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Amumu Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

amumu the off tank assassin

Last updated on February 9, 2012
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Ability Sequence

1
4
5
9
10
Ability Key Q
3
12
13
17
18
Ability Key W
2
7
8
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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xD

its not like your ever gona finish it within a normal game unless your solotop farmed like a boss and was kill whoring but this does make you into the squishy killer as long as you have aegis mercs raylai and death cap you can dish out good damage and still be quite tanky if you get enuff gold item 5-6 can be swapped around depending on there damage output but lich will make your carry slaying all the more easy with them lovely 100% ap ratios on q and r

press w then q the carry if you can press e then r if they hit you once or twice makeing e come of cooldown faster but in theory they should be dead or very close if they have 2kish life with 600+ damage btoss 600+ damage ultu 325 damage on e doing around 1.5k of there life before the snare ends w should be doing good damege aswell to finish it of that is with only 300 ap and no lich to add that extra burst power


Guide Top

crying info about the crybaby

Perhaps one of the oddest champions in the League of Legends is the yordle known as Amumu. His life before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past. Amumu traveled all across southern Valoran - a feat that is not easily dismissed.

While Amumu still hasn't learned much about his past, he has learned a great deal about who he has become. He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings. He also seems to keep trouble at arm's length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the people and beings he encountered eventually shared his sadness. Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League. Amumu's story was compelling to the summoners he met there, and they invited him to take part in a League Judgment. His success within the League as a champion has given Amumu something he desired: a home. With his present (un)life secured, he now hopes the friends he has made will help him discover his past.

''Things are bad when Amumu is crying, but they're much worse when he's angry.'' - Ezreal


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stats

damage 47 (+3.8 / per level)
Health 472 (+84 / per level)
Mana 220 (+40 / per level)
Move Speed 310
Armor 18 (+3.3 / per level)
Spell Block 30 (+0 / per level)
Health Regen 1.49 (+0.17 / per level)
Mana Regen 1.3 (+0.105 / per level)


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skills

Bandage Toss

- Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/140/200/260/320 (+1) magic damage.
Cost
80/90/100/110/120 Mana
Range
1100


Despair

- Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.
Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1.5/1.8/2.1/2.4/2.7 (+0.01)% of their maximum health each second.
Cost
8 Mana per Second
Range
300

Tantrum

- Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.
Passive: Amumu takes 2/4/6/8/10 reduced damage from physical attacks.

Active: Amumu deals 75/100/125/150/175 (+0.5) magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
Cost
50 Mana
Range
400


Curse of the Sad Mummy

- Amumu entangles surrounding enemy units in bandages, damaging them and rendering them unable to attack or move.
Amumu entangles surrounding enemy units, dealing 150/250/350 (+1) magic damage and preventing attacks and movement for 2 seconds.
Cost
100/150/200 Mana
Range
600

Cursed Touch

- Amumu's attacks reduce the target's Magic Resistance for a short duration.
depending on lvl by 15 25 or 35