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Anivia Build Guide by Taneren

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League of Legends Build Guide Author Taneren

Anivia - [In-depth] Mizore v2

Taneren Last updated on January 19, 2012
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Ability Sequence

1
8
11
12
Ability Key Q
4
13
14
16
17
Ability Key W
2
3
5
7
9
Ability Key E
6
10
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction


Welcome to a guide about Anivia - The Cryophoenix.

C4k3CooKieZ and I decided to make an Anivia guide together, in hope of improving it to the max. and help people learn how to master Anivia and enjoy playing her as much as we do.

Anivia is my favorite AP-Champion and she was my first 6300 IP Champion.
She was actually the first champion I had my eyes on when I began playing League of Legends as I scrolled through the different Champions, I were only level 2 by then. when I saw her and my first thought was "Wow, I am going to buy Anivia asap!" Sadly I was still a beginner back then, and Anivia required a lot of skill compared to the usual Champions, so it took me a while to master her to the fullest, but I have been playing Anivia ever since I got her, I just can't seem to get enough of her because she is so entertaining to play and unique in her own way.


Guide Top

Who is Anivia?

Anivia is a strong burst mage champion relying and focusing on splitting up the enemy team and keep them CC'ed - allowing you to take them down easily. If you can't land a proper Crystallize you won't be a successful Anivia. Or you'll end up like this guy:


Guide Top

Pro's and Cons.

Pros / Cons

Pros


+ Being a bird.
+ Insane Passive, will trick people who
dives you and forgets about Rebirth.
A 2nd life, and can reach 3 with Guardian's angel.
+ AoE that slows and reduces their
attack speed.
+ Great stun Flash Frost.
+ Frostbite does double damage
if timed with an ability that slowed the enemy
( Flash Frost and Glacial Storm).
+ Being a bird.
+ A good positioned wall can change the
outcome of a battle.
+ A good positioned wall can make people
waste important CD's to get over the wall and join the battle for examlpe Flash.
+ Being a bird.
+ Easy character to bait succesfully
with and get a kill out of it.
+ Extremely fun to play.
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Cons


- She can be squishy early-game (Depending on runes and first item)
- Her early game farm is weak, can be hard for new Anivia players.
- Slow Auto attack animations.
- Using your spells too often can make you mana hungry.
- You cannot depend on her CC to hit every single time.
- Can be in need of blue, mana hungry.
- Slow, oh so slow.


Guide Top

Summoner Spells

Primary Summoner Spells


Flash and Ignite are my most recommended summoenr spells for Anivia. And should be carried with you into almost every single game, but there are certain occasions where you should pick something else, which I will mention soon.


The reason I enjoy Flash is due to the great escape and chase mechanism you get. This summoner spell can get you out of a sticky situation, where you accidently went too far.
Flash can also grant you a swift kill - The enemy is on very low health, 1 auto-hit is enough to get you a kill, that is where you Flash in range and right click on your target.
According to me, it is one of the most important summoner spells in the game.

PROS :
  • Early damage
  • Great finisher
  • Counters heals


CONS :
  • Short-range.
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Almost any AP carry takes this. It helps you finish off your target who would otherwise have survived with 10 health. Together with the correct masteries it even grants you 5 more ability power when it is on cooldown.
Late game it is better for healing reduction for example against champions like Soraka.
PROS :
  • The extra damage you need to finish of an opponent
  • Counters healers.


CONS :
  • Cleansable
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Optional Summoner Spells


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Ghost
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Apparently this summoner spell is used by a few Anivia players, but I am not a fan of it. I like ghost and I see it as a good choice for OTHER champions. Just not Anivia. There are those who likes the Flash/ Ghost combo, for a nice movement speed and good chase/escape options. I'm just not a fan of it, and see other summoner spells that fits her better. For example Ignite.
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Exhaust
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If you have to face against an opponent who is faster than you, or deals high DPS, you'll want to pick up this. You'll significantly lower their DPS, and perhaps allow you to destroy them, or slow and use it to escape.

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Teleport
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I recommend this for new Anivia players.
Teleport lets you get back in the lane quickly after recalling, which also means you gain more exp and farm due to getting back to your lane fast, it will help you keep up with the xp if you are having problems in the laning phase.

Those summoner spells that I did NOT list, should not be used no matter the situation. So I won't bother to waste time on listing them, and why you shouldn't pick them.
If you disagree on me with anything please feel free to inform me.