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Spells:
Ignite
Flash
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction
- Pros play burst Anivia. Really. Why else would they call this section "Pro"?
- O.K. seriously now. She has great farm. Consistently has most CS at end of game. (Creep Score) [Ever wonder why people call it CS? No? Yes? More later.]
- Anivia has a very unique skill that allows her to destroy. Ze wall. I'll explain in the section below. To be exact, very below.
- One of the best nukers in the game. Utilizes high AP ratios to dominate. A.K.A why this guide is here.
- Passive? Sign me up for a free GA!
- Lots of these are generic Anivia pros... Not specific to burst. Still Pro though.
- Great laning presence.
- Able to harass effectively, pokes are long range and deal massive amounts of damage.
- Able to keep a safe distance away from enemies, if played correctly.
- I'm just saying random things so we don't have to get to the cons.
Cons
- Dang it.
- Squishy! She will die extremely fast if you make her the center of attention. So don't do that.
- Late game her presence starts to drop off. Won't be very bursty anymore. however she can and will do decent damage.
- Hard to master, hard to control. Anivia is the slowest champion in LoL, so getting ganked means probable death.
- Be ready to devote a lot of time to Anivia if you want to see her potential. Practice makes perfect!
-Oh yeah, also has the lowest health in game. Sounding like a true mage yet?
Pros
-I forgot to mention she can do double damage if played correctly. What? You read that right. Being the worst in some things makes you one of the best in others. Onto reading things that don't require me to write BS. (Below Standard)
ignite I use so I can secure a kill. it's helpful also if I want to hinder someone healing or using potions, because ignite reduces that heal to 50%.
Other viable Summoner Spells to replace ignite is Teleport, Clarity, and Rally. Yes, rally. I'm totally serious. However, to use rally you must use the oh so secret 3rd summoner spell, with the 1st slot being promote and the 2nd one Mr. Pear.
There's a cool thing you can do with Anivia before being Egged. (Dying when your passive is up) Just Teleport to something or other that isn't a Champion that's allied with you before getting egged, and presto, your egg won't die. This trick is neat, but really, you won't get egged much often if you play Anivia right. And yes, you can use Teleport the boring way, like to help save a tower or to a ward to gank someone, but that isn't a cool trick specific to Anivia is it?
Clarity I have a little issue on. You are of course able to deviate from this guide as much as you want, which means that the items for this guide would be completely moot. That said, if one was to not get TotG (Tear of the Goddess) one would have mana issues. That being said, you can waste a Summoner Spell so you can have your mana. You have 6 items, you have 2 Summoner Spells. I'd rather use items that can help with mana and Ability Power at the same time. But that's just me.
Oh yeah and the rally. You have to use Mr. Pear. Trust me on this, if you use something else, such as Granny Smith, rally won't work out for you.
Mana regen seals per level. Why per level? And why mana regen? Well, you only really need mana at level 6, when you get your ultimate. And at level sec your mana regen is .39, only .2 off from flat mana regen. So 7 and up you get more mana. Mana regen because Anivia is a mana guzzler. (At level 6) That ulti.. so useful, so much damage... but so mana draining.
CDR glyphs. They're kinda the only glyph really viable on Anivia... All I have to say.
Flat HP Quints. Some survivability for the laning phase. You can't burst if you don't get your farm on! More HP to live and for your egg. Great all around, more gold from laning longer, more survivability. Wait, I'm repeating. oh yeah, you also get mana from HP quints. How? Because... um... by living longer you get more experience which leads to when you level p faster you get that little extra mana by leveling! Eh, bad BS.. (Which means below Standard remember)
Really it won't.
Seriously.
Fine, but only because you're so stubborn.
To get rid of those pesky creep waves, we need to use the ultimate, yes? But the mana, you can't kill every creep wave if you keep on going back to the fountain to get back your mana.
So how do we solve this problem? not items! That comes later. You use... The blue buff! it's that golem thing with 4 blue stone things circling it. Kill it and your mana regen will increase a whole bunch, not to mention your cooldowns are reduced significantly.
I get golem at level 6, after killing the mid laner or dying from the mid laner. if you kill the mid laner go back, but whatever's next on the item buy list, get blue buff, and then proceed straight back to mid lane. If you die, same thing, except you don't need to go back. if you die and you're not level 6, go back to the lane and become level 6! And if you're low on health, and you want to go b, then do it and get blue buff. But you're playing Anivia wrong if you don't kill/ be killed. That was a bit rambly.
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