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Caitlyn General Guide by Emi

AD Carry -An Exploration of AD Carrying-

AD Carry -An Exploration of AD Carrying-

Updated on October 6, 2014
8.9
36
Votes
6
Vote Vote
League of Legends Build Guide Author Emi Build Guide By Emi 36 6 94,600 Views 72 Comments
36 6 94,600 Views 72 Comments League of Legends Build Guide Author Emi Caitlyn Build Guide By Emi Updated on October 6, 2014
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1
Janitsu (569) | October 8, 2014 12:08pm
Kog'Maw definitely not weak early game
Tristana weak early-mid game unless snowballing


Add Greater Glyph of Scaling Cooldown Reduction

Lucian usually rushes Infinity Edge these days
Tristana doesn't really, Statikk Shiv is usually rushed before
1
Emi (218) | October 8, 2014 11:54am
Thank you so much! I'm so glad it has helped you and will continue to do so <3
1
Argronar (1) | October 8, 2014 9:10am
This guide is absolutely fantastic. I utilized it to first learn the role and I find myself returning frequently just to verify things and to help jumpstart myself on new champions.

Great Job
1
Emi (218) | October 6, 2014 6:11am
review


Thank you so much for the review! My guide finally seems to be unfragged, so I can actually get to it xD I've briefly gone back through it, fixing the little things (Vayne's skill sequence, 80 -> 100 CS, Champion Descriptions), and I'll add in more of the bigger things when I find the time/get more experience (school work is so annoying ._.) Again, thanks so much for the review :) I +Rep'd~

@Quite Nomible and torrasque21 thanks for catching the mistake :) Should be fixed now ^_^
1
torrasque21 | October 6, 2014 2:25am
Perfect, just perfect....
No wait...one small mistake... [maybe, 'cuz am I the only one getting this?]

The links at the end?
When I pressed "-A Whimsical Wonderland Support-" for Lulu, Morgana's link appeared instead...

Anyways, best ADC guide EVER! :D
1
Quite Nomible (29) | October 4, 2014 8:52am
I have absolutely no words on how much effort you've put into this guide. This guide is fantastic, very well done.

Just to contribute my five cents to this guide, I found at the bottom of the guide in the credit section a spelling error: "... You can fine his..." fine => find.
Also found one very little error at the bottom of the guide, the link "-A Whimsical Wonderland Support-" is linking to your Morgana guide instead of the most-likely-a-Lulu guide.

Hope it helps, a big +1 from me.
1
LevasK (108) | October 2, 2014 6:56am
Another day, another review:

Let me start off by saying thank you for putting in so much work and making such extensive guides.
Just like your other guides this one looks good and I have no problems with it's current appearance and if this was merely an introductory guide to ADC role I would probably say that it contains enough if not too much information, but since this guide is supposed to go into every little detail about playing ADC that's where most of my critique will stem from.



Builds




Runes and Masteries




Ability Sequence




Individual Champion Description


LET'S GET FANCY!




Just as I stared reading your Game Play section I immediately spotted a problem. For some reason you seem to have completely skipped the first 2 minutes of the game as the section starts off in the laning phase which technically start at 2:03 (that's when the creep waves meet in the middle of the lane), but there's so MUCH stuff that happens before that which needs to be covered for example:
What is the ADC supposed to do if you are invading or you are getting invaded?
How to leash properly for your jungler?
Which route do you take to lane after leashing and why?
(I covered some of this during my review of TROLLing1999's Caitlyn guide)
What do you do if your jungler doesn't require a leash and how can you take advantage of this?

You also didn't mention anything about looking at when the enemy bottom lane arrives to lane and how by paying attention to this you can determine which buff the enemy jungler started thus allowing you to know when you should ward for possible ganks.

Last Hitting




Lane Momentum




Lane Freezing



The rest of your laning phase explanations seem to be all good.



Mid-Late Game






VERDICT:This is a good guide, but it still needs some work. For now I'm up voting it with hopes that as you receive more comments/review and gain more experience with ADC role through playing it, you will continue to update and improve this guide as it has a lot of potential.


P.s.Pardon my awful English.
1
Emi (218) | September 15, 2014 6:01am
@Meijhye, huge huge thanks for the review! I will get onto revising this when I get the chance! :)

@R4GE, as of right now, I think Tristana is one of the best choices. As Vyn pointed out earlier, she is pretty difficult gank early game because of her Rocket Jump and Buster Shot. Also, while her mid-game falls off a bit in comparison to other ADCs, her late game scaling is one of the best because of the massive range and DPS increase.
1
R4GE (14) | September 15, 2014 12:38am
Great guide as always, Emi! I'm just which Adc is the most powerful in your opinion?
1
Meiyjhe (538) | September 14, 2014 11:18am
SUPER EPIC GUIDE BREAKDOWN 5000!!!

