Anivia Build Guide by WhoHasALife
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
ARAM - w/ WotA
ARAM - w/o WotA
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Anivia is a very powerful AP Carry, with some amazing CC. You really want to take advantage of the Crystalize - double damage wise. Remember, whenever you have the slow from her Q or R she does double damage with that E. You really want to make sure that you hit them with Q first - or if you are level 6 then use R first - to do that double damage.
The major thing to remember with Anivia is she is very mana heavy. If you use an alternate build that lacks both the Archangel's Staff/Seraph's Embrace AND Athene's Unholy Grail you absolutely need blue. If you have both of them - and focus a lot on champs - you should find that you never run out of mana.
Items, Masteries and Runes
Take into mind that my build is just the way I do things. That doesn't mean YOU need to do it that way. A game might need you to have slightly different items or runes, depending on team comps. Also, I know a lot of people like to have defensive runes in addition to their dps runes. Tweak as needed. That said, if you really want to burst the **** out of them, follow my guide and they will pretty much burn/freeze to death in all your abilities.
Something to note: Activating AND Maintaining her ultimate causes a trigger on Tear of the Goddess and its upgrades.
(This applies for all champs with a channeling component.)
Anivia is one tricky character to get comfortable with. The Q explodes when you hit Q again and stuns them - or runs the full distance and does the same thing. If you can line it up so that it will end on them, all the better. But, you will need the Fog to do that (most of the time).
I highly recommend playing her in bot games until you get used to her ability stringing. Once you are 6 I like to try and go for R and Q in rapid succession to stun them on the ult then hit them with that fast E. Throw up a wall to stop them from leaving the ult and hit them with that E until they pop.
Rotation: R, Q, E, W, E.
That kills most characters, at least early/mid game. In a team fight this rotation really helps out if you can land that R right on the main fight. R not only slows Movement Speed but Attack Speed as well. Use that to support your tanks and dps from getting owned.
(I suggest the use of quick cast. It allows for you to string these abilities much easier.)
For ARAM games she becomes a monster at level 6. You really need to make sure you get her mana regen up fast. It is easier to manage in ARAM with the global mana regen boost but you need at least tear and chalice as early as possible.
In ARAM you really want to utilize your R for clearing out minions so they don't push your tower. You can lay it down in front of the tower as they approach and hide back a little ways. Get a good feel for how far you can back before you are out of range and it deactivates the ultimate for you.
(I think it's approximately half the screen.)
Harass with your Q a lot and be careful of your W as to not block one of your allies on the wrong side of it. If you look at the right of the towers (on your screen), you will see a gap between the tower and the drop-off (it sort of dips in). That is an easy place to block off completely even with only a level 1 W.
Pros / Cons
Lots of CC
Lots of Damage
Ability to revive (Passive)
Passive has a 240 second CD
Late game relies a lot on the rest of the team