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Annie Build Guide by BrandBier

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author BrandBier

Annie - Don't Face Tibbers

BrandBier Last updated on August 22, 2012
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Ability Sequence

1
3
5
7
10
Ability Key Q
2
8
9
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Chapter 1: Introduction

Annie

The Dark Child





Base Stats:
Damage
48(+2.625 / per level)

Health
384(+76 / per level)

Mana
250(+50 / per level)

Move Speed
310

Armor
8.5(+4 / per level)

Spell Block
30(+0 / per level)

Health Regen
0.9(+0.11 / per level)

Mana Regen
1.38(+0.12 / per level)


260450


Mage, Stun, Farmer, Pusher, Nuke
Ranged, Recommended, Pet


PROS
+ Extreme burst
+ Large AoE stun
+ Minor mana use
+ Best joke and taunt in the game


CONS
- Very squishy
- Focused quickly
- Minimal sustained damage
- Worthless if shutdown early on
- Countered easily by Magic Resist/Health


Guide Top

Chapter 2: Ability's


- Pyromania (Passive)

After casting 4 spells, Annie's next offensive spell will stun its target for 1.75 seconds.



- Disintegrate

Annie flings a mana infused fireball dealing 85 / 125 / 165 / 205 / 245 (+70% of ability power) magic damage. Disintegrate's mana cost is refunded if it deals a killing blow.


- Incinerate

Annie casts a cone of fire dealing 80 / 130 / 180 / 230 / 280 (+75% of ability power) magic damage to all enemy targets in the area.


- Molten Shield

Places a shield around Annie for 8 seconds, increasing her armor and magic resistance by 20 / 30 / 40 / 50 / 60. Additionally, enemies will be dealt 20 / 30 / 40 / 50 / 60 (+20% of ability power) magic damage whenever they use autoattacks on her while the shield is active.


- Summon: Tibbers

Annie releases her bear Tibbers from his toy prison, dealing 200 / 325 / 450 (+70% of ability power) magic damage to enemy units in the summon area. For a limited time of 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing 35 (+20% of ability power) magic damage to surrounding enemies.

Tibbers has 1200 / 1600 / 2000 health, 30 / 50 / 70 armor, 25 / 45 / 65 magic resist and 80 / 105 / 130 attack damage.


Guide Top

Chapter 3: Best ability rotation order


Guide Top

Chapter 4: Items

Starting Items


This is one of the best possible starting items for casters. It gives a good amount of AP, plenty of mana regen, and a lot of health for its small price.



This is another possible start setup if you know who you are going against. If you are going against a Karthus, Ezreal, or anyone else that you can easily dodge attacks against, this start will help a lot, but will have less harass potential.


__________________________________________________________________________


Early Game Items


Doran's items are some of the most powerful early game items, and they are decent well into mid game as well. If you are having a bad early laning phase, stack these. Take up to 3, no more or it is wasteful. The health these give is incredibly helpful against high harass enemies.



Boots are a necessity to all champions in the game, the main problem is, figuring out which one is right for the champ. Sorcerer's Shoes are the best choice for Annie, one of the easiest ways to counter Annie, aside from focusing her, is with Magic Resistance. All enemies start with some base MR, and these boots, along with your Marks, reduces most champions base MR to near zero, equaling near true damage.



It's a straight AP item that also gives 5 gold/10 seconds. It also builds into Deathfire Grasp later in the game. This will provide you with a decent amount of AP, and quite a few free wards. The sooner you get this, the more money you get back from it.

__________________________________________________________________________


Mid Game Items


The possibility that the enemies will never use any form of CC on you is never going to happen. Face the truth. You are going to be CC'd. You are going to die from CC. You are going to need Tenacity. I prefer to get it from this and still keep Sorcerer's Shoes rather than swapping out for Mercury's Treads.



This is the most potent AP item available, and on a character where all you need is AP, this is one of the best items possible. You technically want this as soon as you can get it, but you are probably not going to be able to get it until at least half-way through the game.



Quite a bit of extra AP, a good amount of extra mana regen, some delicious CDR, and a powerful, AP increasing, nuke active ability. Plus it builds from your Kage's Lucky Pick. All together this is one of the best items on an AP Nuker.


__________________________________________________________________________

Late Game Items


The only survival item you should need as Annie. It gives a whopping 100 AP, 50 armor, and a 2 second invulnerability active. As soon as that enemy Tryndamere starts to focus you, quickly pop the active and let your team get him off of you. Then simply go back to nuking the enemies like nothing happened.



As I mentioned earlier, one of the easiest ways to counter Annie, is with Magic Resistance. Late game, enemy champions can have a lot of excess MR, all of which really messes you up. This item reduces that amount by a good flat percent, and also goes with Archaic Knowledge, reducing enemy MR by 50%.



Late game, esp. after you need to buy a Void Staff, you are going to be able to get rid of your Sorcerer's Shoes for something of a different flavor. CDR and Tenacity are the best choices: CDR means more Disintegrates in team fights and a more often Summon: Tibbers and Molten Shield, whereas Tenacity means you can get rid of Moonflair Spellblade.



When in doubt, get more AP. If you already have gotten a Void Staff, and you have decided to go with Mercury's Treads, then you will have opened up another free spot for another one of these bad boys.


__________________________________________________________________________


Situational Items


Every once in a while you just have a bad game; sometimes you need to grab some different, less ideal items.


If you are being nuked all the way down from the enemy AP Carry before you can even do anything, this might be a good item to get. You get a good amount of AP and a lot of MR from it. This is not an ideal item because the passive is wasted a good amount of the time you have it.


If you are able to get decent farm, you can probably get this before it's too late in the game, the passive on Catalyst the Protector will help your lane phase out a lot, and it gets better just from holding onto it. This is not ideal for a few reasons. 1. No instant AP, which is what Annie will need. 2. Takes 10 minutes to reach full potential, half of the shortest probable game you will play. 3. Expensive, just under 600 gold less than a Rabadon's Deathcap.



If you are being focused before you can do much of anything in team fights, this will probably help. It might make you a less desirable target, or if that doesn't work, then when they kill you once, you will probably revive in the middle of them. Get as much AoE Nuke off as you can, focusing the enemies that will damage you most with your Disintegrates. This is not ideal, as you will still die, and it doesn't provide much help, plus a five minute cooldown.



If you are taking quite a bit of harass in the laning phase and your enemy is someone that can take a lot more harass than you can give, you might want this. You will heal up quite a bit of the harass you take. The extra mana regen will let you spam your spells more. The extra 5 gold/10 seconds is going to probably pay for the item after a while, if you get it fairly early on. This is not ideal as it gives no AP, ergo no extra damage, ergo no extra kills, ergo no extra gold.


If the enemy team has even one suppression, Malzahar, Warwick, Urgot, and they use it on you all the time, you will want this. It will let you get out of any CC, and even better, will remove any debuffs from you. This can save you so many times in tough games. This is not ideal as it takes up an important item slot and has a fairly long cool down of 90 seconds.



If you never have time to get off you combos before you are focused, then you may want to go "Support" Annie instead of pure nuke. This will allow you to provide constant slows on the entire enemy team, and it also provides a good chunk of health for some extra survival team fights. This is not ideal because of the fact that you have a fairly low range on your spells, and will need to get very close to fights just to "support" someone else.


Guide Top

Chapter 5: Story

In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed.

Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state that would have exiled her parents had they not fled beforehand.

"Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult." - High Councilor Kiersta Mandrake