long range gap closer the deals good damage and Stuns
Most of the time, this will be your spell to engage with. It is your gap closer pretty much. But it's not just great due to the fact it has a stun, but it deals amazing damage. With a 70% Ratio with AP, you'll be doing great damage with this spell. The stun is the cherry on top. You're gonna want to max this Second.
Despair
A small range AoE that deals damage based off your enemies HP/Your AP and drains your mana.
This is a fairly good spell. It allows you to do constant damage to your opponent when you have it toggled on. However, it can be the spell that ruins your chances with getting a kill sometimes due to it being able to Oom you quickly. Do not use this spell to clear minions, only toggle it on when you engage the enemy champion and turn it off soon after the fight is over. Despair also works great with Liandry's Torment due to it constantly applying the DOT. This should be the last spell you Max.
Tantrum
Short range AoE that does good damage with a great Passive.
This is gonna be the ability you will find your self using the most. It has great passive that will reduce physical Damage taken from both Autos and Spells, so it's great against Melee. It deals fairly good Damage, and allows it to be spammable due to the fact, every time you get hit, the CD is reduced. You should max this first.
Curse of the Sad Mummy
// A Massive AoE that snares all enemies surrounding you.
The Ultimate of all Ultimates! Amumu is famous for his amazing AoE ultimate. This is the spell that will make or break team fights for you. With dealing Massive AoE Damage with a 80% AP Ratio, this is your strongest spell. With a fairly long CD, with select items and masteries, you'll be able to have this spell to use every minute which can be very dangerous for the enemy team. Always put a point in when you get the chance to increase damage.
- When planning on using your Q, try to get closer to your enemy to increase your chance at landing your toss instead of using it from a far distance.
- Remember to use your E every time it get's off CD to make to make the best of it.
- When using your ultimate, try to get as many people in it as possible to increase your teams chances of winning a team fight.
- If you are being dived on under your turret, try using your Q and your Ultimate on those diving you. Try to take one of them down with you at least.
- Try to find time to gank, with your abilties you'll be helping your team.
- When attempting to gank enemies like Fizz, Yasuo, and other enemies who have high mobility and can doge spells, try to time your ultimate right so you don't miss. I can't tell you the amount of times Fizz jumped when I used my ult. >:0
Bandage Toss already does an large amount of damage alone. And can help with bursting down your enemy early. The downside of course is the lost of Armor and spammable damage Tantrum can do, but just a little discovery I had! However, of course doing this wouldn't work as good as the regular skill order does!
Most of the time I take this when I'm against an AD opponent. The armor is nice, and it will also build into your Frozen Heart/IBG. Buy with HP pots. |
What us to be in this spot was Null-Magic Mantle, however due to the change of price they made, you can no longer start with that unless you have points in Utility for extra starter gold, so instead, if you're up against an AP champion and you want to rush Spectre's Cowl, I would just suggest buying a Ruby Crystal, farming up gold, than recall back to buy. |
This isn't a common start but lately I've been seeing Ranged Champions going top so if you'd like it won't be a bad idea. |
Items
I find myself with these a lot of the time due to the Magic Pen. It will increase your Damage output greatly and you will find your abilities doing more than you expected. |
I will nearly always take these when their team have a strong amount of AD or if I'm going up against a AD Fighter Champ. |
I highly recommend this item if you wanna get tankier. The Armor and HP is great, but the passive which does AoE Magic DMG is also great. Very good buy. |
This is also another great buy. It can greatly help with Amumus lack of mobility. It also comes with a good amount of HP and decent amount of armor. |
These are items to consider for your last two slots, and some as replacements for my main items. The situation can always be different.
Due the to surge in mobile jungle champions this Season I want to be extra clear on being safe. Try to keep the bush as warded as you possibly can. Do not over extend unless you are aware of their jungles location. Champions like Xin, Shaco, Wukong, etc, will just make laning hell for you if you're not paying attention.
Hopefully once you've done a good gank, start to push a bit, try to last hit as much as possible with the minions, and see how much you can get their turret. If you're not gonna farm, I suggest buying what you can and heading right back into lane to do a repeat of the gank. Your opponent will try to play safer most likely with wards, so try to deal an effective gank to beat the wards.
If you find yourself experiencing a bad lane, and you're just not getting fed, I highly recommend you go into a more tankier build. If you attempt to go into a more AP build with getting no kills you might not come off more useful than you could. If you have another tank than maybe stay little bit on the AP side, but if you're team has no tanks and you're having a bad game, than once again, it's HIGHLY RECOMMENDED you go for a more tankier build until everything is going good again.
You'll want to Q on their ADC if you plan on starting a team fight. Most likely once you Q on their ADC, their team will come at you or be near you, so that's where you'll want to ult.
7/10/14 - Published.
7/13/14 - Added Lane Adversaries. Will be making changes to the Item/Substitute Sections soon.
8/31/14 - Added more Lane Adversaries. Made changes to the item build.
9/5/14 - Added more details in some sections. Made tiny changes.
12/23/14 - Editing for Pre-Season 5.
5/11/2016 - Revived Build for Season 6, still a work in progress.
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