Anivia Build Guide by avol
| Health | 2060 |
| Health Regen | 14.55 |
| Mana | 2915 |
| Mana Regen | 45.49 |
| Armor | 132.5 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 105.6 |
| Attack Speed | 0.804 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 472.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Obviously this is a guide for
Anivia, but this is my first guide. so im showing you my take on
Anivia
Im going to keep this guide very short because this is my first guide, but i will try to cover the most important things. So lets get on with it
Runes
Greater seal of Replenishment
This is pretty much the best rune sett up for
Anivia. Well atleast in my oppinion.
Summoner Spells
summoner spells for skilled
Anivia players should role with
and
But for those who arent to familliar with
Anivia should go with
and
but if you arent to skilled with
Anivia and still want to use
Ignite just try to not spam your spells.
Clarity is only for those who spam their spells. if you dont spam your spells you wont need
Clarity
Masteries
Thats the build for those who are rolling with
For those players who are rather new to
boots setup
i felt like dividing the boots from the main item section. just because boots are more optional than the main item setup. There might not be that many boots to choose between, but they are all meant for different situations.
Normally you would choose
but
Ionian Boots of Lucidity is also an option.
Thats the only two boots i would really recommend, but you can always go for
Boots of Swiftness incase you are having problems with escaping from people.
all the other boots dont really fit for
Anivia
Items
My guide has been very standard for
Anivia except for the items so im going to get into details for my item choices.
Now as a starter item you should go with
Meki Pendant UNLESS you are new to
Anivia then i would rather recommend
Boots of Speed and two
Health Potion
Now After coming back and being ready for buying new items you should get
Its very important to get
Then the next fully builded item on the list is
so after you got those 3 main items its pretty straight forward. first
and continue with either
but just to narrow it down to a few items i will list them
so
build order questions?
Well someone might wonder why build
Archangel's Staff and
Rod of Ages? well i simply like having that extra survivability and mana. i cant get enough mana from
Rod of Ages and i certainly dont get survivability from
Archangel's Staff
Then why all that mana? well its simply as easy as when ur a caster who usually stay in the back and dont take to much damage cause your tanks got you covered. You should have enough mana to be able to stay through the whole fight and, when you use
Glacial Storm it drains alot of mana. so instead of having to return in the middle of the fight or right after the fight you can rather walk around and clean up creeps. get extra money and get better items faster.
Then why not build
Archangel's Staff first since you make
Tear of the Goddess at the start? Its just because you got
Rod of Ages in your build too. Both
Archangel's Staff and
Rod of Ages needs time to get fully uppgraded stat bonuses. only the thing is you need to get
Rod of Ages as early as possible because
Rod of Ages gets more and more powerfull for each minut that pass by until its gone 10 minuts since you bought it. Then it reaches its full potential. While
Archangel's Staff builds itself up by you casting spells and the same goes for
Tear of the Goddess and the bonus mana you build up with
Tear of the Goddess gets transferd to
Archangel's Staff so all in all by getting
Tear of the Goddess -->
Rod of Ages then
Archangel's Staff you will earn more early game power.
Skill Sequence
Jumping into my skill sequence. so my skill sequence might get bashed since i choose to level up
so basically just level up
The reason why i dont go with
Skill tips
Crystallizeisn't usefull just for walling off yourself or other from the enemy, or splitting the enemy team up. you can also use it as a short ward. By setting the wall in an area where you dont got vision. you will get vision in some what just as big an area as your own character could seen if he/she was stading in the place the wall was placed.
When using
Flash Frost try to get the ball to pass through the enemy then detonate it right behind them. in that way you will deal twice as much damage as just letting it pass through them or just exploding it in their range.
You can use
Frostbite then quickly place
Glacial Storm on the enemy champion before
Frostbite actully hits them. In that way you will deal double damage even though you used the
Frostbite before they got affected by the chill effect from
Glacial Storm
Normal combos
The most normal combo is to pop a stun on the enemy with
Flash Frost then quickly before the chill effect from
Flash Frost fades away use
Frostbite
Frostbite will deal double damage if the enemy champion is affected by a chill effect from your spells
You can also
Flash Frost Then
Glacial Storm and
Frostbite. only remember dont turn of
Glacial Storm before the enemy champion is out of the AOE.
how she is played
Anivia is meant to be played cautious. try to land a stun then land 1 more spell and retreat to a safe distance and continue farming. Pluss she is not the kinda spam your spells kinda champion.
Anivia got way to big cooldowns and if you spam your spells you will end up out of mana way to often. so more or less wait for the right time to strike. stay back and farm from a safe distance at most of the time, and in team fights try to be coverd by the tanky champs on your team. and as often as possible land a
Crystallize to split up the enemy team, but dont split your own team up with it.
FAQ
Q: What is the difference in terms of survive-ability in the "Beginner Build" Rylai's Crystal Sceptor , and the "Skilled Anivia" Zhonya's Hourglass.
A: Well its pretty much the same, but in terms of survivability the HP from
Rylai's Crystal Scepter is survive-ability in general againts magic damage, and attack damage. While the armor from
Zhonya's Hourglass is more specific to AD ofc. Now thats why i chose to give a less skilled
Anivia player an survive-ability item that works for both types of damage. Then when it comes to item skills it also got something to say. Now im not sure if
Rylai's Crystal Scepter passive adds to the slow that
Anivia's spells already put on their target, but if they do. Then i belive that having that extra slow is vital for the less skilled player. Than for the more skilled player who is used to
Anivia's ability to escape and cooldown's would be more effective with the active from
Zhonya's Hourglass
now of course this is just my oppinion so, going with
Rylai's Crystal Scepter as a skilled player or going with
Zhonya's Hourglass as a less skilled
Anivia player is also an option. It is all up to the player. Whatever works the best for that individual.
Q: Now that the flat AP glyphs are buffed, do you recommend them over the per levels?
A: No. i simply feel that losing 1.8 Ap per rune is just to much. now yeah you only end up with about 16-18 Ap more in lvl 18, but i still feel that its better having more AP late game than trying to boost your early game, because
Anivia is already more than deadly enough early game. so i would reccommend staying with Per level glyphs.
Q: Would your take a point in Good Hands (3% dead time) for a point in Expanded Mind (4 more mana per lvl, 72 more at lvl 18)?
A: All in all belive that there aren't any need for more mana if you build
Archangel's Staff, so i would rather just stay with maxing out
Good Hands
. Instead of getting that extra 72 mana at lvl 18.
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