If you don't like my build please leave constructive criticism so I can improve. Vote up if you liked the guide. Please don't vote down without trying it first.
I wrote this guide after being inspired by Juffalo's.
I used his build for at least a week and then began to improve on it. All my knowledge is accredited to him and in-game experience.
Amumu: The Tank Slayer
I find that this name is pretty self-explanatory. The enemy thinks they are going to have a good tank with that overly-fed Cho'Gath, NOPE. With this build you don't care about enemies with armour and magic resist because you go straight to the health, % damage is the best thing about Amumu. He is viable to almost all pre-made teams as he is an amazing initiator, does amazing damage over time, and he refuses to go down if played correctly. I play Amumu as an off-tank dps.
I understand that this build may not be perfect or the best build for everyone but this is what works for me and I believe that if you follow this guide properly you will be able to pull of a pretty good Amumu.
Edit: August 10th, 2011: 1 million views, thanks everyone, it really means a lot
Often I find myself in the scenario where someone has been harassing for a while early game and I decide to NOPE them harder than that one time they really wanted the cool action figure with Kung-Fu grip. I would Bandage Toss
, cry my life off, throw a Tantrum
, curse them, and if I timed it correctly I should be able to stun them again before they are able to run away leaving them with another Tantrum
and a few more seconds of Despair
. Depending on my laning partner they will be either super dead, really dead, or at 25 health. If they are extremely low health and you are still almost full you can go in behind their turret, Bandage Toss
(don't miss) and either 1-hit them, or Tantrum
and flash out of turret range.
Although this seems extremely unlikely it's really easy to pull off against morons that overextend, most of the time it's a good thing to let them push you to turret, just don't let them do significant damage to it. *Level 6 minimum*
Also, when you are facing heavy melee auto-attackers that are overextending, I.e. Master Yi
, you are able to Bandage Toss
and then Tantrum
and run back to safety without being damaged. This is a good way to harass with Amumu
at a low level without taking much damage. At this time you should have already ported out and back in for your Philosopher’s Stone
and should have the Health Regen and Mana Regen to heal if you got damaged a bit in the process or get damaged when using Tantrum
The entire goal for the early game as Amumu is to farm as much gold as possible and try to help your laning partner get as many kills as possible.
During the Mid-game you want to focus on getting the Golem Buff as much as possible, ganking as many people as possible, and pushing as many turrets as possible. Team fight are a must in the Mid-game and you are the key to winning those. If you can time your Curse of the Sad Mummy
properly your team should be able to take out at least 3 enemies in a team-fight. If things go bad you are pretty good at escaping due to your stun, ability to pull through walls, and do heavy damage to anyone dumb enough to follow you extremely closely.
Delicious End-game, as Amumu
you are pretty much the main target now, but if you are far enough into your build you should be strong enough to take a massive chunk out of turrets and enemies. Keep on pushing and keep on being a key part of the team fights is the key to victory. Amumu
should be able to 1v1 any champion on the enemy team and by end-game can duo Baron Nashor with any other champion in the game. You are Amumu
, The Tank Slayer, wear the name proud and don't let anyone on the enemy team push you around.
Marks: For Marks I use Greater Mark of Magic Penetration for the flat Magic Penetration. I find that it helps my overall damage I recommend it for Amumu. I know no alternatives, if someone would like to share, that would be nice but seeing as every Summoner should have ArPen and MPen marks, MPen is recommended.
Seals: For Seals I use Greater Seal of Scaling Mana Regeneration for the Mp5. I find that it greatly helps me stay in the lane and is very helpful whenever I'm disallowed the Golem buff.
Glyphs: For Glyphs I use Greater Glyph of Scaling Cooldown Reduction for the cooldown reduction. It helps me initiate fights more often, harass better, and farm better. This also applied to my Summoner Skills which allow me even more farming and more protection against people back-dooring turrets.
Quintessences: For Quintessences I use Greater Quintessence of Scaling Cooldown Reduction for the CD reduction. It helps me initiate fights more often, harass better, and farm better. This also applied to my summoner skills which allow me even more farming and more protection against people back-dooring turrets. I also used Greater Quintessence of Health. It really just matters on the match, and if I remember to change between the two, but whichever is on my page works for me and many people have Greater Quintessence of Health as their default rune, which is suffice to the proper workings of Amumu.
Mastery points are to be done purely how you prefer. Viable sets would be:
Teleport: Good for farming and protecting from back-doors.
Flash: Good for running, chasing, initiating a fight, or aiming your ultimate.
Ghost: Good for chasing, but not recommended.
Exhaust: Good for chasing and is actually viable since I removed Rylai's Crystal Scepter but personally I still do not use it.
Boots of Swiftness
Early Game: First-blood, farm, farm, farm.
Mid Game: Farm, gank, team fights, push, level up.
End Game: Gank, team fights, Baron Nashor, back-dooring, Nexus, victory.
Greater Mark of Magic Penetration
Greater Seal of Scaling Mana Regeneration
Greater Glyph of Scaling Cooldown Reduction
Greater Quintessence of Scaling Cooldown Reduction OR Greater Quintessence of Health
Pros / Cons
Can tank and have good DPS at the same time
People will often tell you that you are bad early game
Many kill-steals, accidental or not.
Not recommended for level 30 play
I want to thank Juffalo for writing "Amumu: The Bi-Polar Fireball" in which my guide is based on. I would have never been a successful Amumu or even been inspired to try out this sad little mummy without first reading his guide.
Thank you for reading my guide and remember if you liked it vote up and please leave your criticism if you voted down. Please don't vote down without trying this build first.
Feel free to add me if you want to play some 5v5 with a sillyguy Amumu. My Summoner name is "HttP Magick"
Also, if you're thinking about starting fresh, maybe you could use my referral link? :D
Disclaimer: I play Amumu this way and it is the best way for me, I would like to reiterate that I do not know if this is the best Amumu guide and that I greatly appreciate anyone and everyone that has helped me learn how to play Amumu.