-An Exploration of AD Carrying-
.
Table of Contents
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A. Completion D. Build quality
B. Written quality E. Conclusion
C. Structural quality F. Advice
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A. Completion 4900/5000

.

Cheatsheet

All the build parts are included in the cheatsheet. One might say, as the cheatsheets are meant for general ADC's groups instead of specific champions, that the skillorder can be excluded from the cheatsheet. The item build paths contain, well, a path, an example build, trinkets and enchantments. This makes the cheatsheet a truly complete piece of work. Whether it is actually good or not, we will discuss later.

Build explanations

All basics are included, all the things put in the cheatsheet are put in the guide (including all the mastery pages, all the rune pages and extra summoner spells and rune options). No complains about the completion here either.

Tactical explanations

As it is part of a more general guide, you also mention each ADC individually and talk a little bit about them. Great. However, in the cheatsheet you make a clear distinction between 5 different types of ADC's. It would be great if you clearly show in what direction certain ADC's can be played, so that you would write for example: "MISSFORTUNE, BURST". That way it is clear to the reader what build would fit with what champion. The tactical section however seems great and I can't wait to read it.
.

.
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B. Written quality 4550/4900

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Individual chapters

Here I will explain in detail what I think about the written quality of each chapter. Click on one of the following numbers to skip to a chapter of interest instantly:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and General.

1. Welcome

This sections shows some new things which are rather good, but also shows a major downfall. The great things about this chapter is that you show other guides that might help the reader out to find the information he needs. The big downfall however, is that you say this:
"This guide is mostly information, not very much on every individual build for every individual champion. If you are looking for details on specific ADCs, this guide will not take you too far. I recommend looking at the other guides on this website :)"

So when would you read this guide over individual ADC guides? When people want to play a certain champion, they will likely search for a guide that would have the most expertise on that area and not general guides. To me, it seems that this guide would be only useful for people that are searching for ADC's and do not know which ADC's would be great for them. Meanwhile, the guide talks about a ton of build and tactical options as well. So why did you write the guide? Are you an expert on the ADC field, know pretty much everything about all the ADC's and want to make the reader able to play all ADC's appropriately? Do you wish the introduce new players to the ADC field by showing general information and tips? Do you wish to show the ADC's in general out there and tell them which directions you can play them in? I can guess, but if I weren't a reviewer, I might just searched for ADC-specific guides after that sentence instead.

2. AD carry?

First of all, when you use a piece of text from someone else, you will have to give the source to it so that the reader can look at it for more information if he pleases so. Second of all, you distinguish melee and ranged ADC's by referring to ranged ADC's as marksman. You say that you will only talk about the ranged ADC's and not the melee ones. Why not put in the title "marksman" instead of "ADC"? Last of all, the second section of this chapter is pretty much the same as the quoted one. I'd suggest only describing the text in your own words (sourcing is still welcome then, but is only really necessary in proffessional guidewriting :P) or you just add some small part to the quoted text if you would desire as much. The only thing that adds value to the quote you used is the fact that marksmen are weaker early game, but much stronger later game and the "skills can be weaved in between"-part.

3. Descriptions

Urgot is not an ADC, neither is Jayce. The fact that you present them as optional ADC's bothered me quite. Urgot's range is the shortest out of all ranged in game (except for lvl 1 Gnar), doesn't have any AA steroid at all and falls off too hard in late game in order to be capable of being an ADC. Jayce has similar issues. He is required to get in close to pull off his combo's and building like an ADC just wont do. Sure you say that you build more survivability as Jayce ADC, but how much exactly? How much do you build defense and still be an ADC? It just doesn't fit.

Other than that, if you list up multiple related factors after eachother, use "comma comma and". Like: "There are many different types of AD Carries. There are those that can gain lane dominance through their large amount of poke. There are those that rely on their abilities more compared to others. There are those that have quite a bit of burst damage and also those who do well in extended skirmishes." -> "There are many different types of AD Carries, there are those that can gain lane dominance through their large amount of poke, those that rely on their abilities more compared to others, those that have quite a bit of burst damage and also those who do well in extended skirmishes."

Besides that: "(...) but in addition to that she has a skill set that can poke and prod and apply huge amounts of pressure with Piltover Peacemaker." -> "(...) but in addition to that she has a skill set that can poke, prod and apply huge amounts of pressure with Piltover Peacemaker."

