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Anivia Build Guide by hrffd

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author hrffd

Anivia Build - Articuno

hrffd Last updated on November 1, 2012
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Ability Sequence

1
9
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Table of Contents
Guide Top

Introduction

This is pretty much a build I have been putting together myself from playing Anivia for a while. From her appearance and so much frost damage, I think Articuno set it as a nice name.

The point of this build is pretty much to have people tell me what is wrong with it and why. The ONLY downside I see to it is that she of course takes too much damage (but it's Anivia), and that some items may cost too much money near the start.

Leave me some feedback please, i'll continue to update the build to my liking anyways, just AP damage :)


Guide Top

Summoner Spells

The reason I choose ignite over anything else is obvious. Anivia can't exactly burst someone or 1 hit them, ignite can take them down for that little health they might have left after a Q - R - E combo.

As for Ghost, I will probably get criticized for it. I feel Flash on Anivia isn't exactly the best because she is so slow. And if she even gets slowed/stunned, she's done. So ghost might be able to help her get away faster after a Wall + ult slow and maybe a stun thrown back.


Guide Top

Items

When going mid lane, most people grab boots and 3 health pots. Because Anivia is so mana dependent, I think sapphire crystal rules over boots because she's slow anyways.

Get the tear as soon as possible for mana regen, and to start off your ability/mana buildup for archangel staffs passive, since it carries over.
Then we go to Archangel staff. It may cost a lot early game, but it's amazing for your ability power buildup late game.

The chalice is really good early game because it helps pool your mana as you use it, especially when you harass your lane. You can go straight Tear - Goddess if you think it would be better, then archangel staff after since you won't be missing much with it early game.

Rest will be filled in, in a while.