Annie Build Guide by
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All in AP Nuke
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Annie with this build
|Heimerdinger||He is annoying but his turrets suck at CS and give you 5g each. Exploit this and your Q to gain a huge gold advantage and use jungler to get free kills when he pushes the lane. Then snowball and carry the game.|
|Karthus||No mobility, squishy and ripe for the farming, plus he usually will push the lane while you only CS low health minions. Profit, snowball, and carry your team.|
Im bronze 1 and mostly suck at LoL. I do love playing Annie more than any other champ. The sight of their entire team melting as tibburz arrives to eat them makes me giggle.
This song has been stuck in my head since I saw it and all Annie players should have it memorized.
Pros / Cons
Pro- Huge damage nuke.
Great AoE CC when done right
Best CS farmer in the game IMHO
Turns a 5v5 into a 6v5
Con- No mobility abilities
No escape unless stun is ready
Runs out of mana fast when spells are spammed. (Don't miss your CS)
I don't know about the pros, but I play a very careful/defensive laning phase. I farm with Q and stack CS, and when stun is up I can usually walk forward and scare away the enemy mid causing them to miss some CS. I always focus and doing as little damage as possible while securing every CS I can and letting the enemy push me back towards my turret. This does 2 important things. 1-The enemy thinks I'm scared and gets cocky or more aggressive opening them up for some nice nukes and 2-It puts them in the perfect place for jungler assisted ganks which can lead to snowballing as you collect kill gold, more CS and experience while they lose CS and experience.
After 6, I still play defensively until I have stun ready and they are ripe for a kill. Then, if needed, I flash > Q stun followed by R > W > E then Q should be ready again. Even if you don't kill them, they probably need to back so you can use tibburz to collect more CS and maybe damage their tower a bit.
Once into mid to late game just keep stacking AP and join your teammates. You can initiate with tibburz if their ADC or other squishy is out of position or you can hold him with stun ready until the fight starts. Then hit as many as possible, nuke the ADC or AP carry and profit.
Also, in a pinch, tibburz can tank dragon, can hold baron for a while or even tank a tower while your ADC nukes it. His cooldown is low enough that its worth using for big objectives.
The only other option to Flash + Ignite to me is Flash + Teleport so you can back and return quickly and not lose farm. I use this against high poke champs who I know will wear down my HP.
This is the toughest choice for me. Sweetheart has a carebear tibburz and is therefor epic. Red riding and goth are cool too. Panda is cute but not as good BUT it has a modified "B" animation. The choice you make here will echo throughout your LoL career, choose carefully.
This is my first guide. If you have constructive criticism, please leave it for me so I can improve it.