As mentioned in the completion chapter, I really do think that you should briefly state for each ADC what kind of ADC they are (burst, poke, etc.)

4. Runes

This section is nice, but as always, there are a few issues. I will present a few sentences and tell you what I think should change and in some cases why it should change. Crossed down means erase the part, underlined means add the part and //TEXT means that I want to explain why I think its wrong or something else. Here we go:
  • "(...), but these are the exceptions rather than the rule. and which types of ADC would benefit from which type of rune will be discussed in this chapter"
  • "can be a real gamechanger when taking a single one of these instead of an AD Mark can actually help out quite a bit." //Pretty much all runes are explained with "are" or another verb with the exception of this one and glyph of mana regeneration.
  • "These are only viable if you are playing a poke champion like Caitlyn or Ezreal , or a very mana hungry champion, where you that requires you to spam abilities to assert dominance in lane." //being manahungry alone or being a poke champion is not a reason to take mana regen. If you do not need abilities in order to have dominance in the early game (like Tristana), then you also do not really need a lot of manaregen either.
  • "Alternatively, you can take Scaling CDR Glyphs as well." //Please, go on
  • "The smoother attack animation can help you with orb walking and kiting (more about orb walking and kiting will be explained in the gameplay section)." //Adding this will make the reader be like: "Hey, I do not know what orb walking is. Oh it will be explained later on, better keep reading!". Thus the reader will be more motivated to keep reading, which is definately something you'd want, no? :P
  • "Greater Quintessence of Life Steal are still viable on certain AD Carries that need the sustain more than the attack speed early game." //Like whom? What ADC type?
  • "Greater Quintessence of Armor is a defensive option." //Since you use "is" instead of "are", I'd assume that you are supposed to take only one of these. Mind putting that in as well?

5. Masteries

This chapter is how masteries should be explained. Individual masteries are referred to what their use is and why those can be good for ADC's in a way that everyone can understand what is up. However, in exchange of good explanations, you made a few errors in the sentence building. Same rules as before, here we go:
  • "The remaining 9 points are often placed in the defense tree for survivability. But However, just like with offense, there are situations where utility can be more useful."
  • "Masteries like Butcher and Feast will help you with last hitting during laning phase, as well as provide providing some sustain, both making the farming process easier in the early game."
  • "Recovery is a better mastery because it helps you through all stages of the game, and you don't build much defense anyways, making Enchanted Armor a useless mastery on all AD Carries. As you want to have 9 points in defense, 2 more points need to be spent on tier one masteries. Since you as an ADC will not build that much defense, Enchanted Armor effect will be bar minimum and since you won't be fighting all that many monsters, Tough Skin will not be efficient for you at all. Recovery isn't that great either, but it allows you to survive earlier slightly better in the early game, allowing you to stay in the lane longer."
  • "the defense tree so you can get Summoner's Insight ." //#nitpick alert. No spaces between the last word of a sentence and the dot :3
  • "Instead of taking 2 points into Warlord, we putting those two into Spell Weaving and Blade Weaving, which is extremely effective on AD Casters like Kog'Maw and Corki. This is because these champions weave their abilities in between their auto attacks, and these masteries makes their respective partners more powerful."

6. Summoner spells

This section seems absolutely fine. Both explanations and sentence building seems to go well here, well done.

7. Early (Items)

In this chapter, you repeat the same information three times (DBlade, trinket and health pots explanation). Just make a small separate section for the starting items instead. There is also an issue with ADC's having two optional early game item sets whereas the explanation between the alternative early game options are not really explained. You are definately allowed to expand on that. Also: "(...) as well as give giving you a huge advantage in trades and fights."

8. Core (Items)

"In addition to those, BotRK is extremely effective against tanks because of the percent health damage.", other than that this section seems fine.

9. Alternative (Items)

If you are going to present certain options, you should introduce them first. In the bloodthirster vs BotRK and Statikk Shiv vs PD some words of introduction are welcome. Why is one of these two necessary for an ADC? Please, tell me. Also you start off the enchantments section with "In addition to upgrading your trinket," which you only really say if you already talked about trinkets. Thus it might be a good idea to change the sentences a bit or switching the trinkets and enchantments around. Also, for the enchantments section, you buy homeguard either when you need to recall a lot or you need to defend base. Finally, sometimes it can be a good idea to get enchantments earlier than as a finalization. Yet the title says that it is just finalizing. When do I get enchantments earlier and when don't I? Tell me more :3

