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Build Guide by MC Disingenuous

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MC Disingenuous

Amumu: The Misleading Tank

MC Disingenuous Last updated on October 17, 2010
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Ability Sequence

1
12
15
17
18
Ability Key Q
4
8
10
13
14
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
2/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Introduction:
This is the sequence of items/runes/ect. that I have found most useful to me. I'm just sharing this in hope that others find this as useful as I did. Please give feedback and suggestions.

Description:
I barely ever see any Amumus, and if I do, they suck. I've seen Amumus that go 3/11/2 or 5/10/1 and such. I usually die at a maximum of 3 times and get a minimum of 10 kills and assists. Normally, I do better than that. This build is strictly for Health and Armor/Magic Resist. That's all a tank needs. Of course, there are some nice passives with this armor as well.

Summoner Spells:
Exhaust: You're going to be running away a little early-game, and it's nice to help out your teammates if someone is running away. I use it often.
Flash: Getting away/chasing again. It's nice to Flash to get into the middle of a team-fight and use CotSM.
Clarity: If you aren't getting Mana/Mana Regen items, go for this.
Teleport: Teleporting and defending/helping allies.
Ghost: Running/Chasing.

Item Substitutions:
1. Thornmail Force of Nature - If casters are abundant.
2. Thornmail Another Sunfire Cape - More Health and some more Magic AoE damage.
3. Warmog's Armor Guardian Angel - If you don't think you need the extra health and feel like you need extra Armor and Magic Resistance.

EXTRA: You may want to buy the Warmog's Armor/Guardian Angel before the first Sunfire Cape. Also, you could get the Thornmail last if you're confident that you'll have enough money, but it's quite helpful in team fights.

What To Do:

Abilities:
Amumu has some nice abilities. Bandage Toss is good for stunning/chasing/damage. Despair is good when stacked with 2 or 3 Sunfire Capes or Thornmail for extra DoT. Tantrum is just awesome for enemies right next to you and great for farming. Curse of the Sad Mummy is one of the best abilities in the game for big team fights.

Early Game:
You're going to be farming and staying back a bit. If your teammate REALLY wants to get a kill, don't leave him in the dust, but know your limits. You should know other champions pretty well before you start doing things like that. Look close at the start of the match. You're a melee champion. If you don't have a good harasser with you, ranged champions could be a problem. If you need to, call for a lane switch.

Mid-Game:
Keep farming. If you see an opportunity to gank enemies with some teammates, run up, activate your Despair, hit someone with a bandage toss, hit them with Curse of the Sad Mummy, and Tantrum your way to victory as your teammates stomp them. You should be getting kind of tank at this point.

Late Game
You are Amumu. A masterful tank with some pretty nice damage and great survivability. You will always try to get the enemies' attention in team fights. You can survive. Your CotSM will definitely be amazing by this point. Should be less ganking (unless you're getting pushed) and more running up and hitting stuff. Hard. And being able to get hit hard and still have some more for round 2.