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Annie Build Guide by Coaster

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Coaster

Annie - Disintegrating Champions With Fire!

Coaster Last updated on July 12, 2015
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Ability Sequence

1
3
5
8
9
Ability Key Q
2
4
10
12
13
Ability Key W
7
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Annie with this build

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Threat Champion Notes
1
Katarina
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Introduction!

Greetings summoners my name is Coaster from the NA servers and I mostly play Annie mid.Annie IS a bursty aoe mid laner that can easily dominate any lane. I am here to show you guys how to play her my way. Lets get started!


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Pros / Cons

Pros


- Amazing AOE damage.
- Incredible burst.
- Easy to farm with.
- Wins trades easily.
- High movement speed when you have your build.

Cons

- Has shorter range than other champions.
- Opponents can see when you have your passive charged.
- Pushes quickly allowing enemy jungler to gank easily.


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Skill Order Explanation!

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


The reason I do not put a point in Molten Shield until i get Summon: Tibbers is because when activating Molten Shield it gives armor, magic resist and thorns damage, making it almost useless but if Summon: Tibbers is activated and Tibbers is walking around Molten Shield increases the movement speed on Summon: Tibbers. So instead i allocate the points into q and w for more damage and easier farming for the early game.


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Early Game Laning Phase

In the early game you are going to want to farm using Disintegrate as much as you can. Disintegrate hits hard making it easier for you to last hit the minion. Last hitting the minion with Disintegrate gives you all of your mana back and also reducing the cooldown by half. Once reaching level 2 you can now start to trade. When your passive Pyromania is fully charged and the opponent is in range you can Disintegrate then follow up with Incinerate. This combo will do some decent damage and if Pyromania is fully charged you would have stunned them making it hard for them to trade back. Keep farming up and when you reach level 6 engaging with Summon: Tibbers because it has a higher range, remember to only use Summon: Tibbers when you have your Pyromania fully charged.


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Team Fighting

When you are in a team fight your goal is to burst the carries or stun as many people as you can with Summon: Tibbers. Having an aoe stun can be a game changing ability so use it wisely because you only have one shot! A great combo with Annie is to Flash and use Summon: Tibbers immediately after using Flash. If you pull off this combo successfully who ever you hit will be dead in a Flash and they wouldn't see it coming.