Build Guide by Slizer002
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Range: 600 | Move Speed: 300
Attributes: Support, Ranged, Mage, Slow, Stun, Nuke
Health 350 | (+70 pr. lvl) | Mana 532 (+53 pr. lvl)
Damage 48 (+3.2 pr. lvl) | Attack Speed 0.63 (+1.5% pr. lvl)
Armor 10.5 (+4 pr. lvl) | Magic Res. 30
Health Regen. 0.93 (+0.07 pr. lvl) | Mana Regen. 0.9 (+0.12 pr. lvl)
Flash Frost (Q)
Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area.
A massive chunk of ice flies toward target location, dealing 60/90/120/150/180 (+0.5) magic damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60/90/120/150/180 (+0.5) magic damage in a small area and stunning units for .75 seconds.
Cost - 80/100/120/140/160 Mana
Range - 1100
Comment/Explanation: Flash Frost is for most people the signature move of Anivia - this doesn't make it our best move or in any way one of our higher priority moves to max out. Reason for that is that while a well timed Flash Frost, hitting 2 times on the same target by traveling through the target then getting detonated, is one of our hardest hitting abilities - when it only hits once, which will happen most of the time it doesn't deal nearly as much damage as our Frost Bite. So for now we will simply pick it at level 1 for the freezing/slowing effect on it and then leave it for later.
Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts.
Anivia summons an impenetrable wall of ice 400/500/600/700/800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts.
Cost - 70/90/110/130/150 Mana
Range - 1000
Comment/Explanation: This is an very interesting move, and played well can mean the difference between defeat and victory! Learn to place your walls correctly to assure that it doesn't get in the way of your allies while still preventing your enemies from escaping/chasing you. I've chosen only to take a single point in it at level 4 because even while being as good and useful as it is, it only really shines in endgame where you have loads of teamclashes all the time. And remember to notice if your enemies have flash or some champion move that can make them able to run through the wall before using it.
With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled.
Anivia blasts her target with a freezing wind, dealing 55/85/115/145/175 (+0.5) magic damage. If the target has been chilled, they take double damage.
Cost - 50/60/70/80/90 Mana
Range - 650
Comment/Explanation: Anivias hardest hitting ability. This is our REAL signature move, simply put you will be using this in succesion to a Flash Frost or Glacial Storm for getting the most damage out of it. The amount of damage you can deal with this ability at level 3 when you have 2 points in it is enough to take out most champions below 75% hp, ABUSE that as long as you can! People doesn't see it coming when you haven't done much for the first 2 levels of the game.
Glacial Storm (R)
Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.
Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80/120/160 (+0.25) magic damage per second, slowing their movement and attack speed by 20% for 2.5 seconds, and chilling them.
Cost - 50/70/90 Mana Per Second
Range - 625
Comment/Explanation: Anivias Ultimate is one of the most versatile ultimates in LoL. With a very low CD and a Mana Pr. Sec. cost instead of a static cost, you will find yourself using this ability on almost all fights. It is devastating damage in team clashes and can take out a creep wave as fast as a garens judgement. If you are very low on mana and fleeing, using this right behind yourself might just buy you the time to get away. Only remember that this move eats alot on your mana so don't use it too recklessly. Never go below 70% mana from using this on a creepwave.
Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.
Comment/Explanation: This is what makes Anivia The Cryo PHOENIX! Abusing this passive will make your way to first blood, multi kills, escaping ganks, team fights and whatever else you do extremely easy. Getting a good game without ever dying on Anivia is something that this will help alot with. A tip of how to use this passive to get a 100% secure kill, get low on HP then play ”agressively” (don’t overdo this, can’t be stressed enough!) but stay close to your tower. When you get low enough and are about to ”die” (with the egg off CD you won’t die as you know.) flash or simply move close to your tower and start recalling just so your opponent will have to get into tower range to kill you off. Then just as he or she moves in to you and starts attacking you, throw your (W) or your (Q) and watch them die while trying to escape the tower. Should they survive this, well then you are back in business with full (or almost full) health and can either finish the job, or just enjoy how easily you can now outlevel your oppenents. I can’t count the amount of times this trick have secured me FB in level 3-4.
1. Flash Frost
2. Frost Bite
3. Frost Bite
5. Frost Bite
6. Glacial Storm
7. Frost Bite
8. Flash Frost
9. Frost Bite
10. Flash Frost
11. Glacial Storm
12. Flash Frost
13. Flash Frost
16. Glacial Storm
You will want to start the game by buying a Sapphire Crystal and 2x Health Potion.
Then the first time you go B usually buy Boots of Speed and preferably getting a Ruby Crystal aswell. Some games I might skip boots and go for Catalyst the ProtectorCatalyst the Protector early for the mana health and passive advantage, but usually you will want the speed from Boots of Speed to make you able to faster setup your combo.
Most games the 2nd time you go B you will be able to afford upgrading your Boots of Speed to Sorcerer's Shoes. If you had earlier gotten catalyst it might be worth it to actually go for Rod of Ages before getting your finished Sorcerer's Shoes if you get it before the 15 minutes mark you've done well and should as such go for Rod of Ages seeing as you will then have it's fulll power up much much earlier!
Afterwards depending on how the game is going you will want to be building the Tear of the GodessTear of the Godess for your Archangel's Staff but some games you might want to rush for getting Needlessly Large Rod to make into either Rabadon's Deathcap for more AP or Zhonya's Hourglass for the active if you are getting focused alot.