Annie Build Guide by DildoughBaggins
Champion Build: Annie
| Health | 2194 |
| Health Regen | 14.4 |
| Mana | 1450 |
| Mana Regen | 17.7 |
| Armor | 130.5 |
| Magic Resist | 120 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 96.25 |
| Attack Speed | 0.713 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 675.31 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 22.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
So you want to melt your opponent's face? So badly so that the only thing able to cool them off is their own tears as they cry about how OP you are? If that's the case then Annie is definitely the champion for you!
Pros:
Big Ole Ability to Farm
Big Ole Stuns
Big Ole Bear
Cons:
Other Team Will Complain
Common Insults You Will Be Subject To Playing Annie:
Play a Harder Champion
You are bad Annie is OP
Proper Responses to the Opposition:
HAVE YOU SEEN MUH BEAR TIBBAH!?
Dedicated to TEEHEEHEEHEEHEE
Runes and Masteries
I'm not real big on runes. If you would rather spend your IP on a champion rather than those silly runes, Annie is perfect for you! If it was a perfect world and I had the runes I wanted they would be as follows:
The Runes I Actually Use:
Alternative Runes:
In all honesty I think Annie can still carry with any runes in the game.
Masteries
I run the standard 9/0/21 on Annie. The reason for the point in Utility Mastery is because if you end up with golem buff, you want to keep that cdr and mana regen for as long as you can to help your stability in the lane.
Summoner Spells
Why Clarity? Clarity allows Annie to harass and farm with little to no mana problems. I know Annie's
restores its mana cost IF you land a killing blow with it. If you plan on harassing, which you should with that stun of yours, but aren't able to monitor and maintain your mana well,
is the spell for you! In combination with her
, Clarity allows Annie to farm AND harass all day.
Flash is the best escape mechanism in my opinion. It can also be used to get that big ole bear of yours into range. All around one of the best summoners in the game.
Alternative Summoner Spells
Why I Use Clarity, and Why You Should Too!
Lane Partners
Overview
Annie is an all around lovable girl. She hits hard and has a frequent stun. The only setback in lane partners comes with her love to farm minions. Boy does Annie love to farm.
Who to Lane With
Annie needs a partner who doesn't need many minion kills, but can still put up a fight. A champion who can save her from death, and deal out damage of their own. Champions such as: Blitzcrank,Rammus,and Shen work well with Annie. All in all though essentially any champion can prove an adequate partner for her.
Annie also lanes well with heavy hitting dps, such as: Master Yi and Jax.
Who Not to Lane With
Annie needs those minions kills, and you as Annie are going to take them as your own. Using
Skill Sequence
I pick up
first with Annie because of its usefulness for farming. Right out of the gate you are picking up minion kills and can charge your stun quickly. I've seen some Annie's choose
first. You cast it in the spawn pool until you have your stun, and then head out for first blood. I have to disagree with this method because most players use
and will escape after the stun. Its cooldown also renders you useless for a bit.
On the other hand comes back up quickly and allows you to continue your chase for first blood, and begin farming at level 1. I alternate between
and
until level 6 where I get
At level 7 I get
. I wait until level 7 to get
because honestly before now you don't need it, and frequently I just use it to bump up my stacks for my stun. After level 7 I max out
followed by
of course picking up that Big Ole Bear
along the way, Saving
for last.
Item Sequence
How to Do it Right:
So right out of the gate you pick up
I get the
I get the
After you get your
Next up is a
More than likely at this point the other team is focusing you, if not it's GG. Pick up a
Alternative Items
If things aren't going your way early I would suggest picking up a
instead of a
. On the other hand if you have made it to late game and the other team is not focusing you but has built some MR I would buy a
for the AP and Magic Pen.
Early, Middle, and Late Game
Early Game:
Early game you want to try and get pick up as many minion kills as you can, should be pretty easy with your
My Favorite
Save your stun for them to walk into range of your
Remember you can control Tibbers by holding ALT and right clicking! If someone survives have him chase them down and feast on their charred flesh!
Another Possibility
If your health is low, and your opponent is sticking with his lane partner instead of using your
Once you have killed or wounded your opponent with your bear maul, forcing them to teleport back to the spawn pool, you should head home as well. Pick up your
Mid Game:
Mid game you should have your turret down, If not, anytime you sick your bear on them and they don't die, have Tibbers chase them around the tower while you destroy it. Be careful! If Tibbers does damage to them the tower will target you. Once your tower is down it is time to roam. Look for the lane under pressure and have confidence in the AOE stun that Tibbers brings with his arrival.
Late Game
At this point you should be laughing as you one combo everyone who gets in your way. Take a stroll through the enemy jungle for kicks, wait in the river grass, sit outside their base, whatever you do have confidence your small frame will strike fear into them. In teamfights drop a
What If I'm Not a Face Melting She Demon?
Well my friend then use your common sense, stick to the back of fights, never move alone, and keep your stun up at all times. Even if you are not fed out of your mind you should be able to one combo champions like Ashe and Vayne. If the other team starts focusing you in a team fight remember to use
Tricks and Tips
Over the many games I've played as Annie I've learned a couple of things.
Escape Mechanisms
Your stun is your best friend, second to Tibbers of course, if you get in a tight spot don't be afraid to turn around and stun them.
Tibbers can make a great deterrent! If they are chasing you through the jungle sick the bear on them! If he doesn't scare them away, send him in a different direction than yourself, and lead them astray.
Ways to Break your Opponent's Spirit! Yay!
Once you are sufficiently fed hide in the grass! When they walk in greet them with Tibbers and the rest of your combo! It will have them raging every time. I've found the best grass to be right outside the middle lane of the enemy base. They never expect it!
If they are killing dragon, baron or any buff really, flash in and kill them all! Make sure to ask if they have seen your bear Tibbers!
If your team is on the retreat, but for whatever reason you are still good to go, come in from the side and nuke them! Pick up some kills then go back to the jungle.
You don't always have to have your stun up! If you think the other team is going to dive on you, get your stun 1 ability from ready. When they come in pop
Patches & The Problems They Cause
Honestly I doubt any patch is going to cause a problem for Annie. I will try to keep this section updated with the latest patch information, and how it will effect her play.
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