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Anivia Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Anivia : when you have to carry

Last updated on July 1, 2011
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Ability Sequence

1
4
8
12
13
Ability Key Q
10
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction.

Hi. This is my first guide on league of legends. Anivia is the third champion I bought and it is my favorite champion.

I read the hypershatter build while I was still learning the basics of the game, and I liked it mostly. The only part I do not like is the archangel in the late game. So why make a new build? Here is the story. One day, I was playing a ranked game. The highest elo guy on my team picked a jarvan with a heal and took mid. Our bottom lane went very bad and lost turret with a few deaths in less than 13 minutes and the jarvan quit before even 20 minutes passed. The only good part of the game was that my team's singed and I had 2~3 kills. At this point, I thought "ok some extraordinary carrying must happen if we are to win this game." Therefore, this build came out.

The most important aspect of Anivia game play is early lane win -> snowball carrying. This build will try to show what I believe works for such game play.


Guide Top

Runes and Masteries.

This is a typical rune set for most mages. The Greater Glyph of Scaling Ability Power's are also viable choices. The mana regeneration might not be necessary depending on your playstyle, especially when you get blue. In that case, armor or other seals might be better.

For masteries, I did think about putting 21 points on offensive masteries. Anivia is a burst damage champion and the 4 percent increased damage looks too good to ignore. However, the rest of the offense masteries are just ad masteries that barely helps anivia. However, the utility gives good cool down reduction and other utility helps like movement speed increase.


Guide Top

Summoner Spells.

The summoner spells I like to use are Ignite and Flash.

I heard many times that Ghost is much better spell than Flash. That is true with many champions. Once you have good map awareness and ward control, ghost is better escaping tool than flash. It is also better initiation than flash with champions like Vladmir. However, with champions like Annie, Anivia, and other skill shot stun/burst champions the unpredictability and surprise factor of flash is better choice, imo.

Option 2: Ghost Flash.

So this is a better choice mid/late game. Anivia is usually very slow (it has the slowest base movement speed). Ghost is very useful.

With that said, I prefer Ignite over Ghost for early game. For this build to work, it is almost a requirement that you win the early lane. During the early game, the difference between a kill and the opponent surviving with less than a bar of hp left is the ignite. Therefore, I prefer ignite over ghost.

Option 3: Clarity Flash