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Anivia Build Guide by mariomitch1997

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League of Legends Build Guide Author mariomitch1997

Anivia 6.9 Guide

mariomitch1997 Last updated on May 17, 2016
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Ability Sequence

1
4
10
12
13
Ability Key Q
8
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Anivia with this build

Threat
Low
High
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Threat Champion Notes
2
Ryze Anivia beats most immobile mages not just Ryze. If you can bully him laning phase (you both have mana issues) you can outscale him late.
Guide Top

Introduction

I am simply here to teach you one of the best mid lane champions in LoL. Anivia has been my favorite champ and even though the changes in 6.9 did her dirty, it does not affect her much (but thank god they are buffing the range on her ult.) With this guide you will learn how powerful this bird still is.


Guide Top

Pros / Cons

Pros:
Insane Late Game
Strong Utility
OP Passive
Can Push Lane Well w/Ult
Diverse Build Paths
Still OK if Behind
Strong TP Ganks
Unique Play Style
Cons:
Mana Hungry
Tough Laning Phase
Hard to Learn All Combos
Needs Good Positioning
Unique Play Style

Unique play style is both because I really enjoy champions with unique play-styles. It is a con because you cannot translate skills from another champion to her.


Guide Top

Summary

Before the Game
Adjust Masteries, Runes, Sums depending on lane matchup. Take TP if not looking/cannot acheive kill in lane. Anivia has good TP ganks due to tons of CC, damage, and her wall.
Laning Phase
Laning Phase can be tough for many reasons. The most simple one is her AA animation is pretty bad to CS with. They buffed it a bit in 6.9 to be average. Also, Blackfrost Anivia's AA animation is a huge improvement over classic skin. Anivia has some tough lane matchups but just focus on farming. You can use Q-E to punish enemy for farming if you are good at the combo. Post 6 ult is great for waveclear. I normally base, push wave, look for gank (whether TP gank or not.) Anivia excells in Team fights. Especially early with passive because the enemy will not be able to kill you without taking casualties themselves. Finally, ASK FOR BLUE BUFF. Helps a TON early game.
TeamFight/Late Game
Anivia has really good objective control and 2 AOE abilities. These are 2 crucial components of late game. Her AOE in teamfights and CC is unmatched. Just sit back and throw abilities with your huge mana pool. At this point R-E is your main combo.


Guide Top

Why not Rod of Ages?

I LOVED RoA pre-6.9 mainly for Catalyst Passive. Great instant Regen. The raw stats were great but you would not get them until Rod was fully stacked at about 25 min. I would normally go this without tear and have fine mana sustain. 6.9 changed that. Tear is alot better on her and the new catalyst passive is bad. BAD. The only way to regen mana is to take damage. Anivia is INSANELY squishy early game and I do not want to take damage EVER with her. This new passive, along with RoA I believe should be only built on Fighter/Mages that are near the front lines like Swain and Ryze. I like Hextech for similar but instant stats and the active. The active is really good if someone gets to close to you or to chase them.
Tear is better because of the refund, then Lost Chapter for the great passive, then finally the catalyst for some tankiness and mana.