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Build Guide by MACJAY

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MACJAY

Amumu- THE TANK

MACJAY Last updated on June 16, 2010
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Ability Sequence

2
4
14
17
18
Ability Key Q
7
9
12
13
15
Ability Key W
1
3
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


This is one of the best builds if not " THE " best build i have ever found for this tank. If you ask why grab the tear of goddess so early, its because you need to build your mana pool up as much as possible because when you turn this into the arch angel staff a percentage of your mana pool is transfered into ability power which for ever 100 ability power you have adds another 1% to your DESPAIR. I don't grab the ability DESPAIR late because it uses to much mana and you should be using TANTRUM to finish off mobs to manufacture as much gold as possible. Plus you can get an early kill with BANDAGE and TANTRUM and finish with exhaust/ignite. With this build you also have good health regen because of the force of nature. After you have purchased your tear of goddess grab the mana/cooldown monster buff as much as possible and cast your TANTRUM every time it is up ( should be every 4 seconds ) this will help build your mana pool and allow you to leave DESPAIR on through the entire endgame. End game with your DESPAIR at 3.7% - 5.7% of enemy champions health per second with the 120 damage per second with the 3 sunfire capes, this is a very large amount of damage to everyone around you, especially if your CotSM (ult) is up. Also lemme explain why i chose the 2 summoner spells i chose... the reasons are simple because ignite works on champions that can heal or are being healed because of the 50% debuff they receive, and exhaust is because if you can keep the champion near you u can do tons of damage to him because of the sunfire capes and DESPAIR. ENJOY THIS BUILD YOU WILL LOVE IT!!