Finally some sentences I would change:
  • "When compared over a period of 10 seconds PD provides the most overall damage output, but SS gives you an earlier powerboost, as well as good waveclear. However, it Statikk Shiv falls off late (...)" //After a "but" sentence, an "however" is out of place.
  • "This is especially helpful if you're going against heavy CC teams, where the tenacity can really come into play., However, although you can get it in other situations as well."
  • "(...) since the 10x 10% movement multiplier increase (...)" //You are not going 10 times as fast, you're going 1,1 times as fast sweetcheeks :3

10. Laning

Don't start sentences with "but". Other than that, any question I had was answered later in other parts of this section. Well done :D






Wait.................................................. Where is the orb walking thing you talked about earlier?????????????????????????????????????????????????????????? >:O
WHAT IS IT AND HOW DO I DO IT??!?!?!?!? >:O

11. Mid-Late game

I am searching for errors, believe me, but the biggest issue I have here is that you write Splitpush with a capital letter in the middle of a sentence. I did not find the issue that Astrolia had with your section, so either you fixed it or I just lack the experience for it to realise it (both are likely options I must say :3)

12. Ending note

Aaaaah nooo thank you!

Written Quality in General

Great tactical section, decent build sections and some holes in the introductionary section. Sentence building in general is fine, there are some parts that it seems to take a weird turn. I think your English is pretty good though, so you should be able to spot those mistakes by yourself as well. There are also some parts that can be referred to one another. For example if you mention orb walking in an earlier
.

.
.
C. Structural Quality 4500/4550

.

Cheatsheet

The width, the order and everything really seems well-structured. No complanos here sweetypie.

Chapter order

Starts from the basics and flows on to more details. Exactly as it should be.

Individual chapters

Here I will explain in detail what I think about the structural quality of each chapter. Click on one of the following numbers to skip to a chapter of interest instantly:
1, 2, 3, 4, etc. General.

1. Introduction

First of all, the banners. THEY ARE SO GOOOOOOD! The table of contents are also good. I am, however, not that happy with the green highlights. The reason why I do not like them is because some of them are links and some of them aren't. It also seems to be a bit overused for things like "This guide is mostly information" and "game knowledge". Try to highlight only what is really important and try to differantiate the links from normal highlights.

2. Preparation

The exhaust title within the summoner spell section has a barrier icon instead of an exhaust icon. Other than that the chapters seem well structured

3. Itemization

Looks good well done

4. Gameplay

Gotta love custom table of contents. The spoilers also seem to do their jobs well and the pictures can be clicked for full size. Absolutely fantastic :3

Structural Quality in General

Some tiny errors, some annoyance with green text. Nothing you cannot handle :3
.

.
.
D. Build quality 4000/4500

.

Analysis

When I saw the builds at first, everything seemed logical except for the trinkets. Then I read it in the guide and it made sense to me. I see that there were some comments about the build, I also see that you listened to them and improved based on their comments. As I am not going to test every build and the builds in general seem logical to me, but as some people mentioned, the ADC build path is not for all ADC types the same. The builds are generalised, and in general they are good, but are they optimal? Probably not. I have doubts upon judging this part, so I decide to stay neutral with a slight positive edge
.

.
.
E. Conclusion

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Path

Path of the Successor (4000/5000 - 80%)

Guide quality

The guide will grant added value for someone that wishes to have an introduction towards the ADC role in general. It is a very specific use, I must say, but it is a use. The guide offers plenty of information, good structure and decent build paths
.

.
.
F. Advice

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My own tips

Try to think over what you really want with the guide and how you can reach it. If you already know what you want, then write it down for the reader so that they can get motivated to read further. For example if you talk about kiting or something in a rune section, tell the reader that you will tell him more about kiting in the gameplay section. Motivate the reader to read so the reader is a happy reader. Other than that I found some issues with sentence building. Try to fix all things I pointed out if possible. Finally, in your request you asked what you can do to make your guide better while referring to the downvotes. What I think is the biggest reason you got those downvotes is because you are generalising a lot of champion builds. This will cause less optimal builds and people do not like sub-optimal. You could decide to create a seperate build path for each champion, or disclaimer it, or whatever. It is all up to you. I beeleaf in you!
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Good luck and do not forget to vote! Table format is inspired by Foxy Riven's table coding guide. Even though you walk on the path of the successor, the guide already has a rating above 76% thus according to the rules setup in the OP of the review shop you will not get an upvote. Any questions? PM me!

.
1
grpgko | September 12, 2014 9:30pm
Voted +1
A good guide
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