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Annie Build Guide by AJodie

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author AJodie

Annie* Do You Really Wanna Play?

AJodie Last updated on August 12, 2012
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Ability Sequence

1
4
5
8
10
Ability Key Q
2
7
9
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

hello my name is Jodie And I enjoy playing annie so I decided that I would like to get my build out as her. So I don't want this to be a In-Depth Analysis of annie as much as I wanted to get the build out here. But within my build I still explain the thought process behind some of my decisions.


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Items

Well.. I chose the frozen heart because it gives me a decent amount of survivability against the enemy ad carry as well as it gives me a good amount of mana. I didn't want to rush the rabadons as The amount of magic penetration you will have with my build will leave the enemy as if they had negative Magic resist causing your spells to do more damage. For Example: Taric has 41 Magic Resist. The Haunting Guise Gives 20 magic penetration. Leaving tarics magic resist at 21 when you are attacking him with your Abilities. The force of nature lets you survive in team fights and if you are running the extra movement speed is nice to have. While you are running you can simply stun and run giving yourself A 1.75 amount of time to get away and heal.


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Summoner Spells

I choose Flash And Ignite For Securing Kills And Also To Escape From Death. In the setting that a Volibear Was chasing you, Annie Would be able to Stun Him and Flash away free of harm.


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Pros / Cons


can push out insane bursts along with insane AoE Damage. this makes her Exceptional for team fights and also if you are getting ganked. One thing annie is bad about is that she is fairly squishy but with my build that is not a problem as you get roughly 50% reduced damage from Physical and Magical Damage.